Player Matchup

Agni
Agni
CheesyFishBitz
Agni
Level 85
God Stats
5W - 1L
1,648 SR
Queue Stats
184W - 184L
1,571 Elo+
Party 1
Izanami
Izanami
HaHadudes
Izanami
Level 32
God Stats
3W - 0L
1,984 SR
Queue Stats
56W - 47L
1,540 Elo+
Solo
Loki
Loki
IzCloz3D
Loki
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 46L
1,585 Elo+
Party 1
Horus
Horus
RimCleaner
Horus
Level 129
God Stats
6W - 1L
1,982 SR
Queue Stats
267W - 246L
1,604 Elo+
Solo
Vamana
Vamana
Rιco
Vamana
Level 183
God Stats
2W - 4L
1,853 SR
Queue Stats
274W - 298L
1,538 Elo+
Party 1
Team Averages
Level 117
1,793 SR
1,568 Elo+

VS

Team Averages
Level 111
1,443 SR
1,595 Elo+
Geb
Geb
Blakevw
Geb
Level 109
God Stats
2W - 2L
1,272 SR
Queue Stats
148W - 124L
1,616 Elo+
Party 3
Yu Huang
Yu Huang
CoolHandLukeC
Yu Huang
Level 80
God Stats
25W - 22L
1,554 SR
Queue Stats
293W - 251L
1,537 Elo+
Party 3
Ravana
Ravana
SCARNAGE99
Ravana
Level 145
God Stats
4W - 4L
1,217 SR
Queue Stats
165W - 150L
1,652 Elo+
Solo
Fenrir
Fenrir
ThePieMan45
Fenrir
Level 108
God Stats
3W - 3L
1,672 SR
Queue Stats
136W - 110L
1,585 Elo+
Party 2
Ullr
Ullr
majorgoose
Ullr
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 119L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
9,757
650
8,200
6,305
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
HaHadudes
Izanami
14
1 / 3 / 2
8,447
563
6,888
9,443
4,454
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Loki
15
6 / 2 / 6
9,637
642
9,226
12,334
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
13
2 / 2 / 3
8,394
560
5,361
12,504
12,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
Rιco
Vamana
14
1 / 0 / 5
9,058
604
7,532
13,774
11,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
1 / 2 / 3
7,342
489
5,054
12,229
10,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
CoolHandLukeC
Yu Huang
14
2 / 3 / 1
8,436
562
6,451
7,644
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
SCARNAGE99
Ravana
11
0 / 4 / 0
6,749
450
7,315
12,210
9,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Fenrir
13
5 / 3 / 2
8,134
542
8,004
14,238
6,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 4
7,056
470
6,589
8,444
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
15
Kills
8
8
Deaths
15
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Geb
1
2
3
1.25
W
5
1
3
6.5
L
Yu Huang
CoolHandLukeC
Yu Huang
2
3
1
0.83
W
Izanami
HaHadudes
Izanami
1
3
2
0.67
W
Loki
6
2
6
4.5
W
Horus
2
2
3
1.75
W
Vamana
Rιco
Vamana
1
0
5
3.5
L
Ravana
SCARNAGE99
Ravana
0
4
0
0
L
Fenrir
5
3
2
2
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,207
Damage
33,413
54,360
Taken
54,765
34,262
Mitigated
32,526
16,480
Healing
9,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
5,054
605
0
2,018
12,229
10,366
0
3,508
8,721
28,686
0
W
8,200
776
0
506
6,305
2,219
0
3,406
2,899
74,039
0
L
Yu Huang
CoolHandLukeC
Yu Huang
6,451
533
0
625
7,644
3,484
26
1,791
5,853
75,826
0
W
Izanami
HaHadudes
Izanami
6,888
5,017
0
1,689
9,443
4,454
807
860
8,583
0
84,756
W
Loki
9,226
4,189
0
4,868
12,334
4,382
0
2,399
9,852
0
77,800
W
Horus
5,361
2,320
2,188
5,048
12,504
12,106
21
3,213
9,291
0
17,067
W
Vamana
Rιco
Vamana
7,532
4,187
0
2,181
13,774
11,101
135
1,930
10,818
0
74,820
L
Ravana
SCARNAGE99
Ravana
7,315
792
0
3,765
12,210
9,384
0
0
12,210
0
49,151
L
Fenrir
8,004
2,933
0
3,120
14,238
6,342
0
2,404
11,834
0
66,375
L
6,589
3,015
0
352
8,444
2,950
0
497
7,947
0
51,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,293
Gold Earned
37,717
524
Minions Killed
439
0
Camps Cleared
0
1,694,896
Distance Traveled
1,567,033
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,342
489
22
1
0
338,806
4
W
Agni
9,757
650
137
9
0
346,888
5
L
Yu Huang
8,436
562
153
10
0
298,153
0
W
Izanami
8,447
563
145
10
0
296,215
2
W
Loki
9,637
642
115
8
0
382,160
3
W
Horus
8,394
560
12
1
0
353,056
3
W
Vamana
9,058
604
115
8
0
316,577
4
L
Ravana
6,749
450
73
5
0
306,113
0
L
Fenrir
8,134
542
91
6
0
350,436
0
L
Ullr
7,056
470
100
7
0
273,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role