Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Jonethy
Hercules
Level 128
God Stats
3W - 1L
1,598 SR
Queue Stats
28W - 23L
1,560 Elo+
Party 3
Thor
Thor
Tuilier
Thor
Level 84
God Stats
1W - 0L
1,492 SR
Queue Stats
15W - 12L
1,596 Elo+
Party 3
Horus
Horus
UWUthanizeMeDadi
Horus
Level 49
God Stats
5W - 2L
1,333 SR
Queue Stats
22W - 6L
1,306 Elo+
Party 1
Nu Wa
Nu Wa
Zaanoni
Nu Wa
Level 126
God Stats
3W - 1L
1,688 SR
Queue Stats
56W - 56L
1,498 Elo+
Solo
Team Averages
Level 103
1,522 SR
1,492 Elo+

VS

Team Averages
Level 87
1,500 SR
1,470 Elo+
Vamana
Vamana
 
Vamana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
BigWig1978
Ares
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,375 Elo+
Solo
Sol
Sol
Crimson-_-Beast
Sol
Level 122
God Stats
6W - 7L
1,414 SR
Queue Stats
399W - 392L
1,554 Elo+
Solo
Poseidon
Poseidon
Tryck5
Poseidon
Level 46
God Stats
5W - 3L
1,586 SR
Queue Stats
88W - 94L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 1 / 5
7,622
693
11,352
8,037
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Jonethy
Hercules
11
2 / 2 / 0
6,642
604
5,410
9,269
6,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
Tuilier
Thor
10
1 / 2 / 2
5,884
535
3,751
6,594
2,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
6 / 0 / 7
7,579
689
6,349
11,129
10,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
Zaanoni
Nu Wa
11
3 / 1 / 3
6,535
594
6,954
5,309
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
2 / 2 / 0
6,620
602
5,638
7,966
5,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
 
Gilgamesh
10
2 / 1 / 1
5,921
538
3,448
10,475
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 6 / 2
5,891
536
4,526
13,848
8,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 8 / 0
6,550
595
6,446
12,495
4,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Tryck5
Poseidon
8
0 / 2 / 1
5,033
458
2,879
4,916
1,228
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
19
Kills
6
6
Deaths
19
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
5
9.5
L
Vamana
 
Vamana
2
2
0
1
L
Gilgamesh
 
Gilgamesh
2
1
1
2.5
L
1
6
2
0.33
L
1
8
0
0.13
W
Hercules
Jonethy
Hercules
2
2
0
1
L
Poseidon
Tryck5
Poseidon
0
2
1
0.25
W
Thor
Tuilier
Thor
1
2
2
1
W
6
0
7
9.5
W
Nu Wa
Zaanoni
Nu Wa
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,816
Damage
22,937
40,338
Taken
49,700
24,445
Mitigated
23,840
16,313
Healing
12,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,352
5,312
0
3,631
8,037
3,183
1,093
4,827
3,036
51,622
0
L
Vamana
 
Vamana
5,638
3,131
0
2,848
7,966
5,731
21
446
7,520
0
48,194
L
Gilgamesh
 
Gilgamesh
3,448
1,466
0
1,218
10,475
4,373
0
2,236
8,221
0
42,868
L
4,526
209
1,149
3,116
13,848
8,141
0
6,337
7,294
20,256
0
L
6,446
3,858
0
3,414
12,495
4,367
0
7,411
4,710
46,511
0
W
Hercules
Jonethy
Hercules
5,410
2,276
0
3,415
9,269
6,690
0
0
9,269
0
43,294
L
Poseidon
Tryck5
Poseidon
2,879
366
0
960
4,916
1,228
0
1,267
3,649
40,165
0
W
Thor
Tuilier
Thor
3,751
1,292
0
700
6,594
2,584
0
2,083
4,511
0
35,305
W
6,349
2,876
2,262
5,450
11,129
10,003
23
4,130
6,905
0
17,018
W
Nu Wa
Zaanoni
Nu Wa
6,954
1,873
0
855
5,309
1,985
0
2,543
2,766
46,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,262
Gold Earned
30,015
328
Minions Killed
299
0
Camps Cleared
0
1,214,466
Distance Traveled
1,092,509
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,622
693
91
8
0
239,955
0
L
Vamana
6,620
602
79
7
0
229,868
1
L
Gilgamesh
5,921
538
68
6
0
249,094
1
L
Ares
5,891
536
11
1
0
236,733
2
L
Sol
6,550
595
95
9
0
202,380
0
W
Hercules
6,642
604
80
7
0
250,236
0
L
Poseidon
5,033
458
46
4
0
174,434
3
W
Thor
5,884
535
64
6
0
258,326
0
W
Horus
7,579
689
22
2
0
242,973
0
W
Nu Wa
6,535
594
71
6
0
222,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role