Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
 
Amaterasu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
SGJDGS
Ix Chel
Level 40
God Stats
8W - 5L
1,587 SR
Queue Stats
135W - 132L
1,505 Elo+
Party 2
Neith
Neith
butterflyBBY
Neith
Level 46
God Stats
12W - 1L
1,793 SR
Queue Stats
157W - 129L
1,472 Elo+
Solo
Team Averages
Level 80
1,576 SR
1,495 Elo+

VS

Team Averages
Level 66
1,563 SR
1,484 Elo+
Bacchus
Bacchus
FainforPres
Bacchus
Level 11
God Stats
5W - 3L
1,500 SR
Queue Stats
11W - 14L
1,184 Elo+
Party 1
Skadi
Skadi
Jbeezzyy
Skadi
Level 89
God Stats
12W - 11L
1,555 SR
Queue Stats
418W - 413L
1,546 Elo+
Party 1
Thanatos
Thanatos
Platabush
Thanatos
Level 84
God Stats
2W - 2L
1,734 SR
Queue Stats
19W - 13L
1,673 Elo+
Party 1
Hades
Hades
ThatGamerBro
Hades
Level 81
God Stats
10W - 5L
1,307 SR
Queue Stats
56W - 54L
1,441 Elo+
Party 1
Thoth
Thoth
Vntage24
Thoth
Level 66
God Stats
33W - 25L
1,719 SR
Queue Stats
416W - 375L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
9 / 3 / 3
8,323
555
11,580
10,364
4,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
 
Amaterasu
14
3 / 2 / 2
8,311
554
7,577
14,307
10,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ymir
 
Ymir
11
2 / 1 / 4
6,915
461
2,925
10,432
4,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ix Chel
SGJDGS
Ix Chel
13
2 / 4 / 2
7,606
507
5,395
10,359
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 4 / 7
8,290
553
7,136
9,297
3,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FainforPres
Bacchus
9
0 / 3 / 4
6,534
436
3,529
8,953
6,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
Jbeezzyy
Skadi
11
2 / 4 / 1
6,779
452
5,958
10,950
4,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Platabush
Thanatos
13
8 / 6 / 1
8,569
571
6,456
15,253
6,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 4 / 3
8,466
564
9,937
12,033
6,599
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thoth
Vntage24
Thoth
13
3 / 2 / 0
7,977
532
9,263
7,856
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
19
Kills
14
14
Deaths
19
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
9
3
3
3.5
W
Amaterasu
 
Amaterasu
3
2
2
2
W
Ymir
 
Ymir
2
1
4
4
L
Bacchus
FainforPres
Bacchus
0
3
4
0.67
L
Skadi
Jbeezzyy
Skadi
2
4
1
0.63
L
Thanatos
Platabush
Thanatos
8
6
1
1.42
W
Ix Chel
SGJDGS
Ix Chel
2
4
2
0.75
L
1
4
3
0.63
L
Thoth
Vntage24
Thoth
3
2
0
1.5
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,613
Damage
35,143
54,759
Taken
55,045
27,347
Mitigated
27,181
16,652
Healing
21,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,580
4,718
0
3,145
10,364
4,404
0
2,066
8,210
33,045
8,435
W
Amaterasu
 
Amaterasu
7,577
3,639
0
6,633
14,307
10,863
0
7,564
6,733
0
67,807
W
Ymir
 
Ymir
2,925
504
0
1,532
10,432
4,918
86
3,672
6,752
25,530
0
L
Bacchus
FainforPres
Bacchus
3,529
556
1,174
1,360
8,953
6,859
0
3,616
5,255
13,120
0
L
Skadi
Jbeezzyy
Skadi
5,958
2,511
0
1,980
10,950
4,005
0
2,440
8,308
0
54,838
L
Thanatos
Platabush
Thanatos
6,456
2,701
0
10,212
15,253
6,284
0
5,829
9,380
0
43,083
W
Ix Chel
SGJDGS
Ix Chel
5,395
305
512
2,395
10,359
3,228
0
7,621
2,096
49,119
0
L
9,937
919
0
4,897
12,033
6,599
0
2,161
9,804
66,601
0
L
Thoth
Vntage24
Thoth
9,263
322
0
2,045
7,856
3,434
0
4,847
3,009
54,207
0
W
7,136
2,234
0
2,435
9,297
3,934
679
1,058
8,239
0
71,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,445
Gold Earned
38,325
418
Minions Killed
389
0
Camps Cleared
0
1,497,001
Distance Traveled
1,381,128
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,323
555
56
4
0
347,662
0
W
Amaterasu
8,311
554
117
8
0
305,081
6
W
Ymir
6,915
461
56
4
0
288,004
0
L
Bacchus
6,534
436
15
1
0
291,525
0
L
Skadi
6,779
452
76
5
0
269,697
0
L
Thanatos
8,569
571
68
5
0
298,542
0
W
Ix Chel
7,606
507
81
5
0
294,822
2
L
Hades
8,466
564
119
8
0
251,513
0
L
Thoth
7,977
532
111
7
0
269,851
0
W
Neith
8,290
553
108
7
0
261,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role