Player Matchup

Sun Wukong
Sun Wukong
Aclwood
Sun Wukong
Level 113
God Stats
8W - 3L
1,848 SR
Queue Stats
310W - 282L
1,588 Elo+
Party 3
Sol
Sol
JDs_Paradox
Sol
Level 132
God Stats
6W - 4L
1,728 SR
Queue Stats
446W - 465L
1,541 Elo+
Solo
Ymir
Ymir
PuTTyy
Ymir
Level 141
God Stats
10W - 9L
1,742 SR
Queue Stats
937W - 907L
1,533 Elo+
Party 3
Skadi
Skadi
prodigiwin
Skadi
Level 147
God Stats
5W - 0L
1,756 SR
Queue Stats
146W - 56L
1,761 Elo+
Party 1
Thoth
Thoth
santibau2000
Thoth
Level 159
God Stats
5W - 3L
1,453 SR
Queue Stats
334W - 177L
1,737 Elo+
Party 1
Team Averages
Level 138
1,705 SR
1,632 Elo+

VS

Team Averages
Level 152
1,424 SR
1,638 Elo+
Ne Zha
Ne Zha
CuakXD
Ne Zha
Level 159
God Stats
2W - 6L
1,566 SR
Queue Stats
337W - 247L
1,714 Elo+
Solo
Geb
Geb
Grim Mariachi
Geb
Level 158
God Stats
1W - 2L
1,282 SR
Queue Stats
87W - 80L
1,715 Elo+
Party 2
Ymir
Ymir
Robert Racing
Ymir
Level 127
God Stats
0W - 1L
1,252 SR
Queue Stats
15W - 17L
1,673 Elo+
Party 2
Ishtar
Ishtar
Shinoburando
Ishtar
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,505 Elo+
Solo
Neith
Neith
ervdyt
Neith
Level 190
God Stats
3W - 6L
1,520 SR
Queue Stats
249W - 242L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aclwood
Sun Wukong
13
1 / 0 / 8
7,225
723
4,988
9,073
10,198
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

15
2 / 0 / 5
8,156
816
8,505
7,537
4,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
PuTTyy
Ymir
14
1 / 1 / 10
8,232
823
3,601
11,733
12,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
13
3 / 0 / 8
7,855
786
8,729
5,667
3,112
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 0 / 6
7,840
784
13,869
6,084
3,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CuakXD
Ne Zha
13
0 / 3 / 1
6,480
648
11,041
9,277
8,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 1
6,930
693
4,246
6,886
6,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 5 / 1
6,145
615
5,348
10,580
7,813
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
12
1 / 3 / 0
6,629
663
4,367
7,310
4,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
ervdyt
Neith
14
0 / 0 / 1
6,787
679
9,137
8,381
5,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
11
Kills
1
1
Deaths
11
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Aclwood
Sun Wukong
1
0
8
5
L
Ne Zha
CuakXD
Ne Zha
0
3
1
0.17
L
0
0
1
0.5
W
2
0
5
4.5
W
Ymir
PuTTyy
Ymir
1
1
10
6
L
0
5
1
0.1
L
Ishtar
1
3
0
0.33
L
Neith
ervdyt
Neith
0
0
1
0.5
W
Skadi
3
0
8
7
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,692
Damage
34,139
40,094
Taken
42,434
33,033
Mitigated
31,909
17,442
Healing
15,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Aclwood
Sun Wukong
4,988
957
2,092
2,308
9,073
10,198
0
3,176
5,694
0
6,868
L
Ne Zha
CuakXD
Ne Zha
11,041
354
0
1,868
9,277
8,270
0
4,633
4,644
0
25,727
L
4,246
351
1,974
2,141
6,886
6,154
0
3,417
3,469
8,319
0
W
8,505
659
1,523
2,303
7,537
4,454
541
927
6,570
32,563
0
W
Ymir
PuTTyy
Ymir
3,601
209
3,886
3,426
11,733
12,033
0
3,457
8,085
5,268
0
L
5,348
359
1,064
350
10,580
7,813
0
6,175
4,405
7,885
0
L
Ishtar
4,367
1,650
716
1,171
7,310
4,633
0
5,691
1,619
0
8,221
L
Neith
ervdyt
Neith
9,137
2,418
2,012
3,901
8,381
5,039
0
6,059
2,322
0
24,919
W
Skadi
8,729
4,134
0
710
5,667
3,112
442
923
4,720
0
19,894
W
13,869
140
642
552
6,084
3,236
745
609
5,431
22,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,308
Gold Earned
32,971
107
Minions Killed
94
0
Camps Cleared
0
906,970
Distance Traveled
923,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,225
723
6
1
0
181,527
0
L
Ne Zha
6,480
648
16
2
0
194,614
0
L
Geb
6,930
693
11
1
0
187,531
0
W
Sol
8,156
816
51
5
0
195,402
0
W
Ymir
8,232
823
2
0
0
162,479
0
L
Ymir
6,145
615
7
1
0
148,537
0
L
Ishtar
6,629
663
18
2
0
196,107
0
L
Neith
6,787
679
42
4
0
197,152
0
W
Skadi
7,855
786
26
3
0
180,781
0
W
Thoth
7,840
784
22
2
0
186,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role