Player Matchup

Izanami
Izanami
BaneOfFools
Izanami
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 17L
1,437 Elo+
Party 1
Guan Yu
Guan Yu
IBeenTrippin
Guan Yu
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 13L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
Trazac61
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,619 Elo+
Party 1
Team Averages
Level 51
1,500 SR
1,496 Elo+

VS

Team Averages
Level 45
1,581 SR
1,409 Elo+
Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
BootieLova
Atlas
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 82L
1,404 Elo+
Party 2
Zeus
Zeus
MaedhrosV
Zeus
Level 30
God Stats
0W - 1L
1,744 SR
Queue Stats
2W - 5L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaneOfFools
Izanami
13
2 / 0 / 7
7,900
790
5,299
4,250
1,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Guan Yu
IBeenTrippin
Guan Yu
13
3 / 0 / 6
7,705
771
6,701
6,314
6,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
Trazac61
Nu Wa
14
4 / 0 / 5
8,100
810
6,272
4,449
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 1 / 0
6,519
652
2,607
4,389
1,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
11
0 / 3 / 0
6,762
676
3,326
9,636
6,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Zeus
10
0 / 5 / 0
6,190
619
5,693
7,192
1,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
Izanami
BaneOfFools
Izanami
2
0
7
5.5
L
Atlas
0
3
0
0
W
Guan Yu
IBeenTrippin
Guan Yu
3
0
6
6
L
Zeus
0
5
0
0
W
Nu Wa
Trazac61
Nu Wa
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,272
Damage
11,626
15,013
Taken
21,217
9,771
Mitigated
9,645
5,478
Healing
3,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,607
1,743
0
545
4,389
1,566
126
1,542
2,809
0
17,762
W
Izanami
BaneOfFools
Izanami
5,299
2,746
0
999
4,250
1,635
1,700
2,568
1,682
0
36,689
L
Atlas
3,326
845
876
1,680
9,636
6,575
0
3,659
5,767
14,582
0
W
Guan Yu
IBeenTrippin
Guan Yu
6,701
937
1,364
2,132
6,314
6,354
402
3,165
3,149
0
19,430
L
Zeus
5,693
253
0
208
7,192
1,504
0
1,107
5,819
28,353
0
W
Nu Wa
Trazac61
Nu Wa
6,272
1,336
2
981
4,449
1,782
1,514
3,351
1,098
23,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,705
Gold Earned
19,471
132
Minions Killed
112
0
Camps Cleared
0
602,144
Distance Traveled
480,346
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,519
652
42
4
0
157,355
0
W
Izanami
7,900
790
69
7
0
196,811
0
L
Atlas
6,762
676
21
2
0
176,537
5
W
Guan Yu
7,705
771
18
2
0
218,260
0
L
Zeus
6,190
619
49
5
0
146,454
2
W
Nu Wa
8,100
810
45
5
0
187,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role