Player Matchup

Vamana
Vamana
Cheekclaper1818
Vamana
Level 46
God Stats
0W - 4L
1,327 SR
Queue Stats
116W - 106L
1,535 Elo+
Party 2
Ne Zha
Ne Zha
Ill Play ADC
Ne Zha
Level 25
God Stats
1W - 2L
1,798 SR
Queue Stats
39W - 33L
1,534 Elo+
Party 2
The Morrigan
The Morrigan
Ill Play Mid
The Morrigan
Level 28
God Stats
1W - 3L
1,380 SR
Queue Stats
51W - 58L
1,552 Elo+
Party 2
Cerberus
Cerberus
Infantiam
Cerberus
Level 54
God Stats
8W - 13L
1,645 SR
Queue Stats
44W - 67L
1,579 Elo+
Party 2
Danzaburou
Danzaburou
xWillyG
Danzaburou
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,786 Elo+
Party 2
Team Averages
Level 60
1,530 SR
1,597 Elo+

VS

Team Averages
Level 140
1,523 SR
1,526 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
RumblingCentaur
Nu Wa
Level 113
God Stats
5W - 3L
1,554 SR
Queue Stats
683W - 610L
1,579 Elo+
Party 1
Fafnir
Fafnir
SaiyansWrath
Fafnir
Level 105
God Stats
1W - 6L
1,234 SR
Queue Stats
304W - 275L
1,531 Elo+
Party 1
Nemesis
Nemesis
Silverblast1775
Nemesis
Level 128
God Stats
24W - 12L
1,827 SR
Queue Stats
110W - 91L
1,517 Elo+
Party 1
Skadi
Skadi
TossedXfactor
Skadi
Level 190
God Stats
7W - 3L
1,500 SR
Queue Stats
290W - 263L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
7,374
492
5,865
14,479
12,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
12
5 / 5 / 2
7,942
529
9,004
13,094
5,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Morrigan
Ill Play Mid
The Morrigan
13
3 / 6 / 2
8,093
540
10,199
11,442
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Infantiam
Cerberus
11
1 / 4 / 6
7,227
482
4,979
14,850
11,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
xWillyG
Danzaburou
12
1 / 4 / 2
7,651
510
8,105
12,499
5,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
3 / 1 / 3
8,744
583
9,800
8,846
4,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 3 / 5
8,987
599
9,241
8,641
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
11
1 / 2 / 11
8,123
542
6,212
12,593
15,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 2 / 8
9,410
627
6,971
12,135
4,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 3 / 8
8,294
553
12,956
12,612
4,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
11
Kills
20
21
Deaths
11
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
1
3
4.5
L
1
2
0
0.5
L
Ne Zha
5
5
2
1.2
L
The Morrigan
Ill Play Mid
The Morrigan
3
6
2
0.67
L
Cerberus
Infantiam
Cerberus
1
4
6
1
W
5
3
5
2.5
W
Fafnir
1
2
11
3.25
W
7
2
8
5.5
W
4
3
8
2.67
L
Danzaburou
xWillyG
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,152
Damage
45,180
66,364
Taken
54,827
39,899
Mitigated
32,439
13,304
Healing
9,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
9,800
3,688
0
1,404
8,846
4,701
1,766
1,689
7,157
0
57,957
L
5,865
2,381
0
3,377
14,479
12,448
126
2,066
12,413
0
49,674
L
Ne Zha
9,004
2,166
0
1,950
13,094
5,583
0
2,418
10,676
0
59,099
L
The Morrigan
Ill Play Mid
The Morrigan
10,199
1,730
0
750
11,442
4,534
0
3,475
7,967
72,888
5,883
L
Cerberus
Infantiam
Cerberus
4,979
846
0
3,333
14,850
11,788
0
5,179
9,671
20,736
0
W
9,241
1,322
0
250
8,641
3,175
0
2,829
5,812
62,221
0
W
Fafnir
6,212
1,893
0
3,102
12,593
15,313
0
3,858
8,735
26,424
0
W
6,971
2,678
0
2,188
12,135
4,796
0
1,910
10,225
0
67,424
W
12,956
6,294
0
2,361
12,612
4,454
588
3,676
8,936
0
68,604
L
Danzaburou
xWillyG
Danzaburou
8,105
4,128
0
3,894
12,499
5,546
639
2,315
10,184
0
62,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,287
Gold Earned
43,558
423
Minions Killed
411
0
Camps Cleared
0
1,483,964
Distance Traveled
1,483,914
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,744
583
92
6
0
263,410
3
L
Vamana
7,374
492
87
6
0
294,253
0
L
Ne Zha
7,942
529
89
6
0
351,720
0
L
The Morrigan
8,093
540
122
8
0
279,522
5
L
Cerberus
7,227
482
29
2
0
291,449
0
W
Nu Wa
8,987
599
90
6
0
307,193
4
W
Fafnir
8,123
542
35
2
0
286,297
0
W
Nemesis
9,410
627
96
6
0
356,668
0
W
Skadi
8,294
553
98
7
0
270,346
0
L
Danzaburou
7,651
510
96
6
0
267,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role