Player Matchup

Baron Samedi
Baron Samedi
Silver II
SamuelRegueira
Baron Samedi
Silver II
Level 95
God Stats
1W - 1L
1,536 SR
Queue Stats
32W - 32L
1,472 MMR
Party 1
Cerberus
Cerberus
Silver I
TxC lAGEl
Cerberus
Silver I
Level 104
God Stats
1W - 0L
1,661 SR
Queue Stats
32W - 33L
1,377 MMR
Party 1
Anhur
Anhur
Gold III
andresLS
Anhur
Gold III
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 19L
1,723 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,566 SR
1,524 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 91
1,597 SR
1,532 MMR
Aphrodite
Aphrodite
Gold III
DarkPotato57
Aphrodite
Gold III
Level 136
God Stats
1W - 1L
1,670 SR
Queue Stats
47W - 40L
1,544 MMR
Solo
Hou Yi
Hou Yi
Bronze IV
FLOWHP
Hou Yi
Bronze IV
Level 53
God Stats
0W - 3L
1,500 SR
Queue Stats
252W - 289L
1,496 MMR
Solo
Chang'e
Chang'e
Gold III
zbruhhh
Chang'e
Gold III
Level 85
God Stats
10W - 6L
1,620 SR
Queue Stats
55W - 59L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SamuelRegueira
Baron Samedi
16
5 / 1 / 8
9,907
826
17,576
9,547
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
TxC lAGEl
Cerberus
14
1 / 1 / 12
9,166
764
7,510
15,031
15,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
andresLS
Anhur
13
7 / 3 / 4
9,327
777
10,500
10,096
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
OlorunMercuryPoseidonNe ZhaHera

VS

Bans
SurtrGuan YuGaneshaHerculesSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DarkPotato57
Aphrodite
12
2 / 2 / 2
8,834
736
5,936
13,980
16,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
FLOWHP
Hou Yi
13
2 / 7 / 3
8,768
731
7,329
14,276
5,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
zbruhhh
Chang'e
14
1 / 4 / 2
8,187
682
11,160
13,378
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
13
Kills
5
5
Deaths
13
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
DarkPotato57
Aphrodite
2
2
2
1.5
L
Hou Yi
FLOWHP
Hou Yi
2
7
3
0.5
W
Baron Samedi
SamuelRegueira
Baron Samedi
5
1
8
9
W
Cerberus
TxC lAGEl
Cerberus
1
1
12
7
W
Anhur
andresLS
Anhur
7
3
4
3
L
Chang'e
zbruhhh
Chang'e
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,586
Damage
24,425
34,674
Taken
41,634
26,020
Mitigated
26,955
14,322
Healing
13,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
DarkPotato57
Aphrodite
5,936
883
3,274
3,932
13,980
16,499
0
8,247
5,733
15,878
0
L
Hou Yi
FLOWHP
Hou Yi
7,329
3,209
0
1,708
14,276
5,657
0
7,904
6,372
0
24,717
W
Baron Samedi
SamuelRegueira
Baron Samedi
17,576
892
1,296
4,950
9,547
6,059
246
5,087
4,460
47,454
0
W
Cerberus
TxC lAGEl
Cerberus
7,510
432
0
6,611
15,031
15,889
177
8,466
6,565
22,873
0
W
Anhur
andresLS
Anhur
10,500
6,262
0
1,465
10,096
4,072
925
3,587
6,509
0
40,660
L
Chang'e
zbruhhh
Chang'e
11,160
154
1,052
3,267
13,378
4,799
0
8,994
4,384
42,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,400
Gold Earned
25,789
174
Minions Killed
137
0
Camps Cleared
0
661,544
Distance Traveled
656,277
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,834
736
24
2
0
234,275
0
L
Hou Yi
8,768
731
42
4
0
192,858
2
W
Baron Samedi
9,907
826
88
7
0
224,528
0
W
Cerberus
9,166
764
34
3
0
233,664
2
W
Anhur
9,327
777
52
4
0
203,352
0
L
Chang'e
8,187
682
71
6
0
229,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role