Player Matchup

Ao Kuang
Ao Kuang
Bigmikeyslays
Ao Kuang
Level 97
God Stats
2W - 6L
1,331 SR
Queue Stats
141W - 140L
1,448 Elo+
Party 3
Bacchus
Bacchus
FairyMcDuck
Bacchus
Level 158
God Stats
2W - 4L
1,135 SR
Queue Stats
259W - 244L
1,474 Elo+
Party 3
Sylvanus
Sylvanus
I VenoMR I
Sylvanus
Level 132
God Stats
1W - 4L
1,522 SR
Queue Stats
184W - 167L
1,520 Elo+
Solo
Artemis
Artemis
asonintrigue
Artemis
Level 147
God Stats
1W - 2L
1,726 SR
Queue Stats
176W - 181L
1,420 Elo+
Solo
Geb
Geb
baconbacksunday
Geb
Level 159
God Stats
2W - 3L
1,389 SR
Queue Stats
135W - 137L
1,487 Elo+
Party 3
Team Averages
Level 139
1,421 SR
1,470 Elo+

VS

Team Averages
Level 136
1,592 SR
1,457 Elo+
Horus
Horus
 
Horus
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
GamerParagon
Ymir
Level 116
God Stats
7W - 1L
1,698 SR
Queue Stats
171W - 163L
1,516 Elo+
Solo
Anubis
Anubis
GenericJedi
Anubis
Level 129
God Stats
1W - 0L
1,681 SR
Queue Stats
16W - 24L
1,396 Elo+
Party 2
Sol
Sol
Sweetcorn86
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,391 Elo+
Party 2
Ah Puch
Ah Puch
looperd1988
Ah Puch
Level 123
God Stats
5W - 1L
1,581 SR
Queue Stats
127W - 134L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bigmikeyslays
Ao Kuang
15
3 / 4 / 5
8,188
682
6,241
14,569
16,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
FairyMcDuck
Bacchus
15
2 / 4 / 6
8,167
681
13,514
15,795
23,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
I VenoMR I
Sylvanus
14
3 / 4 / 4
8,602
717
8,132
17,514
21,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
asonintrigue
Artemis
12
0 / 8 / 6
7,425
619
9,385
14,103
7,096
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 4 / 4
8,974
748
9,766
20,376
17,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
5 / 3 / 19
9,705
809
15,267
20,378
27,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

15
1 / 3 / 19
9,756
813
6,456
18,342
17,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Anubis
17
9 / 2 / 12
10,537
878
15,848
10,769
7,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 1 / 17
10,003
834
13,448
9,632
4,695
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ah Puch
looperd1988
Ah Puch
16
4 / 2 / 18
9,903
825
19,808
9,708
4,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
109
11
Kills
24
24
Deaths
11
25
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
3
19
4.83
L
Ao Kuang
Bigmikeyslays
Ao Kuang
3
4
5
1.38
L
Bacchus
FairyMcDuck
Bacchus
2
4
6
1.25
W
1
3
19
3.5
W
Anubis
9
2
12
7.5
L
Sylvanus
I VenoMR I
Sylvanus
3
4
4
1.25
W
5
1
17
13.5
L
Artemis
asonintrigue
Artemis
0
8
6
0.38
L
3
4
4
1.25
W
Ah Puch
looperd1988
Ah Puch
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,038
Damage
70,827
82,357
Taken
68,829
84,740
Mitigated
61,652
31,320
Healing
27,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
15,267
4,040
5,981
7,115
20,378
27,409
112
8,139
11,571
5,138
19,080
L
Ao Kuang
Bigmikeyslays
Ao Kuang
6,241
1,399
1,967
3,348
14,569
16,072
754
11,687
2,882
15,139
0
L
Bacchus
FairyMcDuck
Bacchus
13,514
824
1,656
2,681
15,795
23,424
58
9,744
6,051
17,851
644
W
6,456
458
2,572
2,068
18,342
17,652
700
9,396
8,285
15,788
0
W
Anubis
15,848
114
915
2,226
10,769
7,140
1,463
5,946
4,512
33,196
0
L
Sylvanus
I VenoMR I
Sylvanus
8,132
2,533
5,763
4,934
17,514
21,019
56
13,200
4,314
14,710
0
W
13,448
5,100
1,162
2,081
9,632
4,695
3,850
6,443
2,965
36,786
0
L
Artemis
asonintrigue
Artemis
9,385
4,613
632
1,378
14,103
7,096
1,008
10,670
3,433
0
16,750
L
9,766
134
2,733
6,228
20,376
17,129
0
13,558
6,818
18,497
0
W
Ah Puch
looperd1988
Ah Puch
19,808
2,024
1,272
2,243
9,708
4,756
754
4,957
4,487
32,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,356
Gold Earned
49,904
91
Minions Killed
140
0
Camps Cleared
0
940,836
Distance Traveled
978,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,705
809
14
1
0
187,234
0
L
Ao Kuang
8,188
682
24
2
0
206,899
0
L
Bacchus
8,167
681
21
2
0
214,756
0
W
Ymir
9,756
813
30
3
0
186,072
0
W
Anubis
10,537
878
37
3
0
217,748
0
L
Sylvanus
8,602
717
19
2
0
158,279
0
W
Sol
10,003
834
35
3
0
182,720
0
L
Artemis
7,425
619
16
1
0
149,177
0
L
Geb
8,974
748
11
1
0
211,725
0
W
Ah Puch
9,903
825
24
2
0
205,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role