Player Matchup

Izanami
Izanami
Dark Dragon433
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,320 Elo+
Party 1
Maui
Maui
Nova Isolation
Maui
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 18L
1,300 Elo+
Party 1
Fenrir
Fenrir
ltz IKermit
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 59
1,500 SR
1,373 Elo+

VS

Team Averages
Level 48
1,503 SR
1,365 Elo+
Ullr
Ullr
DaddyPLEEZE
Ullr
Level 29
God Stats
3W - 2L
1,521 SR
Queue Stats
20W - 31L
1,333 Elo+
Party 2
Cthulhu
Cthulhu
DarkSquirter
Cthulhu
Level 45
God Stats
15W - 13L
1,489 SR
Queue Stats
30W - 39L
1,333 Elo+
Party 2
Olorun
Olorun
GoryWarlord
Olorun
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 65L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 9 / 5
9,279
773
11,879
13,354
6,084
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 7 / 6
9,209
767
5,570
17,701
19,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
15
6 / 7 / 6
10,350
863
5,838
18,118
19,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 13
9,991
833
9,919
13,057
5,151
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
DarkSquirter
Cthulhu
14
10 / 3 / 11
10,361
863
13,285
14,605
18,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
15
9 / 5 / 11
10,654
888
14,791
11,279
5,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
13
Kills
23
23
Deaths
15
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
4
7
13
1.5
L
5
9
5
0.83
W
Cthulhu
DarkSquirter
Cthulhu
10
3
11
5.17
W
Olorun
9
5
11
2.9
L
2
7
6
0.71
L
Fenrir
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,287
Damage
37,995
49,173
Taken
38,941
45,169
Mitigated
28,253
3,046
Healing
8,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,919
7,442
8
2,118
13,057
5,151
144
1,814
10,970
0
36,677
L
11,879
6,413
0
618
13,354
6,084
0
9,801
3,290
0
33,214
W
Cthulhu
DarkSquirter
Cthulhu
13,285
1,707
732
2,408
14,605
18,009
0
1,673
12,802
24,716
0
W
Olorun
14,791
8,475
544
3,145
11,279
5,093
2,212
2,150
8,967
37,246
0
L
5,570
1,644
0
894
17,701
19,811
0
9,409
7,904
19,264
0
L
Fenrir
5,838
2,569
0
1,534
18,118
19,274
0
7,858
9,827
0
26,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,838
Gold Earned
31,006
90
Minions Killed
100
0
Camps Cleared
0
567,529
Distance Traveled
589,365
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,991
833
43
4
0
180,588
0
L
Izanami
9,279
773
41
3
0
176,021
0
W
Cthulhu
10,361
863
24
2
0
218,020
0
W
Olorun
10,654
888
33
3
0
190,757
0
L
Maui
9,209
767
23
2
0
181,743
0
L
Fenrir
10,350
863
26
2
0
209,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role