Player Matchup

King Arthur
King Arthur
AncientOx
King Arthur
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
416W - 401L
1,554 Elo+
Party 1
Cupid
Cupid
StickyHand2
Cupid
Level 103
God Stats
9W - 2L
1,971 SR
Queue Stats
163W - 187L
1,504 Elo+
Solo
Aphrodite
Aphrodite
Vilrend
Aphrodite
Level 89
God Stats
0W - 2L
1,332 SR
Queue Stats
96W - 80L
1,539 Elo+
Party 1
Thanatos
Thanatos
lilaxll
Thanatos
Level 64
God Stats
77W - 71L
1,485 SR
Queue Stats
230W - 230L
1,402 Elo+
Solo
Sol
Sol
zepovin94
Sol
Level 125
God Stats
36W - 41L
1,447 SR
Queue Stats
337W - 323L
1,472 Elo+
Solo
Team Averages
Level 107
1,547 SR
1,494 Elo+

VS

Team Averages
Level 85
1,525 SR
1,552 Elo+
Anubis
Anubis
 
Anubis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Anxietyz
Ymir
Level 102
God Stats
4W - 3L
1,224 SR
Queue Stats
158W - 156L
1,461 Elo+
Solo
Danzaburou
Danzaburou
Furensic
Danzaburou
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,801 Elo+
Solo
Sol
Sol
Head Boy 1993
Sol
Level 39
God Stats
7W - 3L
1,641 SR
Queue Stats
158W - 141L
1,489 Elo+
Party 2
Vamana
Vamana
LethalResurrect
Vamana
Level 125
God Stats
2W - 0L
1,761 SR
Queue Stats
475W - 468L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AncientOx
King Arthur
15
3 / 1 / 2
8,776
516
9,577
15,824
13,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 3 / 2
8,586
505
13,802
12,971
5,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
Vilrend
Aphrodite
11
0 / 2 / 1
7,283
428
4,780
12,873
10,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
lilaxll
Thanatos
13
2 / 7 / 1
7,866
463
5,724
18,432
8,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 4 / 0
8,848
520
10,981
12,559
5,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
8 / 3 / 0
10,681
628
14,166
13,925
6,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
13
1 / 1 / 5
8,664
510
4,235
15,429
14,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Furensic
Danzaburou
16
3 / 2 / 2
10,438
614
10,609
12,168
5,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 3 / 3
9,111
536
5,177
9,683
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 1 / 1
11,261
662
12,017
15,069
13,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
10
Kills
17
17
Deaths
10
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
3
0
2.67
L
King Arthur
AncientOx
King Arthur
3
1
2
4
W
Ymir
1
1
5
3.5
W
Danzaburou
Furensic
Danzaburou
3
2
2
2
W
1
3
3
0.83
W
4
1
1
4.5
L
2
3
2
1
L
Aphrodite
Vilrend
Aphrodite
0
2
1
0.25
L
Thanatos
lilaxll
Thanatos
2
7
1
0.36
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,864
Damage
46,204
72,659
Taken
66,274
42,226
Mitigated
44,557
25,108
Healing
25,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,166
189
540
6,047
13,925
6,964
0
2,717
11,208
97,718
0
L
King Arthur
AncientOx
King Arthur
9,577
1,492
0
1,249
15,824
13,427
0
3,009
12,815
0
63,273
W
Ymir
4,235
569
465
4,302
15,429
14,638
0
5,418
10,011
19,830
0
W
Danzaburou
Furensic
Danzaburou
10,609
6,153
0
6,394
12,168
5,631
2,336
1,291
10,877
0
79,175
W
5,177
2,299
0
3,363
9,683
4,168
1,645
4,604
5,079
53,573
0
W
12,017
7,482
0
4,458
15,069
13,156
1,785
2,025
13,044
0
93,514
L
13,802
8,318
676
5,264
12,971
5,585
0
3,594
9,377
0
72,552
L
Aphrodite
Vilrend
Aphrodite
4,780
775
1,160
5,889
12,873
10,005
0
5,116
7,757
28,774
0
L
Thanatos
lilaxll
Thanatos
5,724
2,472
0
6,217
18,432
8,034
0
6,717
11,715
0
59,665
L
10,981
4,116
0
4,653
12,559
5,175
224
6,205
6,354
70,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,359
Gold Earned
50,155
440
Minions Killed
544
0
Camps Cleared
0
1,568,271
Distance Traveled
1,674,514
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,681
628
145
9
0
370,499
0
L
King Arthur
8,776
516
82
5
0
340,031
0
W
Ymir
8,664
510
21
1
0
359,669
3
W
Danzaburou
10,438
614
109
6
0
307,097
0
W
Sol
9,111
536
105
6
0
286,102
0
W
Vamana
11,261
662
164
10
0
351,147
0
L
Cupid
8,586
505
133
8
0
300,273
1
L
Aphrodite
7,283
428
36
2
0
305,402
0
L
Thanatos
7,866
463
79
5
0
317,058
1
L
Sol
8,848
520
110
6
0
305,507
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role