Player Matchup

Ymir
Ymir
DemonessSin
Ymir
Level 126
God Stats
0W - 2L
1,241 SR
Queue Stats
48W - 49L
1,479 Elo+
Solo
Hun Batz
Hun Batz
Hoback12
Hun Batz
Level 142
God Stats
2W - 2L
1,829 SR
Queue Stats
89W - 95L
1,399 Elo+
Solo
Scylla
Scylla
NobleVenom91
Scylla
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 162L
1,426 Elo+
Solo
Neith
Neith
Rene the Entail
Neith
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,456 Elo+
Party 2
Artemis
Artemis
RoroFx
Artemis
Level 80
God Stats
4W - 7L
1,500 SR
Queue Stats
86W - 94L
1,480 Elo+
Party 2
Team Averages
Level 104
1,514 SR
1,448 Elo+

VS

Team Averages
Level 131
1,482 SR
1,460 Elo+
Sol
Sol
 
Sol
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
GARF1SH8380
Kumbhakarna
Level 120
God Stats
2W - 4L
1,155 SR
Queue Stats
167W - 176L
1,500 Elo+
Solo
Mulan
Mulan
GlocKoma21
Mulan
Level 136
God Stats
3W - 2L
1,500 SR
Queue Stats
358W - 341L
1,488 Elo+
Party 1
Cerberus
Cerberus
Zurg33
Cerberus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 43L
1,334 Elo+
Solo
Chiron
Chiron
n00bz4breakfa2t
Chiron
Level 119
God Stats
5W - 3L
1,755 SR
Queue Stats
262W - 253L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 12
10,409
867
13,290
15,566
17,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
Hoback12
Hun Batz
15
0 / 7 / 12
8,335
695
8,013
13,009
6,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
8
0 / 5 / 5
6,670
556
3,969
7,195
2,510
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 7 / 7
10,026
836
17,634
15,377
7,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
RoroFx
Artemis
17
7 / 7 / 6
9,637
803
21,521
13,879
7,408
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
8 / 4 / 13
10,784
899
16,764
13,555
5,588
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
GARF1SH8380
Kumbhakarna
17
4 / 4 / 14
9,972
831
5,076
13,110
7,895
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mulan
17
5 / 3 / 14
10,051
838
10,367
17,047
16,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
Zurg33
Cerberus
15
2 / 4 / 18
9,212
768
9,465
18,214
25,796
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
12 / 1 / 17
11,875
990
18,379
10,511
5,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
107
16
Kills
31
31
Deaths
16
42
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
4
13
3.63
L
4
5
12
2
W
Kumbhakarna
GARF1SH8380
Kumbhakarna
4
4
14
2.75
W
Mulan
5
3
14
4
L
Hun Batz
Hoback12
Hun Batz
0
7
12
0.86
L
Scylla
0
5
5
0.5
L
5
7
7
1.21
L
Artemis
RoroFx
Artemis
7
7
6
1.43
W
Cerberus
Zurg33
Cerberus
2
4
18
2.75
W
12
1
17
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,427
Damage
60,051
65,026
Taken
72,437
41,376
Mitigated
61,266
12,793
Healing
27,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,764
5,122
1,238
5,371
13,555
5,588
1,961
3,268
10,287
30,011
0
L
13,290
1,157
367
1,533
15,566
17,278
0
7,360
8,206
22,767
0
W
Kumbhakarna
GARF1SH8380
Kumbhakarna
5,076
67
2,146
2,347
13,110
7,895
288
2,839
10,271
16,823
0
W
Mulan
10,367
1,483
1,754
4,203
17,047
16,598
143
3,367
13,680
0
20,800
L
Hun Batz
Hoback12
Hun Batz
8,013
394
1,294
996
13,009
6,254
0
5,771
7,238
0
17,912
L
Scylla
3,969
996
299
700
7,195
2,510
0
3,532
3,663
5,513
0
L
17,634
4,128
1,509
2,580
15,377
7,926
0
7,771
7,606
0
33,487
L
Artemis
RoroFx
Artemis
21,521
12,182
1,729
1,786
13,879
7,408
0
6,871
7,008
0
31,177
W
Cerberus
Zurg33
Cerberus
9,465
194
1,325
4,194
18,214
25,796
0
5,158
13,056
20,855
0
W
18,379
4,673
1,828
3,382
10,511
5,389
1,605
2,627
7,884
0
32,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,077
Gold Earned
51,894
104
Minions Killed
159
0
Camps Cleared
0
872,914
Distance Traveled
1,079,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,784
899
28
2
0
197,752
0
L
Ymir
10,409
867
24
2
0
191,855
0
W
Kumbhakarna
9,972
831
28
2
0
216,096
0
W
Mulan
10,051
838
21
2
0
230,731
0
L
Hun Batz
8,335
695
22
2
0
215,268
0
L
Scylla
6,670
556
3
0
0
88,552
0
L
Neith
10,026
836
39
3
0
191,079
0
L
Artemis
9,637
803
16
1
0
186,160
0
W
Cerberus
9,212
768
41
3
0
203,471
0
W
Chiron
11,875
990
41
3
0
231,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role