Player Matchup

Guan Yu
Guan Yu
RandimusPrime
Guan Yu
Level 14
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 10L
880 Elo+
Party 2
Ymir
Ymir
randompeo
Ymir
Level 32
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 8L
1,041 Elo+
Party 2
Thoth
Thoth
shootblast5
Thoth
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 10L
880 Elo+
Party 2
Team Averages
Level 25
1,364 SR
933 Elo+

VS

Team Averages
Level 52
1,629 SR
1,726 Elo+
Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
RudeLasagna
Set
Level 14
God Stats
9W - 3L
1,887 SR
Queue Stats
46W - 21L
1,865 Elo+
Party 1
Nu Wa
Nu Wa
Tobbago
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 34L
1,814 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
9
0 / 5 / 0
5,315
664
3,112
8,538
4,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
9
0 / 5 / 0
5,284
661
1,769
10,337
6,595
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

9
0 / 5 / 1
5,673
709
1,156
6,793
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
4 / 0 / 11
7,966
996
3,900
4,004
2,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
8 / 1 / 7
8,144
1,018
9,604
6,185
3,499
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
Tobbago
Nu Wa
12
3 / 0 / 12
7,334
917
7,472
1,855
507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
45
0
Kills
15
15
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
11
9.5
L
Guan Yu
0
5
0
0
W
8
1
7
11.5
W
Nu Wa
Tobbago
Nu Wa
3
0
12
9
L
Ymir
0
5
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,037
Damage
20,976
25,668
Taken
12,044
12,394
Mitigated
6,577
3,048
Healing
6,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,900
1,093
2,142
2,151
4,004
2,571
431
1,274
2,542
0
10,701
L
Guan Yu
3,112
620
416
1,890
8,538
4,252
0
2,354
5,978
0
15,754
W
9,604
3,504
0
1,999
6,185
3,499
518
1,302
4,730
0
34,315
W
Nu Wa
Tobbago
Nu Wa
7,472
2,235
0
460
1,855
507
1,524
362
1,460
36,350
0
L
Ymir
1,769
422
0
0
10,337
6,595
0
4,131
6,048
10,423
0
L
1,156
87
0
742
6,793
1,547
0
1,044
5,592
21,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,272
Gold Earned
23,444
82
Minions Killed
114
0
Camps Cleared
0
417,014
Distance Traveled
485,414
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,966
996
7
1
0
169,110
0
L
Guan Yu
5,315
664
24
3
0
138,901
0
W
Set
8,144
1,018
55
7
0
162,564
0
W
Nu Wa
7,334
917
52
7
0
153,740
0
L
Ymir
5,284
661
19
2
0
138,747
3
L
Thoth
5,673
709
39
5
0
139,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role