Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Anoobis27
Osiris
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 101L
1,510 Elo+
Party 1
Cupid
Cupid
Big B Dugg
Cupid
Level 149
God Stats
0W - 1L
1,295 SR
Queue Stats
52W - 47L
1,517 Elo+
Party 1
Tiamat
Tiamat
GODz LASTx HOP3
Tiamat
Level 141
God Stats
0W - 2L
1,301 SR
Queue Stats
78W - 79L
1,541 Elo+
Party 1
Zeus
Zeus
TheGoblinKing011
Zeus
Level 186
God Stats
3W - 3L
1,523 SR
Queue Stats
102W - 101L
1,513 Elo+
Party 1
Team Averages
Level 154
1,424 SR
1,516 Elo+

VS

Team Averages
Level 104
1,457 SR
1,452 Elo+
Osiris
Osiris
Canat
Osiris
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 63L
1,412 Elo+
Party 2
Kuzenbo
Kuzenbo
Josieii
Kuzenbo
Level 108
God Stats
1W - 1L
1,285 SR
Queue Stats
20W - 22L
1,483 Elo+
Party 2
Baron Samedi
Baron Samedi
Rip_Ringo2011
Baron Samedi
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 132L
1,486 Elo+
Solo
Arachne
Arachne
TheFluffyWolf
Arachne
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,327 Elo+
Party 2
Hou Yi
Hou Yi
YungCrankster
Hou Yi
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 5 / 6
7,531
685
13,026
8,358
3,480
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
Anoobis27
Osiris
13
1 / 5 / 4
7,610
692
4,567
15,643
19,300
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
16
0 / 4 / 8
8,362
760
7,138
12,296
6,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 3 / 3
7,064
642
3,035
4,073
2,644
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
4 / 5 / 5
8,434
767
14,543
9,577
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Canat
Osiris
15
3 / 4 / 17
9,054
823
7,183
12,771
16,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Josieii
Kuzenbo
14
2 / 2 / 16
9,624
875
8,859
14,764
20,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Rip_Ringo2011
Baron Samedi
18
6 / 2 / 12
10,099
918
12,197
12,149
6,467
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
17
8 / 2 / 11
10,042
913
8,903
9,367
8,930
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 1 / 9
8,818
802
9,184
7,801
3,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
86
9
Kills
21
22
Deaths
11
26
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
5
6
1
L
Osiris
Anoobis27
Osiris
1
5
4
0.6
L
Cupid
0
4
8
1
W
Osiris
Canat
Osiris
3
4
17
2.88
L
2
3
3
1.17
W
Kuzenbo
Josieii
Kuzenbo
2
2
16
5
W
Baron Samedi
Rip_Ringo2011
Baron Samedi
6
2
12
6
W
Arachne
8
2
11
6.75
L
4
5
5
1.3
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,309
Damage
46,326
49,947
Taken
56,852
35,857
Mitigated
55,903
10,583
Healing
21,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,026
3,919
693
246
8,358
3,480
800
3,476
4,882
25,079
0
L
Osiris
Anoobis27
Osiris
4,567
593
160
1,945
15,643
19,300
72
7,052
8,591
0
6,915
L
Cupid
7,138
2,550
1,533
4,319
12,296
6,030
0
6,217
6,079
0
18,317
W
Osiris
Canat
Osiris
7,183
2,188
452
1,157
12,771
16,700
1,012
8,174
4,430
790
12,642
L
3,035
196
328
166
4,073
2,644
0
816
3,257
5,441
0
W
Kuzenbo
Josieii
Kuzenbo
8,859
3,254
2,264
4,226
14,764
20,074
755
8,383
6,195
21,552
0
W
Baron Samedi
Rip_Ringo2011
Baron Samedi
12,197
616
3,829
3,071
12,149
6,467
1,976
5,625
6,266
40,392
0
W
Arachne
8,903
5,556
467
2,155
9,367
8,930
1,471
3,577
5,790
0
11,250
L
14,543
1,789
568
625
9,577
4,403
570
3,797
5,780
38,797
0
W
9,184
3,961
974
2,976
7,801
3,732
2,435
4,845
2,871
0
26,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,001
Gold Earned
47,637
149
Minions Killed
132
0
Camps Cleared
0
789,491
Distance Traveled
1,080,801
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,531
685
33
3
0
154,984
0
L
Osiris
7,610
692
10
1
0
195,063
0
L
Cupid
8,362
760
36
3
0
204,456
0
W
Osiris
9,054
823
15
1
0
194,133
0
L
Tiamat
7,064
642
5
0
0
83,078
0
W
Kuzenbo
9,624
875
18
2
0
216,525
0
W
Baron Samedi
10,099
918
55
5
0
236,814
0
W
Arachne
10,042
913
5
0
0
209,941
0
L
Zeus
8,434
767
65
6
0
151,910
0
W
Hou Yi
8,818
802
39
4
0
223,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role