Player Matchup

Cthulhu
Cthulhu
JoJoTwilight
Cthulhu
Level 143
God Stats
5W - 11L
1,411 SR
Queue Stats
227W - 233L
1,482 Elo+
Solo
Mercury
Mercury
Malikuno
Mercury
Level 97
God Stats
2W - 4L
1,320 SR
Queue Stats
176W - 163L
1,515 Elo+
Solo
Izanami
Izanami
MyGodisEvil69
Izanami
Level 129
God Stats
10W - 9L
1,451 SR
Queue Stats
364W - 368L
1,483 Elo+
Solo
Danzaburou
Danzaburou
TrilbillyJim
Danzaburou
Level 53
God Stats
31W - 17L
1,609 SR
Queue Stats
58W - 52L
1,476 Elo+
Solo
Ao Kuang
Ao Kuang
VanilaGorila526
Ao Kuang
Level 69
God Stats
1W - 1L
1,791 SR
Queue Stats
86W - 91L
1,449 Elo+
Solo
Team Averages
Level 98
1,516 SR
1,481 Elo+

VS

Team Averages
Level 146
1,616 SR
1,489 Elo+
Cerberus
Cerberus
ColaBear420
Cerberus
Level 214
God Stats
14W - 7L
1,694 SR
Queue Stats
1,495W - 1,599L
1,403 Elo+
Solo
Nox
Nox
EyeNeverQuit
Nox
Level 198
God Stats
262W - 255L
1,537 SR
Queue Stats
330W - 339L
1,500 Elo+
Solo
Medusa
Medusa
Hey_Radiant
Medusa
Level 145
God Stats
7W - 13L
1,456 SR
Queue Stats
95W - 94L
1,533 Elo+
Party 1
Janus
Janus
Sounga
Janus
Level 39
God Stats
6W - 7L
1,724 SR
Queue Stats
88W - 85L
1,444 Elo+
Solo
Awilix
Awilix
SymbioticREAPER
Awilix
Level 136
God Stats
41W - 31L
1,669 SR
Queue Stats
61W - 53L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JoJoTwilight
Cthulhu
15
0 / 2 / 2
9,459
946
9,241
13,787
16,291
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Malikuno
Mercury
14
0 / 1 / 1
9,137
914
3,923
9,877
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
14
2 / 2 / 0
9,610
961
4,231
7,451
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
TrilbillyJim
Danzaburou
15
0 / 4 / 2
9,609
961
5,292
10,809
4,091
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
14
0 / 8 / 0
8,751
875
7,261
15,180
6,284
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

214

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ColaBear420
Cerberus
16
0 / 0 / 14
9,894
989
4,012
9,470
10,490
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 0 / 7
10,085
1,009
6,949
3,333
1,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
16
3 / 0 / 11
10,689
1,069
10,827
5,020
2,408
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Sounga
Janus
16
2 / 2 / 11
10,236
1,024
17,240
6,913
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
10 / 0 / 5
10,988
1,099
12,496
7,473
3,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
65
2
Kills
17
17
Deaths
2
5
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ColaBear420
Cerberus
0
0
14
7
W
2
0
7
5.5
W
Medusa
3
0
11
8.5
L
Cthulhu
JoJoTwilight
Cthulhu
0
2
2
0.5
L
Mercury
Malikuno
Mercury
0
1
1
0.5
L
Izanami
2
2
0
1
W
Janus
Sounga
Janus
2
2
11
3.75
W
10
0
5
12.5
L
Danzaburou
TrilbillyJim
Danzaburou
0
4
2
0.25
L
Ao Kuang
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,948
Damage
51,524
57,104
Taken
32,209
32,939
Mitigated
20,572
3,827
Healing
2,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ColaBear420
Cerberus
4,012
68
0
810
9,470
10,490
0
3,975
5,495
13,820
414
W
6,949
218
0
274
3,333
1,505
0
1,473
1,860
16,958
0
W
Medusa
10,827
5,877
0
1,089
5,020
2,408
0
2,800
2,220
0
42,994
L
Cthulhu
JoJoTwilight
Cthulhu
9,241
594
241
847
13,787
16,291
0
6,917
6,556
35,152
0
L
Mercury
Malikuno
Mercury
3,923
1,144
0
330
9,877
3,399
0
5,817
3,858
0
14,130
L
Izanami
4,231
2,556
0
775
7,451
2,874
0
3,919
3,320
0
26,133
W
Janus
Sounga
Janus
17,240
252
0
0
6,913
2,961
0
3,304
3,609
34,012
0
W
12,496
4,005
0
133
7,473
3,208
0
4,950
2,523
0
20,714
L
Danzaburou
TrilbillyJim
Danzaburou
5,292
1,136
0
663
10,809
4,091
0
6,079
4,534
0
33,870
L
Ao Kuang
7,261
2,401
92
879
15,180
6,284
0
4,073
11,049
11,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,566
Gold Earned
51,892
208
Minions Killed
190
7
Camps Cleared
6
923,550
Distance Traveled
970,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,894
989
17
2
0
189,103
0
W
Nox
10,085
1,009
17
2
2
185,625
0
W
Medusa
10,689
1,069
75
8
0
198,354
0
L
Cthulhu
9,459
946
55
6
2
192,521
0
L
Mercury
9,137
914
19
2
2
232,015
0
L
Izanami
9,610
961
63
6
0
162,523
0
W
Janus
10,236
1,024
59
6
3
200,793
0
W
Awilix
10,988
1,099
22
2
1
196,663
0
L
Danzaburou
9,609
961
63
6
1
177,107
0
L
Ao Kuang
8,751
875
8
1
2
159,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role