Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
 
Izanami
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Chaotic driftor
Neith
Level 107
God Stats
11W - 12L
1,549 SR
Queue Stats
73W - 72L
1,544 Elo+
Party 3
Ix Chel
Ix Chel
ColoSuS Agony
Ix Chel
Level 109
God Stats
10W - 8L
1,721 SR
Queue Stats
53W - 46L
1,529 Elo+
Party 3
Sol
Sol
Haceter3
Sol
Level 17
God Stats
0W - 1L
1,712 SR
Queue Stats
0W - 3L
1,206 Elo+
Party 1
Team Averages
Level 90
1,596 SR
1,456 Elo+

VS

Team Averages
Level 82
1,705 SR
1,516 Elo+
Hades
Hades
Arvydas696969
Hades
Level 105
God Stats
5W - 3L
1,747 SR
Queue Stats
142W - 126L
1,545 Elo+
Party 4
Mercury
Mercury
I-Lxwkey-I
Mercury
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
211W - 191L
1,547 Elo+
Party 4
Ullr
Ullr
Peponcio_RN
Ullr
Level 87
God Stats
2W - 0L
1,690 SR
Queue Stats
139W - 135L
1,515 Elo+
Party 2
Ra
Ra
graciah000
Ra
Level 108
God Stats
3W - 2L
1,716 SR
Queue Stats
262W - 269L
1,488 Elo+
Party 2
Ares
Ares
pepiom_88
Ares
Level 85
God Stats
5W - 1L
1,872 SR
Queue Stats
111W - 111L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 1 / 2
5,404
491
4,526
5,618
3,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
 
Izanami
9
0 / 4 / 1
5,145
468
1,844
6,800
2,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
1 / 2 / 1
5,786
526
4,383
9,554
3,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
11
2 / 2 / 0
5,932
539
6,110
6,278
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
5,394
490
4,218
5,893
1,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,643
604
5,551
7,835
4,124
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
I-Lxwkey-I
Mercury
11
3 / 0 / 4
6,663
606
3,317
6,790
2,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 2
5,609
510
3,967
5,896
2,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 1 / 2
7,915
720
6,322
7,695
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
9
1 / 1 / 2
5,590
508
4,013
8,988
6,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
10
10
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
2
1
L
Izanami
 
Izanami
0
4
1
0.13
W
2
2
0
1
L
1
2
1
0.75
L
Ix Chel
2
2
0
1
L
1
1
0
1
W
Mercury
I-Lxwkey-I
Mercury
3
0
4
5
W
0
0
2
1
W
4
1
2
5
W
Ares
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,081
Damage
23,170
34,143
Taken
37,204
13,492
Mitigated
19,321
8,584
Healing
13,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,526
960
1,485
1,052
5,618
3,345
0
2,202
3,416
18,591
0
L
Izanami
 
Izanami
1,844
1,254
97
616
6,800
2,287
0
3,351
3,449
0
27,791
W
5,551
498
231
4,578
7,835
4,124
474
4,507
3,328
44,578
0
L
4,383
2,299
0
1,218
9,554
3,751
0
4,276
5,278
0
36,746
L
Ix Chel
6,110
1,135
31
1,776
6,278
2,267
0
4,361
1,917
40,303
0
L
4,218
1,638
0
2,309
5,893
1,842
0
1,696
4,197
38,307
0
W
Mercury
I-Lxwkey-I
Mercury
3,317
754
0
1,250
6,790
2,441
322
2,335
4,455
0
38,057
W
3,967
1,329
0
1,740
5,896
2,488
0
3,004
2,892
0
37,792
W
6,322
1,263
559
3,150
7,695
3,437
116
1,101
6,594
71,754
0
W
Ares
4,013
114
0
2,090
8,988
6,831
0
3,907
5,081
15,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,661
Gold Earned
32,420
273
Minions Killed
356
0
Camps Cleared
0
1,013,508
Distance Traveled
1,112,976
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,404
491
16
1
0
212,309
4
L
Izanami
5,145
468
58
5
0
204,053
0
W
Hades
6,643
604
79
7
0
200,638
0
L
Neith
5,786
526
58
5
0
195,483
0
L
Ix Chel
5,932
539
69
6
0
199,231
0
L
Sol
5,394
490
72
7
0
202,432
0
W
Mercury
6,663
606
71
6
0
267,341
0
W
Ullr
5,609
510
58
5
0
191,890
0
W
Ra
7,915
720
128
12
0
227,160
2
W
Ares
5,590
508
20
2
0
225,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role