Player Matchup

Hel
Hel
BriSenpai
Hel
Level 87
God Stats
13W - 19L
1,517 SR
Queue Stats
118W - 153L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
FullerElm
Danzaburou
Level 36
God Stats
1W - 4L
1,369 SR
Queue Stats
46W - 69L
1,425 Elo+
Party 1
Ne Zha
Ne Zha
Las3rbeam
Ne Zha
Level 83
God Stats
1W - 1L
1,715 SR
Queue Stats
37W - 48L
1,499 Elo+
Party 1
Janus
Janus
Nutborne
Janus
Level 142
God Stats
9W - 5L
1,761 SR
Queue Stats
259W - 346L
1,471 Elo+
Party 1
Ymir
Ymir
zakumonkeytv
Ymir
Level 186
God Stats
379W - 488L
1,542 SR
Queue Stats
393W - 525L
1,564 Elo+
Party 1
Team Averages
Level 107
1,581 SR
1,484 Elo+

VS

Team Averages
Level 86
1,776 SR
1,507 Elo+
Surtr
Surtr
BlorgBob
Surtr
Level 99
God Stats
3W - 1L
1,756 SR
Queue Stats
55W - 44L
1,516 Elo+
Party 2
Arachne
Arachne
HA1ku
Arachne
Level 143
God Stats
4W - 0L
1,907 SR
Queue Stats
185W - 161L
1,600 Elo+
Solo
Merlin
Merlin
NaJeZ
Merlin
Level 88
God Stats
37W - 26L
1,626 SR
Queue Stats
848W - 778L
1,493 Elo+
Solo
Khepri
Khepri
beeftacodip
Khepri
Level 68
God Stats
11W - 10L
1,856 SR
Queue Stats
60W - 49L
1,516 Elo+
Party 2
Cernunnos
Cernunnos
poxcys
Cernunnos
Level 32
God Stats
2W - 0L
1,734 SR
Queue Stats
15W - 26L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
7,300
429
3,748
10,551
7,454
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
FullerElm
Danzaburou
11
0 / 1 / 1
7,309
430
3,335
8,442
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Las3rbeam
Ne Zha
11
1 / 1 / 1
7,584
446
9,679
12,388
4,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
Nutborne
Janus
14
0 / 1 / 0
8,000
471
8,022
10,350
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 0
9,157
539
7,444
12,967
7,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BlorgBob
Surtr
10
0 / 0 / 3
6,313
371
3,956
10,205
8,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
HA1ku
Arachne
12
3 / 2 / 1
7,577
446
8,709
16,953
6,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
NaJeZ
Merlin
14
1 / 1 / 2
8,118
478
13,241
6,552
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
13
0 / 0 / 0
7,236
426
2,918
5,817
3,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
poxcys
Cernunnos
11
0 / 3 / 2
6,828
402
4,473
10,202
3,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
4
4
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Surtr
BlorgBob
Surtr
0
0
3
1.5
L
1
1
1
1.5
L
Danzaburou
FullerElm
Danzaburou
0
1
1
0.5
W
Arachne
HA1ku
Arachne
3
2
1
1.75
L
Ne Zha
Las3rbeam
Ne Zha
1
1
1
1.5
W
Merlin
NaJeZ
Merlin
1
1
2
2
L
Janus
Nutborne
Janus
0
1
0
0
W
Khepri
0
0
0
0
W
Cernunnos
poxcys
Cernunnos
0
3
2
0.33
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,228
Damage
33,297
54,698
Taken
49,729
26,399
Mitigated
24,678
23,243
Healing
12,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
BlorgBob
Surtr
3,956
1,177
134
3,265
10,205
8,027
0
4,076
6,029
219
25,329
L
3,748
658
5,211
6,342
10,551
7,454
0
4,128
6,423
30,659
0
L
Danzaburou
FullerElm
Danzaburou
3,335
216
0
3,025
8,442
2,906
163
1,331
7,111
0
44,799
W
Arachne
HA1ku
Arachne
8,709
5,425
0
5,941
16,953
6,545
0
6,571
10,222
0
55,782
L
Ne Zha
Las3rbeam
Ne Zha
9,679
1,989
0
2,552
12,388
4,770
0
1,761
10,627
0
60,913
W
Merlin
NaJeZ
Merlin
13,241
196
0
625
6,552
2,385
0
2,821
3,561
77,771
0
L
Janus
Nutborne
Janus
8,022
0
0
2,258
10,350
3,985
273
3,362
6,939
71,835
0
W
Khepri
2,918
33
0
1,061
5,817
3,775
0
2,453
3,344
45,896
0
W
Cernunnos
poxcys
Cernunnos
4,473
1,845
0
1,180
10,202
3,946
0
2,703
7,359
0
37,043
L
7,444
1,291
0
3,855
12,967
7,284
0
5,157
7,290
66,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,350
Gold Earned
36,072
477
Minions Killed
396
0
Camps Cleared
0
1,640,979
Distance Traveled
1,676,296
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,313
371
46
3
0
350,394
5
L
Hel
7,300
429
47
3
0
334,496
3
L
Danzaburou
7,309
430
89
5
0
308,119
2
W
Arachne
7,577
446
89
5
0
383,589
5
L
Ne Zha
7,584
446
103
6
0
322,620
0
W
Merlin
8,118
478
125
7
0
350,514
0
L
Janus
8,000
471
126
7
0
369,782
0
W
Khepri
7,236
426
66
4
0
297,531
7
W
Cernunnos
6,828
402
70
4
0
294,268
0
L
Ymir
9,157
539
112
7
0
305,962
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role