Player Matchup

Vamana
Vamana
AwesomestFluffy
Vamana
Level 106
God Stats
2W - 1L
1,757 SR
Queue Stats
71W - 58L
1,475 Elo+
Party 1
Raijin
Raijin
Falcon1435
Raijin
Level 105
God Stats
12W - 11L
1,359 SR
Queue Stats
108W - 98L
1,412 Elo+
Party 1
Nemesis
Nemesis
GRIFFkd02
Nemesis
Level 61
God Stats
11W - 12L
1,643 SR
Queue Stats
142W - 148L
1,376 Elo+
Party 1
Maui
Maui
Getrunked
Maui
Level 49
God Stats
29W - 24L
1,507 SR
Queue Stats
94W - 85L
1,411 Elo+
Party 1
Medusa
Medusa
TC blex
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 27L
1,319 Elo+
Party 1
Team Averages
Level 68
1,553 SR
1,399 Elo+

VS

Team Averages
Level 91
1,423 SR
1,457 Elo+
Merlin
Merlin
Bigg_gangstaBoii
Merlin
Level 109
God Stats
26W - 30L
1,274 SR
Queue Stats
468W - 438L
1,489 Elo+
Solo
Neith
Neith
Kingz_koterie
Neith
Level 87
God Stats
132W - 140L
1,426 SR
Queue Stats
133W - 142L
1,397 Elo+
Solo
Cthulhu
Cthulhu
RelaxedRainstorm
Cthulhu
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
154W - 143L
1,497 Elo+
Solo
Guan Yu
Guan Yu
andermontoya2003
Guan Yu
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 49L
1,495 Elo+
Solo
Ne Zha
Ne Zha
joseteee_333
Ne Zha
Level 57
God Stats
21W - 23L
1,412 SR
Queue Stats
297W - 290L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,977
634
7,999
10,626
6,374
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Falcon1435
Raijin
12
4 / 2 / 0
7,275
661
6,795
5,158
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
GRIFFkd02
Nemesis
11
0 / 1 / 6
6,330
575
3,802
7,748
2,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
10
2 / 0 / 6
6,278
571
2,559
8,960
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
TC blex
Medusa
10
6 / 3 / 2
6,582
598
4,662
8,050
3,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,147
559
1,622
8,582
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 5 / 1
5,853
532
4,116
7,256
3,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 2
6,099
554
6,162
8,880
5,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 0
6,354
578
6,786
10,930
10,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
10
2 / 2 / 0
5,772
525
916
6,068
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
13
Kills
7
8
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
L
0
2
1
0.25
W
Raijin
Falcon1435
Raijin
4
2
0
2
W
Nemesis
GRIFFkd02
Nemesis
0
1
6
3
W
Maui
2
0
6
5
L
2
5
1
0.5
L
1
4
2
0.5
W
Medusa
TC blex
Medusa
6
3
2
2.33
L
2
1
0
2
L
Ne Zha
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,817
Damage
19,602
40,542
Taken
41,716
21,459
Mitigated
23,785
9,328
Healing
7,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,999
5,816
0
3,245
10,626
6,374
502
0
10,626
0
57,977
L
1,622
309
0
1,845
8,582
2,707
364
4,549
3,671
45,323
0
W
Raijin
Falcon1435
Raijin
6,795
315
0
758
5,158
1,763
0
1,392
3,766
51,291
0
W
Nemesis
GRIFFkd02
Nemesis
3,802
1,649
0
441
7,748
2,983
187
993
6,755
0
46,008
W
Maui
2,559
597
0
2,377
8,960
7,162
81
2,809
6,151
17,060
0
L
4,116
1,578
224
1,450
7,256
3,162
0
1,537
5,711
0
28,572
L
6,162
335
0
1,521
8,880
5,724
0
2,233
6,599
33,352
0
W
Medusa
TC blex
Medusa
4,662
3,336
0
2,507
8,050
3,177
38
2,590
5,460
0
32,588
L
6,786
1,700
26
2,294
10,930
10,154
0
0
10,930
0
41,417
L
Ne Zha
916
158
0
412
6,068
2,038
0
571
5,451
0
31,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,442
Gold Earned
30,225
332
Minions Killed
292
0
Camps Cleared
0
1,118,830
Distance Traveled
1,016,685
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,977
634
98
9
0
245,853
4
L
Merlin
6,147
559
79
7
0
201,169
2
W
Raijin
7,275
661
98
9
0
214,846
1
W
Nemesis
6,330
575
68
6
0
230,958
0
W
Maui
6,278
571
17
2
0
216,239
1
L
Neith
5,853
532
50
5
0
177,167
1
L
Cthulhu
6,099
554
45
4
0
231,841
0
W
Medusa
6,582
598
51
5
0
210,934
0
L
Guan Yu
6,354
578
69
6
0
241,964
0
L
Ne Zha
5,772
525
49
4
0
164,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role