Player Matchup

Sun Wukong
Sun Wukong
Lugee_11
Sun Wukong
Level 159
God Stats
13W - 9L
1,673 SR
Queue Stats
81W - 74L
1,521 Elo+
Party 1
Scylla
Scylla
TOsbigtree
Scylla
Level 122
God Stats
2W - 1L
1,186 SR
Queue Stats
272W - 243L
1,581 Elo+
Party 1
Sylvanus
Sylvanus
hazrn
Sylvanus
Level 159
God Stats
11W - 4L
1,202 SR
Queue Stats
277W - 252L
1,578 Elo+
Party 1
Pele
Pele
love2grill
Pele
Level 78
God Stats
2W - 0L
1,725 SR
Queue Stats
6W - 8L
1,464 Elo+
Party 1
Charybdis
Charybdis
prone_toboggan3
Charybdis
Level 14
God Stats
2W - 2L
1,523 SR
Queue Stats
12W - 15L
1,522 Elo+
Party 1
Team Averages
Level 106
1,462 SR
1,533 Elo+

VS

Team Averages
Level 131
1,345 SR
1,504 Elo+
Hercules
Hercules
SONAR WARRIOR
Hercules
Level 159
God Stats
9W - 13L
1,398 SR
Queue Stats
130W - 132L
1,548 Elo+
Solo
Tiamat
Tiamat
Swiftiejg
Tiamat
Level 126
God Stats
7W - 5L
1,477 SR
Queue Stats
165W - 145L
1,580 Elo+
Solo
Chronos
Chronos
ggmaIik
Chronos
Level 166
God Stats
8W - 11L
1,301 SR
Queue Stats
576W - 511L
1,573 Elo+
Solo
Loki
Loki
gman1972000
Loki
Level 33
God Stats
4W - 11L
1,258 SR
Queue Stats
227W - 228L
1,254 Elo+
Solo
Horus
Horus
jaysigg20
Horus
Level 173
God Stats
2W - 4L
1,289 SR
Queue Stats
396W - 410L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lugee_11
Sun Wukong
11
2 / 0 / 2
6,137
614
4,919
8,421
8,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
TOsbigtree
Scylla
11
4 / 1 / 2
6,711
671
2,687
5,104
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
hazrn
Sylvanus
10
5 / 0 / 4
6,102
610
4,090
7,109
5,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 0 / 6
6,726
673
8,178
8,939
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
prone_toboggan3
Charybdis
10
0 / 1 / 5
5,767
577
4,674
3,917
1,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SONAR WARRIOR
Hercules
9
0 / 3 / 0
5,573
557
5,517
8,670
4,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
Swiftiejg
Tiamat
8
1 / 0 / 0
5,090
509
1,257
1,755
550
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
ggmaIik
Chronos
9
1 / 2 / 0
5,340
534
4,989
8,263
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 7 / 0
5,196
520
3,717
9,062
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
jaysigg20
Horus
5
0 / 5 / 0
4,313
431
1,339
6,627
4,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
17
Kills
2
2
Deaths
17
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Lugee_11
Sun Wukong
2
0
2
3
L
Hercules
SONAR WARRIOR
Hercules
0
3
0
0
L
Tiamat
Swiftiejg
Tiamat
1
0
0
1
W
Scylla
TOsbigtree
Scylla
4
1
2
5
L
Chronos
ggmaIik
Chronos
1
2
0
0.5
L
0
7
0
0
W
Sylvanus
hazrn
Sylvanus
5
0
4
7
L
Horus
jaysigg20
Horus
0
5
0
0
W
6
0
6
9
W
Charybdis
prone_toboggan3
Charybdis
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,548
Damage
16,819
33,490
Taken
34,377
19,610
Mitigated
15,161
8,472
Healing
5,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Lugee_11
Sun Wukong
4,919
1,897
0
1,382
8,421
8,211
0
0
7,773
0
40,152
L
Hercules
SONAR WARRIOR
Hercules
5,517
2,847
0
3,221
8,670
4,777
0
167
8,503
0
35,887
L
Tiamat
Swiftiejg
Tiamat
1,257
366
0
639
1,755
550
0
411
1,344
21,993
0
W
Scylla
TOsbigtree
Scylla
2,687
875
0
610
5,104
1,398
110
774
4,330
43,776
0
L
Chronos
ggmaIik
Chronos
4,989
1,825
0
764
8,263
2,302
0
1,889
6,374
35,365
0
L
3,717
462
0
0
9,062
2,785
0
2,459
6,603
0
35,277
W
Sylvanus
hazrn
Sylvanus
4,090
1,240
720
2,482
7,109
5,838
27
2,319
4,790
25,055
12,479
L
Horus
jaysigg20
Horus
1,339
689
280
654
6,627
4,747
0
1,651
4,976
0
4,953
W
8,178
2,309
0
2,275
8,939
2,827
360
2,033
6,906
0
50,732
W
Charybdis
prone_toboggan3
Charybdis
4,674
2,048
0
1,003
3,917
1,336
0
1,120
2,797
0
32,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,443
Gold Earned
25,512
349
Minions Killed
237
0
Camps Cleared
0
1,022,778
Distance Traveled
883,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,137
614
61
6
0
189,863
0
L
Hercules
5,573
557
63
6
0
190,913
0
L
Tiamat
5,090
509
48
5
0
102,527
0
W
Scylla
6,711
671
86
9
0
191,013
0
L
Chronos
5,340
534
67
7
0
208,941
0
L
Loki
5,196
520
57
6
0
234,760
0
W
Sylvanus
6,102
610
54
5
0
208,399
0
L
Horus
4,313
431
2
0
0
146,462
0
W
Pele
6,726
673
87
9
0
240,353
0
W
Charybdis
5,767
577
61
6
0
193,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role