Player Matchup

Hades
Hades
ArticSnowFox93
Hades
Level 142
God Stats
67W - 49L
1,653 SR
Queue Stats
424W - 413L
1,442 Elo+
Solo
Da Ji
Da Ji
XfriesX
Da Ji
Level 108
God Stats
23W - 31L
1,486 SR
Queue Stats
113W - 116L
1,476 Elo+
Solo
Artemis
Artemis
ZKORPIO_SZN
Artemis
Level 86
God Stats
48W - 42L
1,557 SR
Queue Stats
237W - 314L
1,367 Elo+
Party 2
Scylla
Scylla
thatkidleo__
Scylla
Level 110
God Stats
3W - 0L
1,500 SR
Queue Stats
183W - 259L
1,475 Elo+
Party 2
Ymir
Ymir
xXAsunaXx10
Ymir
Level 64
God Stats
2W - 7L
1,243 SR
Queue Stats
253W - 330L
1,415 Elo+
Party 2
Team Averages
Level 102
1,488 SR
1,435 Elo+

VS

Team Averages
Level 70
1,512 SR
1,430 Elo+
Ymir
Ymir
AznAndysChkn
Ymir
Level 12
God Stats
3W - 4L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Atlas
Atlas
Magic20925
Atlas
Level 64
God Stats
13W - 18L
1,558 SR
Queue Stats
481W - 450L
1,482 Elo+
Solo
Ah Puch
Ah Puch
Marselina1950
Ah Puch
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,613 Elo+
Solo
Ra
Ra
ObitoUchiha_Rinx
Ra
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,158 Elo+
Solo
Charybdis
Charybdis
StrawbrySwisher3
Charybdis
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 105L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,833
767
970
347
154
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
XfriesX
Da Ji
6
3 / 0 / 2
4,156
831
2,098
3,039
920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
ZKORPIO_SZN
Artemis
6
0 / 0 / 0
3,387
677
1,106
2,672
751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
7
2 / 1 / 0
3,955
791
2,017
2,949
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 1 / 2
3,776
755
1,320
4,569
2,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 5 / 0
2,939
588
247
5,186
1,971
Atlas
4
1 / 1 / 0
3,541
708
1,084
3,609
2,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
7
1 / 2 / 0
3,805
761
2,530
3,944
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

1
0 / 0 / 0
2,577
515
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charybdis
6
0 / 1 / 1
3,645
729
1,734
1,963
535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
7
Kills
2
2
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
5
0
0
L
Atlas
1
1
0
1
L
Ah Puch
1
2
0
0.5
L
0
0
0
0
L
Charybdis
0
1
1
0.5
W
Da Ji
XfriesX
Da Ji
3
0
2
4
W
Artemis
ZKORPIO_SZN
Artemis
0
0
0
0
W
Scylla
2
1
0
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,511
Damage
5,595
13,576
Taken
14,702
5,495
Mitigated
6,150
3,287
Healing
2,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
970
158
40
198
347
154
0
41
306
16,870
0
L
247
206
0
0
5,186
1,971
0
970
4,216
5,345
0
L
Atlas
1,084
504
0
1,238
3,609
2,304
0
1,454
2,155
5,988
0
L
Ah Puch
2,530
0
0
1,051
3,944
1,340
0
1,499
2,445
17,036
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
1,734
1,320
0
0
1,963
535
0
384
1,579
0
20,126
W
Da Ji
XfriesX
Da Ji
2,098
1,005
0
261
3,039
920
0
503
2,521
0
14,171
W
Artemis
ZKORPIO_SZN
Artemis
1,106
235
0
980
2,672
751
0
413
2,259
0
17,841
W
Scylla
2,017
134
0
844
2,949
797
0
1,426
1,358
18,014
0
W
1,320
252
0
964
4,569
2,873
0
1,247
3,271
11,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,107
Gold Earned
16,507
138
Minions Killed
86
0
Camps Cleared
0
558,595
Distance Traveled
427,302
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
3,833
767
25
5
0
101,123
1
L
Ymir
2,939
588
12
2
0
101,286
0
L
Atlas
3,541
708
8
2
0
101,950
3
L
Ah Puch
3,805
761
27
5
0
100,327
0
L
Ra
2,577
515
0
0
0
9,582
0
L
Charybdis
3,645
729
39
8
0
114,157
0
W
Da Ji
4,156
831
27
5
0
115,922
0
W
Artemis
3,387
677
23
5
0
105,397
0
W
Scylla
3,955
791
45
9
0
114,859
0
W
Ymir
3,776
755
18
4
0
121,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role