Player Matchup

Sylvanus
Sylvanus
Skuncle_Trey
Sylvanus
Level 28
God Stats
1W - 0L
1,456 SR
Queue Stats
15W - 11L
1,520 Elo+
Party 2
Amaterasu
Amaterasu
Soul-Senpai_San
Amaterasu
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,428 Elo+
Party 2
Thor
Thor
ThicccYemojaMain
Thor
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,444 Elo+
Party 2
Janus
Janus
doctadre27
Janus
Level 88
God Stats
2W - 1L
1,475 SR
Queue Stats
33W - 39L
1,503 Elo+
Solo
Hera
Hera
sirmorts
Hera
Level 86
God Stats
4W - 0L
1,778 SR
Queue Stats
95W - 89L
1,497 Elo+
Solo
Team Averages
Level 55
1,542 SR
1,479 Elo+

VS

Team Averages
Level 80
1,346 SR
1,494 Elo+
Izanami
Izanami
BUCKEYES2442
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,420 Elo+
Party 3
Mercury
Mercury
DieAvoider
Mercury
Level 118
God Stats
0W - 2L
1,142 SR
Queue Stats
113W - 108L
1,502 Elo+
Party 3
Hou Yi
Hou Yi
DrDeath6
Hou Yi
Level 108
God Stats
3W - 3L
1,321 SR
Queue Stats
300W - 295L
1,536 Elo+
Party 1
Terra
Terra
KoontaKinte
Terra
Level 87
God Stats
0W - 3L
1,212 SR
Queue Stats
107W - 111L
1,483 Elo+
Party 1
Kukulkan
Kukulkan
xxIceWolf3xx
Kukulkan
Level 68
God Stats
12W - 10L
1,555 SR
Queue Stats
247W - 231L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Skuncle_Trey
Sylvanus
17
2 / 4 / 19
11,723
733
4,544
22,725
21,782
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Soul-Senpai_San
Amaterasu
16
3 / 4 / 13
10,809
676
5,304
19,929
19,063
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
7 / 7 / 18
12,164
760
14,942
22,380
20,311
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Janus
20
9 / 2 / 6
13,268
829
20,735
11,192
5,721
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
20
18 / 3 / 16
14,732
921
39,931
12,383
7,296
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BUCKEYES2442
Izanami
16
2 / 13 / 11
10,619
664
5,130
21,410
5,705
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
DieAvoider
Mercury
16
1 / 9 / 6
9,967
623
6,780
15,900
5,274
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
DrDeath6
Hou Yi
18
4 / 6 / 11
11,160
698
9,305
14,938
4,806
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 7 / 11
11,205
700
8,030
23,433
18,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
xxIceWolf3xx
Kukulkan
20
8 / 4 / 6
13,742
859
32,228
12,032
4,942
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
62
39
Kills
17
20
Deaths
39
72
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Izanami
BUCKEYES2442
Izanami
2
13
11
0.58
L
Mercury
DieAvoider
Mercury
1
9
6
0.44
L
Hou Yi
DrDeath6
Hou Yi
4
6
11
1.58
L
2
7
11
1.07
W
Sylvanus
Skuncle_Trey
Sylvanus
2
4
19
2.88
W
Amaterasu
Soul-Senpai_San
Amaterasu
3
4
13
2.38
W
7
7
18
2.29
W
Janus
9
2
6
6
W
Hera
18
3
16
8.67
L
Kukulkan
xxIceWolf3xx
Kukulkan
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,456
Damage
61,473
88,609
Taken
87,713
74,173
Mitigated
39,652
37,523
Healing
15,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BUCKEYES2442
Izanami
5,130
3,331
0
421
21,410
5,705
0
17,749
3,661
0
8,957
L
Mercury
DieAvoider
Mercury
6,780
2,493
806
771
15,900
5,274
0
10,097
5,747
0
14,069
L
Hou Yi
DrDeath6
Hou Yi
9,305
2,604
1,131
655
14,938
4,806
1,040
10,543
4,290
0
28,544
L
8,030
514
4,136
3,231
23,433
18,925
0
18,372
4,947
13,648
0
W
Sylvanus
Skuncle_Trey
Sylvanus
4,544
279
9,988
8,954
22,725
21,782
1,413
9,455
13,270
10,627
0
W
Amaterasu
Soul-Senpai_San
Amaterasu
5,304
1,789
977
4,240
19,929
19,063
625
9,567
10,362
0
11,500
W
14,942
2,183
2,087
5,040
22,380
20,311
1,034
8,325
14,055
0
28,036
W
Janus
20,735
423
1,284
1,731
11,192
5,721
3,346
7,328
3,864
56,749
0
W
Hera
39,931
7,905
2,118
1,104
12,383
7,296
1,947
5,583
6,800
66,828
0
L
Kukulkan
xxIceWolf3xx
Kukulkan
32,228
1,132
1,844
2,539
12,032
4,942
680
8,449
3,426
80,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,696
Gold Earned
56,693
174
Minions Killed
171
0
Camps Cleared
0
1,516,521
Distance Traveled
1,406,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,619
664
10
1
0
240,361
0
L
Mercury
9,967
623
23
1
0
296,104
0
L
Hou Yi
11,160
698
36
2
0
278,260
0
L
Terra
11,205
700
3
0
0
273,034
0
W
Sylvanus
11,723
733
15
1
0
278,354
0
W
Amaterasu
10,809
676
16
1
0
347,291
0
W
Thor
12,164
760
15
1
0
276,421
0
W
Janus
13,268
829
81
5
0
305,293
0
W
Hera
14,732
921
47
3
0
309,162
0
L
Kukulkan
13,742
859
99
6
0
319,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role