Player Matchup

Hun Batz
Hun Batz
ArcaneSinner
Hun Batz
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
200W - 204L
1,589 Elo+
Party 2
Vamana
Vamana
CharmOnDaBeat
Vamana
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 35L
1,619 Elo+
Party 2
Neith
Neith
GasGabe
Neith
Level 88
God Stats
2W - 3L
1,812 SR
Queue Stats
90W - 109L
1,556 Elo+
Party 2
Scylla
Scylla
Reaper1225
Scylla
Level 120
God Stats
1W - 6L
1,249 SR
Queue Stats
29W - 31L
1,499 Elo+
Party 2
Yemoja
Yemoja
WaterMatu
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,532 Elo+
Party 2
Team Averages
Level 88
1,512 SR
1,559 Elo+

VS

Team Averages
Level 151
1,623 SR
1,546 Elo+
Martichoras
Martichoras
 
Martichoras
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
GabrielMM2001
Hades
Level 118
God Stats
7W - 3L
1,758 SR
Queue Stats
430W - 405L
1,587 Elo+
Solo
Da Ji
Da Ji
JasperTheFolf
Da Ji
Level 146
God Stats
4W - 4L
1,500 SR
Queue Stats
662W - 642L
1,532 Elo+
Party 1
Merlin
Merlin
MailBySnail
Merlin
Level 137
God Stats
4W - 3L
1,506 SR
Queue Stats
255W - 245L
1,546 Elo+
Party 1
Freya
Freya
WamblyGoblin
Freya
Level 145
God Stats
6W - 9L
1,851 SR
Queue Stats
191W - 200L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ArcaneSinner
Hun Batz
12
3 / 2 / 2
6,731
612
4,264
7,645
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,218
474
2,808
8,106
5,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
GasGabe
Neith
10
3 / 5 / 2
5,729
521
7,374
9,296
3,247
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Reaper1225
Scylla
9
0 / 5 / 2
5,308
483
2,316
6,520
1,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
WaterMatu
Yemoja
8
0 / 4 / 4
5,419
493
1,777
9,680
6,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
12
0 / 0 / 1
6,920
629
5,047
6,879
3,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 1 / 6
5,597
509
3,692
8,467
6,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 2
6,251
568
3,770
7,454
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
14
9 / 0 / 3
8,394
763
7,836
5,176
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
4 / 3 / 3
6,311
574
5,173
8,812
3,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
17
17
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
0
0
1
0.5
L
Hun Batz
ArcaneSinner
Hun Batz
3
2
2
2
L
0
1
0
0
W
1
1
6
4
L
Neith
GasGabe
Neith
3
5
2
0.8
W
3
2
2
2
W
Merlin
9
0
3
10.5
L
Scylla
Reaper1225
Scylla
0
5
2
0.2
W
4
3
3
1.83
L
Yemoja
WaterMatu
Yemoja
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,539
Damage
25,518
41,247
Taken
36,788
19,578
Mitigated
17,574
9,693
Healing
11,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
5,047
1,509
0
2,027
6,879
3,246
0
0
6,879
0
56,981
L
Hun Batz
ArcaneSinner
Hun Batz
4,264
1,736
0
320
7,645
2,814
0
1,599
6,046
0
50,528
L
2,808
1,012
0
3,339
8,106
5,048
0
310
7,796
0
30,211
W
3,692
676
343
3,886
8,467
6,414
0
2,135
6,332
23,737
0
L
Neith
GasGabe
Neith
7,374
4,033
0
2,728
9,296
3,247
0
5,250
4,046
0
40,432
W
3,770
669
0
560
7,454
2,709
0
327
7,127
0
36,350
W
Merlin
7,836
602
0
1,058
5,176
1,942
82
1,080
4,096
66,300
0
L
Scylla
Reaper1225
Scylla
2,316
246
0
628
6,520
1,761
0
3,954
2,566
34,052
0
W
5,173
1,764
0
3,777
8,812
3,263
168
551
8,261
39,530
0
L
Yemoja
WaterMatu
Yemoja
1,777
894
551
2,127
9,680
6,708
0
5,588
4,092
12,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,405
Gold Earned
33,473
282
Minions Killed
355
0
Camps Cleared
0
1,119,908
Distance Traveled
1,106,584
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
6,920
629
91
8
0
202,154
0
L
Hun Batz
6,731
612
85
8
0
263,276
1
L
Vamana
5,218
474
49
4
0
239,602
2
W
Hades
5,597
509
33
3
0
222,416
0
L
Neith
5,729
521
67
6
0
200,214
2
W
Da Ji
6,251
568
53
5
0
255,646
0
W
Merlin
8,394
763
120
11
0
223,783
5
L
Scylla
5,308
483
61
6
0
214,786
0
W
Freya
6,311
574
58
5
0
202,585
0
L
Yemoja
5,419
493
20
2
0
202,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role