Player Matchup

Surtr
Surtr
Gold V
GrekerJacks
Surtr
Gold V
Level 125
God Stats
6W - 3L
1,498 SR
Queue Stats
56W - 54L
1,463 MMR
Solo
Ymir
Ymir
Gold I
Meatslangin
Ymir
Gold I
Level 40
God Stats
1W - 1L
1,219 SR
Queue Stats
52W - 71L
1,674 MMR
Party 2
Hun Batz
Hun Batz
Gold II
Puddles64
Hun Batz
Gold II
Level 121
God Stats
1W - 1L
1,372 SR
Queue Stats
158W - 167L
1,474 MMR
Solo
Chiron
Chiron
Gold III
SwiftTemptation
Chiron
Gold III
Level 127
God Stats
11W - 17L
1,465 SR
Queue Stats
441W - 439L
1,471 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
YmirsIcyWeiner
Baron Samedi
Gold V
Level 63
God Stats
13W - 14L
1,518 SR
Queue Stats
83W - 92L
1,298 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 95
1,414 SR
1,476 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,578 SR
1,476 MMR
Thor
Thor
Gold III
CloudWalker 220
Thor
Gold III
Level 142
God Stats
73W - 75L
1,568 SR
Queue Stats
367W - 366L
1,496 MMR
Party 1
Chaac
Chaac
Gold I
HAILxUnbated220
Chaac
Gold I
Level 145
God Stats
51W - 41L
1,593 SR
Queue Stats
289W - 292L
1,477 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
SeñorTaquito
Xing Tian
Gold IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 74L
1,469 MMR
Solo
Cupid
Cupid
Silver I
countryernest
Cupid
Silver I
Level 45
God Stats
1W - 5L
1,484 SR
Queue Stats
28W - 34L
1,460 MMR
Solo
Agni
Agni
Silver II
oG x Stormy
Agni
Silver II
Level 82
God Stats
1W - 2L
1,744 SR
Queue Stats
17W - 16L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
3,977
795
3,623
5,172
2,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 0 / 0
3,749
750
104
1,484
774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Puddles64
Hun Batz
5
0 / 0 / 0
3,223
645
74
2,844
811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 0
3,493
699
900
1,142
347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baron Samedi
YmirsIcyWeiner
Baron Samedi
6
0 / 1 / 0
3,534
707
475
2,915
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
He BoHerculesMercuryNe Zha

VS

Bans
VamanaThanatosChang'eAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
3,975
795
970
3,374
1,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 1 / 1
3,151
630
2,038
5,230
2,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
SeñorTaquito
Xing Tian
5
0 / 0 / 0
2,964
593
475
2,249
1,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

1
0 / 0 / 0
992
198
0
0
0
7
2 / 0 / 0
4,144
829
2,301
1,735
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
3
3
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
1
2
0
0.5
L
0
1
1
0.5
W
0
0
0
0
W
Hun Batz
Puddles64
Hun Batz
0
0
0
0
L
Xing Tian
SeñorTaquito
Xing Tian
0
0
0
0
W
0
0
0
0
W
Baron Samedi
YmirsIcyWeiner
Baron Samedi
0
1
0
0
L
0
0
0
0
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,176
Damage
5,784
13,557
Taken
12,588
5,035
Mitigated
5,620
4,647
Healing
5,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
970
98
0
1,862
3,374
1,074
0
0
3,374
0
16,802
W
3,623
1,665
0
1,725
5,172
2,037
0
178
4,630
280
26,461
L
2,038
346
0
2,374
5,230
2,699
0
95
5,135
0
16,043
W
104
54
0
415
1,484
774
0
276
1,208
12,491
0
W
Hun Batz
Puddles64
Hun Batz
74
0
0
744
2,844
811
0
561
2,225
0
13,809
L
Xing Tian
SeñorTaquito
Xing Tian
475
32
0
696
2,249
1,397
0
104
2,145
9,043
0
W
900
128
144
451
1,142
347
0
199
943
0
19,723
W
Baron Samedi
YmirsIcyWeiner
Baron Samedi
475
0
0
1,168
2,915
1,066
0
1,356
1,455
16,326
0
L
0
0
0
0
0
0
0
0
0
0
0
L
2,301
205
0
873
1,735
450
0
393
1,260
19,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,976
Gold Earned
15,226
156
Minions Killed
121
0
Camps Cleared
0
502,132
Distance Traveled
446,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,975
795
38
8
0
120,651
0
W
Surtr
3,977
795
37
7
0
104,344
0
L
Chaac
3,151
630
30
6
0
105,540
0
W
Ymir
3,749
750
17
3
0
98,926
0
W
Hun Batz
3,223
645
25
5
0
124,284
0
L
Xing Tian
2,964
593
9
2
0
108,116
0
W
Chiron
3,493
699
36
7
0
86,037
0
W
Baron Samedi
3,534
707
41
8
0
88,541
0
L
Cupid
992
198
0
0
0
0
0
L
Agni
4,144
829
44
9
0
111,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role