Player Matchup

Ra
Ra
Gold V
 
Ra
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver I
Drinsanity6six6
Vamana
Silver I
Level 104
God Stats
1W - 0L
1,332 SR
Queue Stats
37W - 46L
1,254 MMR
Solo
Medusa
Medusa
Silver I
OnMike
Medusa
Silver I
Level 159
God Stats
2W - 1L
1,686 SR
Queue Stats
57W - 64L
1,243 MMR
Solo
Awilix
Awilix
Silver I
comealotz
Awilix
Silver I
Level 44
God Stats
14W - 11L
1,660 SR
Queue Stats
186W - 182L
1,189 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,536 SR
1,337 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 156
1,686 SR
1,229 MMR
Sylvanus
Sylvanus
Silver I
Choee
Sylvanus
Silver I
Level 164
God Stats
6W - 2L
1,759 SR
Queue Stats
173W - 191L
1,176 MMR
Solo
Shiva
Shiva
Gold V
Chrono36
Shiva
Gold V
Level 122
God Stats
23W - 19L
1,578 SR
Queue Stats
277W - 278L
1,230 MMR
Solo
Anubis
Anubis
Gold IV
InkedOutPanda
Anubis
Gold IV
Level 181
God Stats
6W - 5L
1,643 SR
Queue Stats
587W - 600L
1,259 MMR
Solo
Izanami
Izanami
Gold V
MythoMagic
Izanami
Gold V
Level 159
God Stats
2W - 4L
1,495 SR
Queue Stats
325W - 330L
1,249 MMR
Solo
The Morrigan
The Morrigan
Gold V
mb2rea1
The Morrigan
Gold V
Level 155
God Stats
0W - 1L
1,956 SR
Queue Stats
1,062W - 1,100L
1,230 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 1 / 3
7,558
581
8,916
6,054
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
 
Cthulhu
11
1 / 1 / 6
7,041
542
6,025
12,438
7,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 0
7,428
571
4,773
11,879
9,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
OnMike
Medusa
13
3 / 0 / 2
7,655
589
6,649
8,208
2,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
comealotz
Awilix
14
5 / 2 / 2
8,177
629
8,599
10,470
4,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
PoseidonSusanoMartichorasAgni

VS

Bans
He BoTiamatHerculesAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Choee
Sylvanus
10
1 / 2 / 2
6,470
498
4,302
13,104
10,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
Chrono36
Shiva
14
3 / 1 / 0
8,389
645
9,575
13,423
7,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 5 / 1
7,332
564
9,364
11,539
5,971
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
MythoMagic
Izanami
12
0 / 5 / 0
7,157
551
5,016
9,716
3,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
mb2rea1
The Morrigan
10
0 / 0 / 0
5,954
458
2,185
7,152
2,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
6
6
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
3
4.5
W
Cthulhu
 
Cthulhu
1
1
6
4
L
Sylvanus
Choee
Sylvanus
1
2
2
1
L
Shiva
Chrono36
Shiva
3
1
0
3
W
1
2
0
0.5
L
2
5
1
0.5
L
Izanami
MythoMagic
Izanami
0
5
0
0
W
Medusa
OnMike
Medusa
3
0
2
4
W
Awilix
comealotz
Awilix
5
2
2
3
L
The Morrigan
mb2rea1
The Morrigan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,962
Damage
30,442
49,049
Taken
54,934
26,749
Mitigated
31,204
17,040
Healing
18,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,916
1,031
852
1,602
6,054
2,234
410
3,522
2,532
58,190
0
W
Cthulhu
 
Cthulhu
6,025
321
2,056
3,649
12,438
7,977
0
5,080
7,358
24,479
0
L
Sylvanus
Choee
Sylvanus
4,302
649
2,079
3,265
13,104
10,545
0
7,389
5,543
14,284
0
L
Shiva
Chrono36
Shiva
9,575
2,066
0
6,516
13,423
7,991
782
299
12,494
0
80,108
W
4,773
2,087
0
3,915
11,879
9,028
0
193
11,686
0
60,304
L
9,364
601
0
3,683
11,539
5,971
0
4,689
6,783
67,021
0
L
Izanami
MythoMagic
Izanami
5,016
3,249
0
1,623
9,716
3,884
0
1,163
8,553
0
62,626
W
Medusa
OnMike
Medusa
6,649
2,793
0
3,604
8,208
2,904
863
1,146
7,062
0
58,500
W
Awilix
comealotz
Awilix
8,599
3,188
0
1,362
10,470
4,606
193
5,278
5,192
0
66,130
L
The Morrigan
mb2rea1
The Morrigan
2,185
578
0
1,190
7,152
2,813
0
1,162
5,990
26,109
8,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,859
Gold Earned
35,302
412
Minions Killed
409
0
Camps Cleared
0
1,452,247
Distance Traveled
1,273,675
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,558
581
104
8
0
295,920
5
W
Cthulhu
7,041
542
18
1
0
287,924
0
L
Sylvanus
6,470
498
17
1
0
232,933
2
L
Shiva
8,389
645
110
8
0
291,745
0
W
Vamana
7,428
571
97
7
0
274,467
0
L
Anubis
7,332
564
105
8
0
238,340
1
L
Izanami
7,157
551
119
9
0
238,151
1
W
Medusa
7,655
589
97
7
0
252,667
0
W
Awilix
8,177
629
96
7
0
341,269
0
L
The Morrigan
5,954
458
58
4
0
272,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role