Player Matchup

Scylla
Scylla
Actually10inches
Scylla
Level 53
God Stats
8W - 6L
1,502 SR
Queue Stats
223W - 244L
1,400 Elo+
Party 3
Anubis
Anubis
AmeHikari
Anubis
Level 65
God Stats
0W - 2L
1,789 SR
Queue Stats
2W - 18L
1,010 Elo+
Party 2
Atlas
Atlas
Pandasaurs1427
Atlas
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 8L
1,848 Elo+
Solo
Izanami
Izanami
WaifuWarriorKing
Izanami
Level 7
God Stats
0W - 4L
968 SR
Queue Stats
0W - 9L
1,073 Elo+
Party 2
Mercury
Mercury
hesnot10inches
Mercury
Level 47
God Stats
6W - 1L
1,950 SR
Queue Stats
194W - 206L
1,431 Elo+
Party 3
Team Averages
Level 43
1,542 SR
1,352 Elo+

VS

Team Averages
Level 94
1,494 SR
1,618 Elo+
Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
ILoveWhiteHoagie
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,618 Elo+
Party 1
Apollo
Apollo
RedCyanide
Apollo
Level 147
God Stats
2W - 6L
1,202 SR
Queue Stats
150W - 131L
1,667 Elo+
Party 1
Ishtar
Ishtar
WhoIsMacalroy
Ishtar
Level 146
God Stats
2W - 2L
1,522 SR
Queue Stats
39W - 21L
1,669 Elo+
Party 1
Agni
Agni
WraryMoth
Agni
Level 45
God Stats
2W - 1L
1,744 SR
Queue Stats
11W - 8L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 0
6,100
469
1,806
11,179
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
AmeHikari
Anubis
12
2 / 5 / 1
6,950
535
5,403
8,182
4,141
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 1
6,119
471
3,775
10,217
7,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 7 / 0
5,851
450
2,036
11,394
4,480
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 6 / 2
7,603
585
5,971
12,887
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
0 / 3 / 3
7,711
593
3,348
11,439
8,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 9
7,598
584
1,094
5,983
5,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
RedCyanide
Apollo
13
10 / 2 / 2
8,351
642
8,091
9,583
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
9 / 1 / 2
8,496
654
14,929
10,095
4,218
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
16
13 / 0 / 2
10,394
800
13,527
7,619
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
6
Kills
32
32
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
3
3
0.5
L
1
10
0
0.1
L
Anubis
AmeHikari
Anubis
2
5
1
0.5
W
0
0
9
4.5
L
0
4
1
0.13
W
Apollo
RedCyanide
Apollo
10
2
2
5.5
L
0
7
0
0
W
9
1
2
10
W
Agni
13
0
2
14
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,991
Damage
40,989
53,859
Taken
44,719
24,281
Mitigated
24,037
6,245
Healing
12,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
3,348
334
0
3,562
11,439
8,087
0
4,265
7,174
0
51,350
L
1,806
276
0
570
11,179
3,060
0
7,918
3,261
32,308
0
L
Anubis
AmeHikari
Anubis
5,403
359
0
1,664
8,182
4,141
0
2,036
6,146
40,399
0
W
1,094
849
303
1,668
5,983
5,391
140
1,364
4,619
17,185
0
L
3,775
1,654
1,016
1,253
10,217
7,812
0
490
9,727
18,579
0
W
Apollo
RedCyanide
Apollo
8,091
4,576
0
1,466
9,583
3,599
2,060
892
8,691
0
64,797
L
2,036
1,477
0
1,396
11,394
4,480
486
223
11,171
0
31,357
W
14,929
11,573
0
5,055
10,095
4,218
885
2,828
7,267
0
66,418
W
Agni
13,527
1,047
0
500
7,619
2,742
0
1,635
5,984
83,261
0
L
5,971
3,192
0
346
12,887
4,788
0
3,954
8,933
0
58,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,623
Gold Earned
42,550
296
Minions Killed
465
0
Camps Cleared
0
1,108,055
Distance Traveled
1,336,098
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,711
593
104
8
0
225,687
0
L
Scylla
6,100
469
55
4
0
179,717
1
L
Anubis
6,950
535
61
5
0
195,258
8
W
Yemoja
7,598
584
24
2
0
266,842
0
L
Atlas
6,119
471
26
2
0
238,163
0
W
Apollo
8,351
642
87
7
0
312,282
0
L
Izanami
5,851
450
54
4
0
224,569
0
W
Ishtar
8,496
654
111
9
0
245,593
0
W
Agni
10,394
800
139
11
0
285,694
0
L
Mercury
7,603
585
100
8
0
270,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role