Player Matchup

Cerberus
Cerberus
CaliceDaMorte04
Cerberus
Level 148
God Stats
5W - 10L
1,535 SR
Queue Stats
866W - 884L
1,444 Elo+
Solo
Medusa
Medusa
ExuberantPanda
Medusa
Level 106
God Stats
9W - 5L
1,529 SR
Queue Stats
485W - 386L
1,598 Elo+
Solo
Sun Wukong
Sun Wukong
Logden34
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
Teeebie
Horus
Level 146
God Stats
2W - 2L
1,529 SR
Queue Stats
333W - 326L
1,512 Elo+
Solo
Maui
Maui
Tuilier
Maui
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 18L
1,648 Elo+
Solo
Team Averages
Level 100
1,519 SR
1,540 Elo+

VS

Team Averages
Level 108
1,603 SR
1,527 Elo+
Ah Muzen Cab
Ah Muzen Cab
Cjdubbz2181
Ah Muzen Cab
Level 65
God Stats
6W - 4L
1,500 SR
Queue Stats
677W - 681L
1,463 Elo+
Solo
He Bo
He Bo
GOD EATER 187
He Bo
Level 143
God Stats
8W - 2L
1,815 SR
Queue Stats
832W - 810L
1,470 Elo+
Solo
Ra
Ra
Vilecrocodile
Ra
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 54L
1,609 Elo+
Party 1
Nemesis
Nemesis
YandereOtaku247
Nemesis
Level 101
God Stats
7W - 3L
1,700 SR
Queue Stats
214W - 190L
1,536 Elo+
Solo
Charybdis
Charybdis
smenk
Charybdis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 85L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
0 / 5 / 9
7,219
802
10,175
15,746
20,656
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 8 / 2
8,210
912
9,716
12,677
6,559
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Logden34
Sun Wukong
1
0 / 0 / 0
2,296
255
0
0
0
Horus
Teeebie
Horus
14
3 / 4 / 2
7,135
793
6,652
13,481
17,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Maui
Tuilier
Maui
13
1 / 5 / 5
7,488
832
4,358
15,346
16,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cjdubbz2181
Ah Muzen Cab
16
4 / 2 / 16
8,909
990
9,333
6,886
3,496
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 4 / 19
8,342
927
10,667
10,021
11,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
6 / 2 / 12
8,853
984
11,558
6,804
3,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 2 / 14
8,886
987
8,217
10,403
8,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
smenk
Charybdis
15
5 / 3 / 13
8,958
995
10,437
7,358
3,067
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
96
9
Kills
22
22
Deaths
13
18
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
5
9
0.9
W
Ah Muzen Cab
Cjdubbz2181
Ah Muzen Cab
4
2
16
6
L
5
8
2
0.75
W
2
4
19
2.88
L
Sun Wukong
Logden34
Sun Wukong
0
0
0
0
L
Horus
Teeebie
Horus
3
4
2
1
L
Maui
Tuilier
Maui
1
5
5
0.7
W
6
2
12
6
W
5
2
14
6
W
Charybdis
smenk
Charybdis
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,901
Damage
50,212
57,250
Taken
41,472
61,583
Mitigated
29,033
11,859
Healing
14,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
10,175
489
796
2,263
15,746
20,656
0
5,084
10,502
20,635
865
W
Ah Muzen Cab
Cjdubbz2181
Ah Muzen Cab
9,333
5,796
1,480
900
6,886
3,496
2,701
1,644
5,242
0
18,515
L
9,716
3,660
212
450
12,677
6,559
160
5,694
6,796
0
20,471
W
10,667
809
564
1,856
10,021
11,412
584
3,143
6,600
19,848
0
L
Sun Wukong
Logden34
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Horus
Teeebie
Horus
6,652
2,721
2,050
2,421
13,481
17,459
0
6,224
7,191
0
14,774
L
Maui
Tuilier
Maui
4,358
978
1,262
2,405
15,346
16,909
75
4,734
10,536
6,109
0
W
11,558
310
2,789
2,396
6,804
3,035
1,373
2,143
4,478
24,780
0
W
8,217
2,705
1,830
2,064
10,403
8,023
1,271
2,915
7,278
0
11,645
W
Charybdis
smenk
Charybdis
10,437
3,885
189
863
7,358
3,067
2,201
3,823
3,450
0
16,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,348
Gold Earned
43,948
90
Minions Killed
103
0
Camps Cleared
0
643,898
Distance Traveled
912,527
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,219
802
33
4
0
163,820
0
W
Ah Muzen Cab
8,909
990
22
2
0
182,693
0
L
Medusa
8,210
912
22
2
0
145,766
0
W
He Bo
8,342
927
20
2
0
161,767
0
L
Sun Wukong
2,296
255
0
0
0
0
0
L
Horus
7,135
793
31
3
0
172,561
0
L
Maui
7,488
832
4
0
0
161,751
0
W
Ra
8,853
984
33
4
0
189,399
0
W
Nemesis
8,886
987
11
1
0
215,274
0
W
Charybdis
8,958
995
17
2
0
163,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role