Player Matchup

Nemesis
Nemesis
MasterJediFatih
Nemesis
Level 44
God Stats
1W - 2L
1,525 SR
Queue Stats
41W - 43L
1,499 Elo+
Party 2
Ganesha
Ganesha
Vurd22
Ganesha
Level 70
God Stats
0W - 3L
1,500 SR
Queue Stats
93W - 96L
1,458 Elo+
Solo
Merlin
Merlin
WarchiefDezrox
Merlin
Level 27
God Stats
0W - 6L
1,100 SR
Queue Stats
35W - 35L
1,495 Elo+
Party 2
Rama
Rama
jogez0
Rama
Level 88
God Stats
12W - 15L
1,325 SR
Queue Stats
379W - 390L
1,392 Elo+
Solo
Bellona
Bellona
kidbuu66
Bellona
Level 99
God Stats
9W - 15L
1,441 SR
Queue Stats
242W - 250L
1,372 Elo+
Solo
Team Averages
Level 66
1,378 SR
1,443 Elo+

VS

Team Averages
Level 46
1,589 SR
1,470 Elo+
Hercules
Hercules
CortesitoCr7
Hercules
Level 16
God Stats
7W - 3L
1,675 SR
Queue Stats
21W - 22L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
Franci1629
Danzaburou
Level 36
God Stats
9W - 1L
2,074 SR
Queue Stats
26W - 26L
1,436 Elo+
Party 3
Nemesis
Nemesis
Trasto507
Nemesis
Level 24
God Stats
3W - 5L
1,401 SR
Queue Stats
98W - 106L
1,506 Elo+
Party 1
Scylla
Scylla
juanfradelrm
Scylla
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 80L
1,484 Elo+
Party 1
Fafnir
Fafnir
saulbluis
Fafnir
Level 68
God Stats
2W - 2L
1,294 SR
Queue Stats
76W - 75L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,342
534
3,743
8,921
3,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Vurd22
Ganesha
7
0 / 2 / 0
4,863
486
1,980
8,394
6,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 3 / 0
5,489
549
1,965
5,277
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
jogez0
Rama
8
0 / 1 / 0
4,837
484
4,026
5,519
1,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
kidbuu66
Bellona
9
0 / 5 / 0
4,870
487
2,946
8,224
4,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CortesitoCr7
Hercules
10
4 / 1 / 4
5,990
599
4,177
6,182
3,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Franci1629
Danzaburou
8
0 / 0 / 4
4,937
494
6,638
4,547
1,431
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Trasto507
Nemesis
9
4 / 0 / 3
5,676
568
4,002
4,674
1,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
10
4 / 1 / 2
6,164
616
3,658
4,186
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
saulbluis
Fafnir
8
1 / 0 / 3
5,734
573
3,118
6,836
6,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
2
Kills
13
13
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
CortesitoCr7
Hercules
4
1
4
6
W
Danzaburou
Franci1629
Danzaburou
0
0
4
2
L
1
2
0
0.5
W
Nemesis
Trasto507
Nemesis
4
0
3
5.5
L
Ganesha
Vurd22
Ganesha
0
2
0
0
L
1
3
0
0.33
L
Rama
jogez0
Rama
0
1
0
0
W
Scylla
4
1
2
5
L
Bellona
kidbuu66
Bellona
0
5
0
0
W
Fafnir
saulbluis
Fafnir
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,660
Damage
21,593
36,335
Taken
26,425
17,926
Mitigated
14,141
7,434
Healing
9,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CortesitoCr7
Hercules
4,177
1,450
0
1,906
6,182
3,568
274
0
6,182
0
25,593
W
Danzaburou
Franci1629
Danzaburou
6,638
3,965
0
2,266
4,547
1,431
204
846
3,701
0
34,412
L
3,743
1,579
0
622
8,921
3,052
0
1,374
7,547
0
35,366
W
Nemesis
Trasto507
Nemesis
4,002
2,024
0
826
4,674
1,417
207
357
4,317
0
26,687
L
Ganesha
Vurd22
Ganesha
1,980
283
238
2,302
8,394
6,459
0
2,019
6,375
10,285
0
L
1,965
42
0
1,470
5,277
1,724
0
2,235
3,042
30,294
0
L
Rama
jogez0
Rama
4,026
3,528
0
1,745
5,519
1,978
0
1,148
4,371
0
37,893
W
Scylla
3,658
531
0
500
4,186
1,246
200
1,735
2,451
38,407
0
L
Bellona
kidbuu66
Bellona
2,946
1,204
0
1,057
8,224
4,713
0
0
8,224
0
25,428
W
Fafnir
saulbluis
Fafnir
3,118
865
0
3,674
6,836
6,479
4
1,007
5,829
16,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,401
Gold Earned
28,501
246
Minions Killed
222
0
Camps Cleared
0
935,389
Distance Traveled
1,023,388
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,990
599
46
5
0
221,071
0
W
Danzaburou
4,937
494
66
7
0
187,731
0
L
Nemesis
5,342
534
61
6
0
208,580
0
W
Nemesis
5,676
568
43
4
0
233,455
0
L
Ganesha
4,863
486
5
1
0
174,474
2
L
Merlin
5,489
549
64
6
0
189,539
0
L
Rama
4,837
484
77
8
0
177,494
2
W
Scylla
6,164
616
54
5
0
188,351
0
L
Bellona
4,870
487
39
4
0
185,302
0
W
Fafnir
5,734
573
13
1
0
192,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role