Player Matchup

Tsukuyomi
Tsukuyomi
CutesyTiamat
Tsukuyomi
Level 109
God Stats
350W - 276L
1,464 SR
Queue Stats
368W - 297L
1,464 Elo+
Party 1
Nu Wa
Nu Wa
Gayboi3000
Nu Wa
Level 49
God Stats
12W - 10L
1,649 SR
Queue Stats
188W - 151L
1,503 Elo+
Solo
Thanatos
Thanatos
TraceGhost
Thanatos
Level 115
God Stats
9W - 8L
1,498 SR
Queue Stats
274W - 242L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
achillesarmpit
Danzaburou
Level 108
God Stats
2W - 7L
1,285 SR
Queue Stats
331W - 287L
1,502 Elo+
Party 1
Bellona
Bellona
serafin12
Bellona
Level 18
God Stats
45W - 34L
1,868 SR
Queue Stats
251W - 207L
1,723 Elo+
Party 1
Team Averages
Level 80
1,553 SR
1,538 Elo+

VS

Team Averages
Level 85
1,523 SR
1,552 Elo+
Nemesis
Nemesis
CentralAct
Nemesis
Level 140
God Stats
2W - 3L
1,213 SR
Queue Stats
321W - 262L
1,589 Elo+
Party 2
Camazotz
Camazotz
ChanksStank
Camazotz
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 79L
1,590 Elo+
Party 2
Izanami
Izanami
HecticStar
Izanami
Level 123
God Stats
196W - 136L
1,686 SR
Queue Stats
210W - 180L
1,532 Elo+
Solo
Janus
Janus
Kreszxt
Janus
Level 57
God Stats
6W - 5L
1,499 SR
Queue Stats
54W - 45L
1,498 Elo+
Solo
Maui
Maui
MonkEDInner
Maui
Level 67
God Stats
5W - 2L
1,716 SR
Queue Stats
229W - 190L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CutesyTiamat
Tsukuyomi
14
6 / 7 / 5
9,175
459
19,213
15,407
10,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
17
5 / 2 / 4
10,529
526
16,255
10,249
4,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
TraceGhost
Thanatos
15
4 / 3 / 4
9,553
478
7,868
15,146
6,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
achillesarmpit
Danzaburou
9
2 / 1 / 4
7,808
390
6,888
6,286
2,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
serafin12
Bellona
16
1 / 0 / 2
9,005
450
5,535
12,045
12,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CentralAct
Nemesis
17
4 / 1 / 3
11,103
555
11,548
21,050
8,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
ChanksStank
Camazotz
18
1 / 2 / 1
11,597
580
7,760
16,153
13,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
HecticStar
Izanami
16
4 / 6 / 0
10,747
537
7,618
19,219
7,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Kreszxt
Janus
16
3 / 5 / 1
10,656
533
8,085
12,211
4,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 4 / 7
9,073
454
4,806
17,867
17,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
18
Kills
13
13
Deaths
18
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CentralAct
Nemesis
4
1
3
5.5
W
Camazotz
ChanksStank
Camazotz
1
2
1
0.75
L
Tsukuyomi
CutesyTiamat
Tsukuyomi
6
7
5
1.21
L
Nu Wa
5
2
4
3.5
W
Izanami
HecticStar
Izanami
4
6
0
0.67
W
Janus
Kreszxt
Janus
3
5
1
0.7
W
1
4
7
1.13
L
Thanatos
TraceGhost
Thanatos
4
3
4
2
L
Danzaburou
achillesarmpit
Danzaburou
2
1
4
4
L
Bellona
serafin12
Bellona
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,759
Damage
39,817
59,133
Taken
86,500
35,799
Mitigated
52,074
23,828
Healing
21,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CentralAct
Nemesis
11,548
5,588
0
8,450
21,050
8,986
925
5,122
15,657
0
105,617
W
Camazotz
ChanksStank
Camazotz
7,760
745
0
6,691
16,153
13,388
591
2,214
13,805
0
101,321
L
Tsukuyomi
CutesyTiamat
Tsukuyomi
19,213
3,985
0
2,042
15,407
10,826
0
3,799
11,608
0
57,936
L
Nu Wa
16,255
5,424
0
1,982
10,249
4,057
0
3,820
6,429
81,387
0
W
Izanami
HecticStar
Izanami
7,618
6,239
0
2,449
19,219
7,517
1,933
2,225
16,824
0
110,904
W
Janus
Kreszxt
Janus
8,085
358
0
964
12,211
4,395
564
4,226
7,706
78,564
0
W
4,806
1,266
56
2,915
17,867
17,788
26
3,097
14,544
22,366
0
L
Thanatos
TraceGhost
Thanatos
7,868
2,215
0
14,052
15,146
6,389
0
2,539
12,607
0
66,208
L
Danzaburou
achillesarmpit
Danzaburou
6,888
3,586
0
2,456
6,286
2,408
0
1,495
4,791
0
37,063
L
Bellona
serafin12
Bellona
5,535
1,202
30
3,266
12,045
12,119
0
1,238
10,807
0
52,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,070
Gold Earned
53,176
465
Minions Killed
624
0
Camps Cleared
0
1,729,513
Distance Traveled
2,021,071
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,103
555
149
7
0
475,816
6
W
Camazotz
11,597
580
164
8
0
377,227
0
L
Tsukuyomi
9,175
459
73
4
0
378,111
0
L
Nu Wa
10,529
526
132
7
0
373,007
7
W
Izanami
10,747
537
150
8
0
352,706
0
W
Janus
10,656
533
129
6
0
404,662
0
W
Maui
9,073
454
32
2
0
410,660
0
L
Thanatos
9,553
478
104
5
0
439,878
2
L
Danzaburou
7,808
390
59
3
0
150,568
0
L
Bellona
9,005
450
97
5
0
387,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role