Player Matchup

Aphrodite
Aphrodite
ChataTheFrenchie
Aphrodite
Level 68
God Stats
26W - 31L
1,560 SR
Queue Stats
178W - 184L
1,436 Elo+
Party 2
Ra
Ra
ILoveAriAbdul
Ra
Level 28
God Stats
26W - 22L
1,567 SR
Queue Stats
111W - 115L
1,437 Elo+
Party 2
Nemesis
Nemesis
Liloandpudge
Nemesis
Level 46
God Stats
27W - 21L
1,468 SR
Queue Stats
194W - 191L
1,454 Elo+
Party 2
Ishtar
Ishtar
lmTrashLikeFr
Ishtar
Level 47
God Stats
10W - 5L
1,714 SR
Queue Stats
408W - 369L
1,430 Elo+
Solo
Cthulhu
Cthulhu
temp-67694788
Cthulhu
Level 28
God Stats
9W - 6L
1,735 SR
Queue Stats
176W - 162L
1,482 Elo+
Party 2
Team Averages
Level 43
1,609 SR
1,448 Elo+

VS

Team Averages
Level 66
1,508 SR
1,473 Elo+
Merlin
Merlin
BIGG-GLACIER
Merlin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,488 Elo+
Party 1
Odin
Odin
BLAME-_GLACIER
Odin
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 13L
1,465 Elo+
Party 1
Sylvanus
Sylvanus
DemiGOD-GLACIER
Sylvanus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,453 Elo+
Party 1
Artemis
Artemis
JDFalcon1511
Artemis
Level 47
God Stats
55W - 47L
1,538 SR
Queue Stats
107W - 107L
1,459 Elo+
Solo
He Bo
He Bo
Valid-00
He Bo
Level 30
God Stats
4W - 7L
1,500 SR
Queue Stats
74W - 82L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
13
1 / 0 / 4
7,748
517
5,223
11,482
8,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
5 / 2 / 1
9,625
642
8,132
8,326
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Liloandpudge
Nemesis
15
4 / 1 / 3
9,171
611
9,294
14,488
6,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 0 / 2
7,623
508
6,417
7,300
3,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
13
0 / 1 / 1
7,701
513
6,910
7,823
5,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 5 / 2
6,874
458
6,533
10,606
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 1 / 0
7,282
485
5,513
12,998
9,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
10
0 / 4 / 2
6,929
462
5,373
15,301
12,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
JDFalcon1511
Artemis
12
2 / 1 / 0
7,590
506
7,386
6,442
2,308
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

He Bo
Valid-00
He Bo
13
1 / 0 / 2
7,406
494
6,066
7,468
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
11
Kills
4
4
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
5
2
0.2
L
1
1
0
1
W
Aphrodite
1
0
4
3
L
Sylvanus
0
4
2
0.25
W
5
2
1
2.75
L
Artemis
JDFalcon1511
Artemis
2
1
0
2
W
Nemesis
Liloandpudge
Nemesis
4
1
3
5.5
L
He Bo
Valid-00
He Bo
1
0
2
2
W
1
0
2
2
W
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,976
Damage
30,871
49,419
Taken
52,815
27,902
Mitigated
30,308
20,762
Healing
9,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,533
495
0
0
10,606
3,829
222
6,898
3,708
52,850
0
L
5,513
704
0
1,528
12,998
9,044
0
6,983
6,015
0
49,536
W
Aphrodite
5,223
940
4,071
7,358
11,482
8,754
706
3,805
7,677
34,246
0
L
Sylvanus
5,373
1,861
1,138
4,218
15,301
12,906
28
3,503
11,798
21,514
0
W
8,132
303
650
2,457
8,326
3,912
310
4,966
3,360
90,860
0
L
Artemis
JDFalcon1511
Artemis
7,386
4,235
0
1,167
6,442
2,308
759
2,047
4,395
0
49,976
W
Nemesis
Liloandpudge
Nemesis
9,294
4,530
0
2,361
14,488
6,669
0
6,145
8,343
0
87,756
L
He Bo
Valid-00
He Bo
6,066
248
0
1,052
7,468
2,221
0
834
6,634
60,201
0
W
6,417
4,290
0
1,482
7,300
3,055
2,554
2,468
4,832
0
57,938
W
Cthulhu
6,910
939
0
2,383
7,823
5,512
0
588
7,235
52,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,868
Gold Earned
36,081
516
Minions Killed
384
0
Camps Cleared
0
1,479,496
Distance Traveled
1,367,096
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,874
458
84
6
0
245,305
2
L
Odin
7,282
485
87
6
0
292,961
0
W
Aphrodite
7,748
517
51
3
0
274,878
4
L
Sylvanus
6,929
462
26
2
0
243,408
0
W
Ra
9,625
642
152
10
0
305,311
0
L
Artemis
7,590
506
81
5
0
248,850
0
W
Nemesis
9,171
611
133
9
0
345,815
0
L
He Bo
7,406
494
106
7
0
336,572
0
W
Ishtar
7,623
508
97
6
0
273,300
1
W
Cthulhu
7,701
513
83
6
0
280,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role