Player Matchup

Fafnir
Fafnir
Faded 2D
Fafnir
Level 38
God Stats
2W - 0L
1,743 SR
Queue Stats
56W - 90L
1,344 Elo+
Party 1
Hercules
Hercules
Orbital GalaxyY
Hercules
Level 45
God Stats
1W - 2L
1,339 SR
Queue Stats
118W - 149L
1,373 Elo+
Party 1
Anhur
Anhur
Palpatations911
Anhur
Level 106
God Stats
2W - 0L
1,670 SR
Queue Stats
141W - 157L
1,405 Elo+
Solo
Danzaburou
Danzaburou
underaveragecam
Danzaburou
Level 28
God Stats
1W - 1L
1,266 SR
Queue Stats
60W - 82L
1,336 Elo+
Party 1
Sylvanus
Sylvanus
yeehaw cran
Sylvanus
Level 27
God Stats
1W - 2L
1,183 SR
Queue Stats
83W - 110L
1,294 Elo+
Party 1
Team Averages
Level 49
1,440 SR
1,350 Elo+

VS

Team Averages
Level 71
1,624 SR
1,378 Elo+
Anhur
Anhur
OmicronWins
Anhur
Level 107
God Stats
8W - 5L
1,702 SR
Queue Stats
661W - 680L
1,378 Elo+
Solo
Awilix
Awilix
Rapina092
Awilix
Level 49
God Stats
2W - 10L
1,547 SR
Queue Stats
380W - 376L
1,421 Elo+
Solo
Horus
Horus
Zurg33
Horus
Level 88
God Stats
1W - 1L
1,715 SR
Queue Stats
27W - 43L
1,329 Elo+
Solo
Ullr
Ullr
ferkoory
Ullr
Level 40
God Stats
0W - 3L
1,290 SR
Queue Stats
188W - 220L
1,364 Elo+
Solo
Chiron
Chiron
wazzap43
Chiron
Level 69
God Stats
3W - 3L
1,867 SR
Queue Stats
156W - 163L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Faded 2D
Fafnir
16
2 / 4 / 3
10,331
795
4,824
12,932
22,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
18
3 / 3 / 0
10,089
776
13,959
16,101
22,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
0 / 2 / 1
9,392
722
3,298
6,134
2,867
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
underaveragecam
Danzaburou
19
1 / 2 / 1
10,889
838
12,241
12,270
6,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
yeehaw cran
Sylvanus
7
0 / 0 / 0
7,129
548
66
879
699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,474
652
3,891
7,480
3,414
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Rapina092
Awilix
18
5 / 3 / 5
9,930
764
9,934
13,895
7,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Zurg33
Horus
5
0 / 0 / 1
6,441
495
0
0
0
Ullr
16
2 / 1 / 4
8,966
690
4,640
10,249
5,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
wazzap43
Chiron
19
3 / 0 / 4
9,512
732
16,299
7,609
4,555
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
11
11
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Faded 2D
Fafnir
2
4
3
0.88
L
1
2
4
1.5
W
Hercules
3
3
0
1
W
0
2
1
0.25
L
Awilix
Rapina092
Awilix
5
3
5
2.5
L
Horus
Zurg33
Horus
0
0
1
0.5
L
Ullr
2
1
4
4
W
Danzaburou
underaveragecam
Danzaburou
1
2
1
0.75
L
Chiron
wazzap43
Chiron
3
0
4
5
W
Sylvanus
yeehaw cran
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,388
Damage
34,764
48,316
Taken
39,233
55,314
Mitigated
20,782
19,186
Healing
17,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Faded 2D
Fafnir
4,824
851
1,356
1,846
12,932
22,519
0
0
12,932
15,255
0
L
3,891
1,863
772
1,481
7,480
3,414
0
2,049
5,431
0
12,639
W
Hercules
13,959
3,983
1,286
8,634
16,101
22,262
412
0
16,101
0
23,665
W
3,298
2,249
0
787
6,134
2,867
1,811
0
6,134
0
16,078
L
Awilix
Rapina092
Awilix
9,934
3,336
1,655
3,661
13,895
7,301
0
1,500
12,395
0
25,801
L
Horus
Zurg33
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Ullr
4,640
2,076
777
2,234
10,249
5,512
0
314
9,935
0
12,011
W
Danzaburou
underaveragecam
Danzaburou
12,241
5,884
583
4,250
12,270
6,967
1,488
0
12,270
0
40,899
L
Chiron
wazzap43
Chiron
16,299
3,989
2,957
3,607
7,609
4,555
0
1,027
6,582
0
34,879
W
Sylvanus
yeehaw cran
Sylvanus
66
66
230
214
879
699
0
0
879
692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,830
Gold Earned
43,323
146
Minions Killed
119
0
Camps Cleared
0
988,789
Distance Traveled
924,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,331
795
15
1
0
216,492
0
L
Anhur
8,474
652
21
2
0
169,782
0
W
Hercules
10,089
776
17
1
0
280,233
0
W
Anhur
9,392
722
34
3
0
262,165
0
L
Awilix
9,930
764
34
3
0
259,295
0
L
Horus
6,441
495
0
0
0
0
0
L
Ullr
8,966
690
22
2
0
230,956
0
W
Danzaburou
10,889
838
80
6
0
186,572
0
L
Chiron
9,512
732
42
3
0
264,632
0
W
Sylvanus
7,129
548
0
0
0
43,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role