Player Matchup

Vulcan
Vulcan
Deathcore87
Vulcan
Level 18
God Stats
5W - 2L
1,679 SR
Queue Stats
300W - 272L
1,460 Elo+
Solo
Izanami
Izanami
KnowEticSound
Izanami
Level 24
God Stats
0W - 1L
1,246 SR
Queue Stats
10W - 8L
1,579 Elo+
Solo
The Morrigan
The Morrigan
VitaminDiesel
The Morrigan
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 37L
1,391 Elo+
Solo
Nox
Nox
slayMir
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,761 Elo+
Solo
Agni
Agni
x 4Tray 3xby
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,347 Elo+
Solo
Team Averages
Level 20
1,485 SR
1,508 Elo+

VS

Team Averages
Level 96
1,485 SR
1,476 Elo+
Surtr
Surtr
AudioCashew1323
Surtr
Level 26
God Stats
1W - 2L
1,581 SR
Queue Stats
51W - 53L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
Cruisin Coffee3
Nu Wa
Level 140
God Stats
9W - 4L
1,877 SR
Queue Stats
259W - 260L
1,527 Elo+
Party 1
Pele
Pele
Homeboy14763
Pele
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,393 Elo+
Solo
Freya
Freya
SuppaHotFire30
Freya
Level 147
God Stats
3W - 4L
1,263 SR
Queue Stats
194W - 201L
1,515 Elo+
Party 1
Sol
Sol
Viper vF
Sol
Level 145
God Stats
2W - 1L
1,204 SR
Queue Stats
107W - 112L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
1 / 7 / 6
9,573
736
10,253
11,589
5,431
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
17
2 / 7 / 5
9,948
765
9,802
15,831
6,828
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
VitaminDiesel
The Morrigan
19
8 / 4 / 6
9,992
769
14,686
7,986
3,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
6
0 / 3 / 0
6,900
531
260
3,990
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 9 / 6
10,303
793
9,800
16,035
6,205
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 12
10,479
806
4,130
13,585
15,892
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 4 / 12
9,290
715
11,423
10,195
4,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
2 / 5 / 6
10,080
775
3,383
11,869
4,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
17 / 2 / 8
12,539
965
18,119
16,415
8,354
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
9 / 2 / 10
12,266
944
15,152
11,468
4,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
15
Kills
30
30
Deaths
17
23
Assists
48
Player
Kills
Deaths
Assists
KDA
W
2
4
12
2
W
0
4
12
1.5
L
Vulcan
1
7
6
0.57
W
2
5
6
1
L
Izanami
2
7
5
0.64
W
17
2
8
10.5
W
9
2
10
7
L
The Morrigan
VitaminDiesel
The Morrigan
8
4
6
2.75
L
Nox
0
3
0
0
L
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,801
Damage
52,207
55,431
Taken
63,532
23,582
Mitigated
38,238
10,152
Healing
24,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,130
1,102
262
2,785
13,585
15,892
541
5,388
8,197
583
12,531
W
11,423
3,119
1,257
3,023
10,195
4,200
1,981
5,666
4,529
32,308
0
L
Vulcan
10,253
2,923
0
914
11,589
5,431
0
9,752
1,837
25,984
0
W
3,383
240
72
1,131
11,869
4,820
92
7,255
4,614
0
8,606
L
Izanami
9,802
5,829
159
3,377
15,831
6,828
816
11,889
3,942
0
34,539
W
18,119
5,790
1,686
8,629
16,415
8,354
1,404
8,472
7,943
39,539
0
W
15,152
3,095
1,569
4,535
11,468
4,972
4,719
8,601
2,867
50,668
0
L
The Morrigan
VitaminDiesel
The Morrigan
14,686
1,560
746
2,401
7,986
3,664
208
5,842
1,997
30,559
0
L
Nox
260
55
0
0
3,990
1,454
0
3,948
42
658
0
L
9,800
1,741
492
2,063
16,035
6,205
573
13,457
2,578
24,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,716
Gold Earned
54,654
149
Minions Killed
178
0
Camps Cleared
0
722,552
Distance Traveled
1,121,425
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,479
806
20
2
0
171,882
0
W
Nu Wa
9,290
715
35
3
0
210,184
0
L
Vulcan
9,573
736
39
3
0
160,537
0
W
Pele
10,080
775
11
1
0
265,938
0
L
Izanami
9,948
765
42
3
0
172,144
0
W
Freya
12,539
965
37
3
0
244,776
0
W
Sol
12,266
944
75
6
0
228,645
0
L
The Morrigan
9,992
769
20
2
0
218,652
0
L
Nox
6,900
531
0
0
0
8,782
0
L
Agni
10,303
793
48
4
0
162,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role