Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
DemonEyeDemo
Cernunnos
Level 115
God Stats
14W - 6L
1,704 SR
Queue Stats
82W - 64L
1,547 Elo+
Party 2
Tyr
Tyr
MACHETE 9504
Tyr
Level 125
God Stats
17W - 16L
1,605 SR
Queue Stats
211W - 192L
1,479 Elo+
Party 3
Bacchus
Bacchus
TheNamesWiII
Bacchus
Level 27
God Stats
2W - 0L
1,748 SR
Queue Stats
71W - 61L
1,514 Elo+
Party 2
Ix Chel
Ix Chel
TopUnderdog
Ix Chel
Level 157
God Stats
27W - 28L
1,499 SR
Queue Stats
358W - 374L
1,461 Elo+
Solo
Team Averages
Level 114
1,611 SR
1,500 Elo+

VS

Team Averages
Level 85
1,659 SR
1,550 Elo+
Janus
Janus
BadlyBurnt
Janus
Level 202
God Stats
1W - 2L
1,424 SR
Queue Stats
134W - 132L
1,541 Elo+
Solo
Rama
Rama
Mrbigga
Rama
Level 48
God Stats
2W - 2L
1,646 SR
Queue Stats
14W - 16L
1,627 Elo+
Party 1
Sun Wukong
Sun Wukong
StonedRN4430
Sun Wukong
Level 86
God Stats
2W - 1L
1,834 SR
Queue Stats
160W - 147L
1,556 Elo+
Party 4
Ne Zha
Ne Zha
TypicalGayGamer
Ne Zha
Level 68
God Stats
8W - 10L
1,599 SR
Queue Stats
40W - 53L
1,525 Elo+
Party 4
Xing Tian
Xing Tian
Zehav
Xing Tian
Level 22
God Stats
0W - 2L
1,792 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
7 / 2 / 6
10,452
697
11,340
13,100
5,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
DemonEyeDemo
Cernunnos
13
4 / 3 / 1
8,688
579
9,831
10,726
4,804
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 0 / 2
8,850
590
5,065
10,205
9,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
TheNamesWiII
Bacchus
12
1 / 2 / 4
8,192
546
3,434
10,858
9,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ix Chel
TopUnderdog
Ix Chel
16
6 / 1 / 1
10,318
688
10,969
7,418
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
1 / 4 / 3
7,395
493
1,375
9,107
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
Mrbigga
Rama
11
3 / 5 / 0
7,017
468
9,154
12,293
4,622
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
StonedRN4430
Sun Wukong
12
2 / 4 / 0
7,428
495
5,385
11,459
7,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 8 / 3
6,960
464
4,008
16,117
5,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Zehav
Xing Tian
10
1 / 0 / 1
6,651
443
3,979
8,232
7,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
21
Kills
8
8
Deaths
21
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
2
6
5
L
Janus
1
4
3
0.63
W
Cernunnos
DemonEyeDemo
Cernunnos
4
3
1
1.5
W
3
0
2
4
L
Rama
Mrbigga
Rama
3
5
0
0.6
L
Sun Wukong
StonedRN4430
Sun Wukong
2
4
0
0.5
W
Bacchus
TheNamesWiII
Bacchus
1
2
4
1.5
W
Ix Chel
TopUnderdog
Ix Chel
6
1
1
6.5
L
1
8
3
0.31
L
Xing Tian
Zehav
Xing Tian
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,639
Damage
23,901
52,307
Taken
57,208
32,411
Mitigated
28,948
17,039
Healing
11,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,340
3,458
0
4,818
13,100
5,609
1,966
1,175
11,925
0
84,016
L
Janus
1,375
115
0
2,299
9,107
3,675
0
5,693
3,188
58,693
0
W
Cernunnos
DemonEyeDemo
Cernunnos
9,831
6,100
0
3,455
10,726
4,804
892
704
10,022
0
75,854
W
5,065
278
0
2,962
10,205
9,208
1,140
1,520
8,685
0
42,437
L
Rama
Mrbigga
Rama
9,154
6,974
0
3,204
12,293
4,622
0
1,322
10,969
0
46,571
L
Sun Wukong
StonedRN4430
Sun Wukong
5,385
1,482
0
2,942
11,459
7,826
0
413
11,038
0
40,110
W
Bacchus
TheNamesWiII
Bacchus
3,434
653
0
2,336
10,858
9,789
528
1,945
8,913
15,952
0
W
Ix Chel
TopUnderdog
Ix Chel
10,969
1,364
423
3,045
7,418
3,001
1,046
874
6,544
95,271
0
L
4,008
1,264
0
1,151
16,117
5,600
0
3,610
12,381
0
49,170
L
Xing Tian
Zehav
Xing Tian
3,979
956
138
1,846
8,232
7,225
0
2,861
5,229
16,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,500
Gold Earned
35,451
474
Minions Killed
356
0
Camps Cleared
0
1,532,321
Distance Traveled
1,361,231
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,452
697
112
7
0
312,815
0
L
Janus
7,395
493
112
7
0
237,150
3
W
Cernunnos
8,688
579
101
7
0
284,686
0
W
Tyr
8,850
590
85
6
0
322,497
0
L
Rama
7,017
468
88
6
0
255,113
0
L
Sun Wukong
7,428
495
66
4
0
272,942
4
W
Bacchus
8,192
546
15
1
0
308,454
0
W
Ix Chel
10,318
688
161
11
0
303,869
2
L
Ne Zha
6,960
464
71
5
0
280,805
0
L
Xing Tian
6,651
443
19
1
0
315,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role