Player Matchup

Ullr
Ullr
Platinum V
DrZeste
Ullr
Platinum V
Level 147
God Stats
4W - 5L
1,438 SR
Queue Stats
740W - 738L
1,584 MMR
Solo
Hun Batz
Hun Batz
Gold II
MrrBackpack
Hun Batz
Gold II
Level 159
God Stats
10W - 6L
1,937 SR
Queue Stats
221W - 217L
1,598 MMR
Solo
Chernobog
Chernobog
Gold II
Takuannor
Chernobog
Gold II
Level 83
God Stats
18W - 19L
1,463 SR
Queue Stats
155W - 148L
1,594 MMR
Solo
Ah Puch
Ah Puch
Platinum V
Vudir
Ah Puch
Platinum V
Level 158
God Stats
15W - 5L
1,500 SR
Queue Stats
345W - 313L
1,600 MMR
Solo
Ymir
Ymir
Gold II
oxhighoffxo
Ymir
Gold II
Level 122
God Stats
109W - 108L
1,497 SR
Queue Stats
440W - 443L
1,576 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,567 SR
1,590 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,600 SR
1,590 MMR
King Arthur
King Arthur
Gold III
Makota Naeji
King Arthur
Gold III
Level 86
God Stats
6W - 9L
1,371 SR
Queue Stats
307W - 314L
1,585 MMR
Solo
Ares
Ares
Platinum V
TeferiTemporal
Ares
Platinum V
Level 132
God Stats
5W - 6L
1,882 SR
Queue Stats
438W - 432L
1,595 MMR
Solo
Anubis
Anubis
Bronze III
Toxic Re4per
Anubis
Bronze III
Level 64
God Stats
0W - 1L
1,510 SR
Queue Stats
2W - 2L
1,600 MMR
Solo
Odin
Odin
Gold III
dage__qc
Odin
Gold III
Level 158
God Stats
3W - 5L
1,836 SR
Queue Stats
137W - 139L
1,570 MMR
Solo
Fenrir
Fenrir
Gold II
killedbyadelio
Fenrir
Gold II
Level 149
God Stats
3W - 5L
1,402 SR
Queue Stats
86W - 80L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
DrZeste
Ullr
17
2 / 1 / 2
10,492
617
5,473
11,953
5,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
MrrBackpack
Hun Batz
19
7 / 1 / 9
11,548
679
13,650
13,349
5,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
Takuannor
Chernobog
17
6 / 1 / 4
10,189
599
15,704
16,343
7,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
Vudir
Ah Puch
18
10 / 0 / 5
11,981
705
15,849
8,891
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 12
9,255
544
7,389
15,121
16,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AphroditeHerculesBakasura

VS

Bans
VamanaBacchusMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Makota Naeji
King Arthur
13
0 / 4 / 0
8,210
483
9,568
21,018
22,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 1
8,177
481
9,014
19,216
18,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
13
1 / 9 / 0
7,963
468
4,301
12,566
5,577
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
15
1 / 4 / 0
8,761
515
9,459
13,544
10,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
1 / 6 / 1
7,849
462
5,605
17,058
7,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
27
Kills
4
4
Deaths
27
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ullr
DrZeste
Ullr
2
1
2
3
L
King Arthur
Makota Naeji
King Arthur
0
4
0
0
W
Hun Batz
MrrBackpack
Hun Batz
7
1
9
11.5
W
Chernobog
Takuannor
Chernobog
6
1
4
8
L
1
4
1
0.38
L
Anubis
1
9
0
0.11
W
Ah Puch
Vudir
Ah Puch
10
0
5
12.5
L
Odin
1
4
0
0.25
L
1
6
1
0.25
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,065
Damage
37,947
65,657
Taken
83,402
38,463
Mitigated
64,710
18,448
Healing
11,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
DrZeste
Ullr
5,473
2,604
0
3,739
11,953
5,791
2,621
1,741
9,777
0
89,362
L
King Arthur
Makota Naeji
King Arthur
9,568
1,117
0
3,100
21,018
22,771
0
971
20,047
0
70,876
W
Hun Batz
MrrBackpack
Hun Batz
13,650
4,288
0
1,215
13,349
5,885
378
1,684
11,489
0
117,308
W
Chernobog
Takuannor
Chernobog
15,704
9,359
0
6,637
16,343
7,118
90
2,274
14,069
0
84,739
L
9,014
631
1,573
2,778
19,216
18,601
0
7,790
11,426
28,873
0
L
Anubis
4,301
92
0
1,453
12,566
5,577
0
6,513
6,053
52,023
0
W
Ah Puch
Vudir
Ah Puch
15,849
645
0
5,003
8,891
3,652
0
3,018
5,771
101,083
0
L
Odin
9,459
2,241
0
1,373
13,544
10,640
1,054
2,593
10,951
0
76,054
L
5,605
1,347
0
1,636
17,058
7,121
0
5,371
11,687
0
55,220
W
7,389
1,757
0
1,854
15,121
16,017
0
4,998
10,026
26,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,465
Gold Earned
40,960
611
Minions Killed
456
0
Camps Cleared
0
1,812,998
Distance Traveled
1,653,567
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,492
617
155
9
0
338,187
0
L
King Arthur
8,210
483
95
6
0
292,230
0
W
Hun Batz
11,548
679
136
8
0
406,477
0
W
Chernobog
10,189
599
126
7
0
363,963
0
L
Ares
8,177
481
30
2
0
354,585
13
L
Anubis
7,963
468
112
7
0
312,213
0
W
Ah Puch
11,981
705
171
10
0
380,420
6
L
Odin
8,761
515
136
8
0
363,714
0
L
Fenrir
7,849
462
83
5
0
330,825
0
W
Ymir
9,255
544
23
1
0
323,951
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role