Player Matchup

Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
IBoone317
Cliodhna
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 126L
1,347 Elo+
Solo
Ganesha
Ganesha
Stephmo
Ganesha
Level 129
God Stats
3W - 2L
1,695 SR
Queue Stats
97W - 115L
1,382 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wildbil2222
Ah Muzen Cab
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 98L
1,436 Elo+
Party 1
Heimdallr
Heimdallr
shadow112wokf
Heimdallr
Level 118
God Stats
2W - 0L
1,710 SR
Queue Stats
56W - 62L
1,442 Elo+
Party 1
Team Averages
Level 110
1,581 SR
1,421 Elo+

VS

Team Averages
Level 75
1,394 SR
1,354 Elo+
Kuzenbo
Kuzenbo
ChadeauxV0xX
Kuzenbo
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,265 Elo+
Solo
Apollo
Apollo
DeusExMachina V
Apollo
Level 78
God Stats
1W - 6L
1,271 SR
Queue Stats
83W - 87L
1,408 Elo+
Party 2
Janus
Janus
DirtyBranden
Janus
Level 103
God Stats
3W - 5L
1,500 SR
Queue Stats
197W - 206L
1,383 Elo+
Party 2
Ravana
Ravana
Sniperkid918
Ravana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 105L
1,390 Elo+
Solo
Hachiman
Hachiman
Stay Daffyy
Hachiman
Level 41
God Stats
0W - 1L
1,201 SR
Queue Stats
88W - 144L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
10 / 1 / 11
12,174
870
14,607
8,323
4,781
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
IBoone317
Cliodhna
17
4 / 6 / 9
10,351
739
8,138
11,722
6,017
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Stephmo
Ganesha
19
1 / 2 / 19
10,569
755
5,518
14,797
21,534
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
Wildbil2222
Ah Muzen Cab
19
7 / 3 / 9
11,448
818
9,167
10,983
5,807
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
shadow112wokf
Heimdallr
18
3 / 4 / 15
10,696
764
12,920
12,520
7,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChadeauxV0xX
Kuzenbo
16
1 / 7 / 8
9,015
644
8,966
19,253
29,004
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 6 / 5
9,870
705
11,646
13,600
6,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
5 / 6 / 5
11,057
790
18,830
11,528
5,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
13
1 / 4 / 6
8,727
623
3,625
8,461
4,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Stay Daffyy
Hachiman
10
4 / 2 / 4
8,235
588
3,489
3,850
1,572
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
43
25
Kills
15
16
Deaths
25
63
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
1
11
15.5
L
Kuzenbo
ChadeauxV0xX
Kuzenbo
1
7
8
0.71
L
4
6
5
1.08
L
5
6
5
1.25
W
Cliodhna
IBoone317
Cliodhna
4
6
9
1.42
L
Ravana
1
4
6
1
L
Hachiman
Stay Daffyy
Hachiman
4
2
4
3
W
Ganesha
Stephmo
Ganesha
1
2
19
5.25
W
Ah Muzen Cab
Wildbil2222
Ah Muzen Cab
7
3
9
3.83
W
Heimdallr
shadow112wokf
Heimdallr
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,350
Damage
46,556
58,345
Taken
56,692
45,315
Mitigated
46,895
16,111
Healing
6,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,607
1,160
1,267
2,788
8,323
4,781
2,145
4,260
4,063
42,683
0
L
Kuzenbo
ChadeauxV0xX
Kuzenbo
8,966
2,811
19
198
19,253
29,004
0
4,407
14,846
13,430
276
L
11,646
6,544
91
1,675
13,600
6,652
0
5,413
8,187
0
27,136
L
18,830
1,154
141
701
11,528
5,499
0
6,203
5,325
39,440
0
W
Cliodhna
IBoone317
Cliodhna
8,138
2,154
947
923
11,722
6,017
196
4,294
7,428
0
16,837
L
Ravana
3,625
1,424
551
1,636
8,461
4,168
0
3,572
4,889
0
11,376
L
Hachiman
Stay Daffyy
Hachiman
3,489
1,883
303
758
3,850
1,572
0
530
3,320
0
4,149
W
Ganesha
Stephmo
Ganesha
5,518
174
649
1,992
14,797
21,534
206
6,040
8,757
16,172
0
W
Ah Muzen Cab
Wildbil2222
Ah Muzen Cab
9,167
2,884
1,223
2,129
10,983
5,807
1,680
6,467
4,516
0
28,168
W
Heimdallr
shadow112wokf
Heimdallr
12,920
6,046
1,702
2,491
12,520
7,176
3,572
6,459
6,061
0
28,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,238
Gold Earned
46,904
172
Minions Killed
125
0
Camps Cleared
0
1,207,878
Distance Traveled
1,034,453
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,174
870
71
5
0
250,530
0
L
Kuzenbo
9,015
644
7
1
0
259,115
0
L
Apollo
9,870
705
36
3
0
186,760
0
L
Janus
11,057
790
62
4
0
225,498
0
W
Cliodhna
10,351
739
21
2
0
236,859
0
L
Ravana
8,727
623
14
1
0
155,132
0
L
Hachiman
8,235
588
6
0
0
207,948
0
W
Ganesha
10,569
755
0
0
0
273,695
1
W
Ah Muzen Cab
11,448
818
39
3
0
220,975
0
W
Heimdallr
10,696
764
41
3
0
225,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role