Player Matchup

Ra
Ra
ItsSloth
Ra
Level 107
God Stats
1W - 6L
1,500 SR
Queue Stats
20W - 48L
1,148 Elo+
Party 1
Chiron
Chiron
Mistermojorising
Chiron
Level 10
God Stats
5W - 16L
1,370 SR
Queue Stats
9W - 27L
1,236 Elo+
Party 1
Apollo
Apollo
SMITHLIANO
Apollo
Level 12
God Stats
2W - 18L
1,274 SR
Queue Stats
17W - 46L
1,148 Elo+
Party 1
Chaac
Chaac
SambrozS
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,275 Elo+
Party 1
Sobek
Sobek
VanBallin
Sobek
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 14L
1,275 Elo+
Party 1
Team Averages
Level 45
1,429 SR
1,216 Elo+

VS

Team Averages
Level 33
1,472 SR
1,392 Elo+
Yemoja
Yemoja
Bananaguac
Yemoja
Level 32
God Stats
4W - 2L
1,442 SR
Queue Stats
21W - 29L
1,398 Elo+
Party 3
Sun Wukong
Sun Wukong
DaShipper122
Sun Wukong
Level 26
God Stats
4W - 2L
1,854 SR
Queue Stats
14W - 24L
1,398 Elo+
Party 3
Danzaburou
Danzaburou
RUMPINPUMPIN
Danzaburou
Level 24
God Stats
7W - 19L
1,158 SR
Queue Stats
183W - 247L
1,367 Elo+
Party 2
Zhong Kui
Zhong Kui
ScoopDeeWoop
Zhong Kui
Level 35
God Stats
19W - 20L
1,475 SR
Queue Stats
199W - 260L
1,387 Elo+
Party 2
Izanami
Izanami
lostkoz48
Izanami
Level 48
God Stats
73W - 105L
1,430 SR
Queue Stats
103W - 153L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
10,758
978
7,091
9,274
4,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 6 / 4
10,605
964
17,131
17,308
9,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
SMITHLIANO
Apollo
16
2 / 3 / 5
10,880
989
14,052
17,972
9,904
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
SambrozS
Chaac
16
0 / 5 / 4
10,316
938
13,559
17,685
28,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sobek
VanBallin
Sobek
17
2 / 2 / 6
12,196
1,109
7,997
17,227
28,649
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

143

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bananaguac
Yemoja
17
0 / 1 / 12
10,548
959
3,796
9,597
10,246
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
DaShipper122
Sun Wukong
17
0 / 3 / 14
10,864
988
14,199
17,259
17,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
RUMPINPUMPIN
Danzaburou
18
2 / 0 / 14
11,891
1,081
12,450
11,829
6,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
ScoopDeeWoop
Zhong Kui
18
10 / 3 / 5
12,916
1,174
23,425
13,741
11,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
lostkoz48
Izanami
17
8 / 1 / 6
12,383
1,126
21,742
12,644
6,937
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
71
8
Kills
20
20
Deaths
8
21
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Bananaguac
Yemoja
0
1
12
6
W
Sun Wukong
DaShipper122
Sun Wukong
0
3
14
2.33
L
2
4
2
0.75
L
2
6
4
0.67
W
Danzaburou
RUMPINPUMPIN
Danzaburou
2
0
14
9
L
Apollo
SMITHLIANO
Apollo
2
3
5
1.5
L
Chaac
SambrozS
Chaac
0
5
4
0.4
W
Zhong Kui
ScoopDeeWoop
Zhong Kui
10
3
5
4.17
L
Sobek
VanBallin
Sobek
2
2
6
2.5
W
Izanami
lostkoz48
Izanami
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,830
Damage
75,612
79,466
Taken
65,070
81,090
Mitigated
52,170
11,043
Healing
16,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Bananaguac
Yemoja
3,796
1,727
6,276
1,416
9,597
10,246
0
1,958
7,232
9,824
0
W
Sun Wukong
DaShipper122
Sun Wukong
14,199
1,837
472
1,751
17,259
17,069
0
4,741
11,966
0
32,424
L
7,091
564
1,536
651
9,274
4,666
0
3,648
5,626
22,587
0
L
17,131
3,127
1,069
1,179
17,308
9,520
0
6,041
11,267
0
37,857
W
Danzaburou
RUMPINPUMPIN
Danzaburou
12,450
5,048
0
2,613
11,829
6,528
0
2,231
9,424
0
43,838
L
Apollo
SMITHLIANO
Apollo
14,052
7,529
0
1,682
17,972
9,904
0
5,655
12,317
0
34,556
L
Chaac
SambrozS
Chaac
13,559
1,399
0
1,585
17,685
28,351
0
6,041
11,644
0
28,063
W
Zhong Kui
ScoopDeeWoop
Zhong Kui
23,425
385
0
2,130
13,741
11,390
0
3,123
10,282
40,502
0
L
Sobek
VanBallin
Sobek
7,997
775
0
3,341
17,227
28,649
0
5,836
11,391
22,893
0
W
Izanami
lostkoz48
Izanami
21,742
17,825
0
1,602
12,644
6,937
0
2,621
9,749
0
40,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,755
Gold Earned
58,602
208
Minions Killed
227
4
Camps Cleared
7
988,994
Distance Traveled
1,048,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,548
959
16
1
0
180,002
0
W
Sun Wukong
10,864
988
32
3
3
231,159
0
L
Ra
10,758
978
33
3
0
151,588
0
L
Chiron
10,605
964
42
4
0
220,311
0
W
Danzaburou
11,891
1,081
83
8
1
226,017
0
L
Apollo
10,880
989
72
7
3
206,322
0
L
Chaac
10,316
938
36
3
0
207,954
0
W
Zhong Kui
12,916
1,174
42
4
2
227,700
0
L
Sobek
12,196
1,109
25
2
1
202,819
0
W
Izanami
12,383
1,126
54
5
1
183,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role