Player Matchup

Vamana
Vamana
DraziiwCiipe
Vamana
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 35L
1,593 Elo+
Party 1
Martichoras
Martichoras
MGT0610
Martichoras
Level 4
God Stats
2W - 0L
1,749 SR
Queue Stats
26W - 30L
1,790 Elo+
Party 3
Chang'e
Chang'e
Nayrt
Chang'e
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,333 Elo+
Party 1
Janus
Janus
NeptuneSpartan
Janus
Level 168
God Stats
8W - 12L
1,687 SR
Queue Stats
160W - 228L
1,468 Elo+
Party 1
Horus
Horus
thekingmerlin
Horus
Level 158
God Stats
4W - 6L
1,358 SR
Queue Stats
278W - 285L
1,571 Elo+
Party 3
Team Averages
Level 72
1,559 SR
1,551 Elo+

VS

Team Averages
Level 28
1,413 SR
1,249 Elo+
Ymir
Ymir
Drifty_Duck69
Ymir
Level 16
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 2L
1,223 Elo+
Party 2
Pele
Pele
HookPaw
Pele
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 26L
1,223 Elo+
Party 2
Danzaburou
Danzaburou
Renji-DxD
Danzaburou
Level 39
God Stats
3W - 4L
1,500 SR
Queue Stats
94W - 101L
1,352 Elo+
Solo
Gilgamesh
Gilgamesh
RougeX_0
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 22L
1,223 Elo+
Party 2
Sol
Sol
XxMeg-O-TronxX
Sol
Level 25
God Stats
1W - 8L
1,282 SR
Queue Stats
2W - 9L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
9
6 / 0 / 1
5,762
720
4,108
4,505
1,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
MGT0610
Martichoras
9
4 / 1 / 4
5,405
676
5,565
4,975
1,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Nayrt
Chang'e
11
4 / 0 / 1
6,253
782
4,360
4,823
1,506
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 3
6,313
789
3,744
2,415
680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 1 / 5
5,416
677
2,707
5,206
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 2
3,916
490
916
7,772
4,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
HookPaw
Pele
4
0 / 4 / 0
3,471
434
1,089
4,666
1,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Renji-DxD
Danzaburou
6
1 / 5 / 0
4,039
505
2,755
6,510
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
RougeX_0
Gilgamesh
6
0 / 5 / 0
3,761
470
2,281
6,581
3,163
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 2 / 0
3,694
462
707
3,697
904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
20
Kills
1
2
Deaths
20
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
6
0
1
6.5
L
0
4
2
0.25
L
Pele
HookPaw
Pele
0
4
0
0
W
Martichoras
MGT0610
Martichoras
4
1
4
6
W
Chang'e
Nayrt
Chang'e
4
0
1
4.5
W
3
0
3
4.5
L
Danzaburou
Renji-DxD
Danzaburou
1
5
0
0.2
L
Gilgamesh
RougeX_0
Gilgamesh
0
5
0
0
L
0
2
0
0
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,484
Damage
7,748
21,924
Taken
29,226
8,560
Mitigated
11,526
9,475
Healing
2,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
4,108
2,610
0
811
4,505
1,614
0
337
4,168
0
37,318
L
916
298
0
214
7,772
4,288
0
0
7,772
7,296
0
L
Pele
HookPaw
Pele
1,089
457
0
67
4,666
1,238
0
1,731
2,935
0
9,514
W
Martichoras
MGT0610
Martichoras
5,565
2,258
0
1,539
4,975
1,977
0
742
4,233
0
35,800
W
Chang'e
Nayrt
Chang'e
4,360
580
120
3,750
4,823
1,506
0
0
4,823
43,507
0
W
3,744
451
0
500
2,415
680
0
290
2,125
46,351
0
L
Danzaburou
Renji-DxD
Danzaburou
2,755
873
0
1,134
6,510
1,933
0
0
6,510
0
14,379
L
Gilgamesh
RougeX_0
Gilgamesh
2,281
783
0
287
6,581
3,163
0
4,360
2,221
0
12,878
L
707
256
0
1,184
3,697
904
0
2,013
1,684
15,567
0
W
2,707
1,361
266
2,489
5,206
2,783
26
254
4,952
0
11,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,149
Gold Earned
18,881
305
Minions Killed
79
0
Camps Cleared
0
771,438
Distance Traveled
662,427
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,762
720
58
7
0
180,828
0
L
Ymir
3,916
490
5
1
0
151,768
0
L
Pele
3,471
434
19
2
0
105,153
0
W
Martichoras
5,405
676
56
7
0
121,985
0
W
Chang'e
6,253
782
84
11
0
155,194
0
W
Janus
6,313
789
86
11
0
158,864
2
L
Danzaburou
4,039
505
17
2
0
145,060
4
L
Gilgamesh
3,761
470
13
2
0
144,091
0
L
Sol
3,694
462
25
3
0
116,355
0
W
Horus
5,416
677
21
3
0
154,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role