Player Matchup

Nemesis
Nemesis
Churm
Nemesis
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,441 Elo+
Party 1
Xing Tian
Xing Tian
Due_Rag
Xing Tian
Level 103
God Stats
2W - 2L
1,724 SR
Queue Stats
205W - 194L
1,483 Elo+
Solo
Hachiman
Hachiman
FoddenInReverse
Hachiman
Level 83
God Stats
1W - 1L
1,328 SR
Queue Stats
33W - 34L
1,416 Elo+
Party 1
Neith
Neith
sstribog
Neith
Level 95
God Stats
5W - 6L
1,212 SR
Queue Stats
148W - 172L
1,386 Elo+
Solo
Cabrakan
Cabrakan
uiri00
Cabrakan
Level 56
God Stats
2W - 4L
1,500 SR
Queue Stats
98W - 126L
1,307 Elo+
Solo
Team Averages
Level 87
1,453 SR
1,407 Elo+

VS

Team Averages
Level 100
1,458 SR
1,418 Elo+
Scylla
Scylla
BTGGFMami
Scylla
Level 93
God Stats
9W - 12L
1,453 SR
Queue Stats
404W - 461L
1,422 Elo+
Party 2
Danzaburou
Danzaburou
BoisterousBoy
Danzaburou
Level 121
God Stats
6W - 6L
1,337 SR
Queue Stats
367W - 410L
1,415 Elo+
Party 2
Gilgamesh
Gilgamesh
H3-CMS
Gilgamesh
Level 121
God Stats
5W - 6L
1,500 SR
Queue Stats
720W - 715L
1,412 Elo+
Solo
Cerberus
Cerberus
blackaoh
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,306 Elo+
Solo
Bacchus
Bacchus
marinakis0000
Bacchus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Churm
Nemesis
20
2 / 7 / 3
11,812
591
12,216
21,570
13,453
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Due_Rag
Xing Tian
19
1 / 5 / 4
11,739
587
9,263
32,777
40,683
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
19
1 / 7 / 4
11,563
578
18,506
19,213
9,977
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
sstribog
Neith
20
2 / 4 / 2
11,965
598
20,718
15,771
8,855
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
uiri00
Cabrakan
17
0 / 11 / 2
11,300
565
6,364
29,666
55,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BTGGFMami
Scylla
20
8 / 1 / 21
14,960
748
28,762
11,141
6,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
BoisterousBoy
Danzaburou
20
15 / 1 / 16
17,247
862
33,227
22,974
16,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
H3-CMS
Gilgamesh
20
4 / 5 / 24
13,325
666
23,877
28,822
38,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
blackaoh
Cerberus
20
6 / 1 / 25
15,216
761
13,648
24,480
42,159
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
2
0 / 0 / 0
5,936
297
0
0
0

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
119
6
Kills
33
34
Deaths
8
15
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Scylla
BTGGFMami
Scylla
8
1
21
18.5
W
Danzaburou
BoisterousBoy
Danzaburou
15
1
16
23
L
Nemesis
Churm
Nemesis
2
7
3
0.5
L
Xing Tian
Due_Rag
Xing Tian
1
5
4
0.6
L
Hachiman
1
7
4
0.43
W
Gilgamesh
H3-CMS
Gilgamesh
4
5
24
3.2
W
Cerberus
blackaoh
Cerberus
6
1
25
18.5
W
Bacchus
0
0
0
0
L
Neith
sstribog
Neith
2
4
2
0.75
L
Cabrakan
uiri00
Cabrakan
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,067
Damage
99,514
118,997
Taken
87,417
128,404
Mitigated
104,824
34,460
Healing
47,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BTGGFMami
Scylla
28,762
3,711
1,984
2,194
11,141
6,921
1,612
3,470
7,671
58,401
0
W
Danzaburou
BoisterousBoy
Danzaburou
33,227
8,401
6,303
13,393
22,974
16,767
3,685
2,953
20,021
0
94,602
L
Nemesis
Churm
Nemesis
12,216
4,014
944
6,404
21,570
13,453
354
6,416
14,760
0
26,482
L
Xing Tian
Due_Rag
Xing Tian
9,263
337
1,387
10,465
32,777
40,683
255
13,970
18,169
23,187
0
L
Hachiman
18,506
10,510
685
5,474
19,213
9,977
240
6,782
12,229
0
49,347
W
Gilgamesh
H3-CMS
Gilgamesh
23,877
4,750
2,000
3,855
28,822
38,977
1,409
4,526
24,296
0
37,575
W
Cerberus
blackaoh
Cerberus
13,648
501
4,048
13,363
24,480
42,159
1,019
4,678
19,802
25,162
0
W
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Neith
sstribog
Neith
20,718
8,279
154
5,396
15,771
8,855
1,007
5,282
10,189
0
51,762
L
Cabrakan
uiri00
Cabrakan
6,364
703
0
3,551
29,666
55,436
0
9,960
19,096
18,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,379
Gold Earned
66,684
213
Minions Killed
228
0
Camps Cleared
0
1,674,529
Distance Traveled
1,545,193
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,960
748
72
4
0
384,882
0
W
Danzaburou
17,247
862
109
5
0
405,507
0
L
Nemesis
11,812
591
42
2
0
397,984
0
L
Xing Tian
11,739
587
24
1
0
372,526
0
L
Hachiman
11,563
578
59
3
0
270,600
0
W
Gilgamesh
13,325
666
27
1
0
367,860
0
W
Cerberus
15,216
761
20
1
0
386,944
0
W
Bacchus
5,936
297
0
0
0
0
0
L
Neith
11,965
598
67
3
0
330,087
0
L
Cabrakan
11,300
565
21
1
0
303,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role