Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
SmokeAsh2011
Sol
Level 62
God Stats
24W - 17L
1,364 SR
Queue Stats
168W - 148L
1,446 Elo+
Solo
Izanami
Izanami
StealthMango773
Izanami
Level 44
God Stats
14W - 22L
1,412 SR
Queue Stats
49W - 65L
1,348 Elo+
Party 2
Tyr
Tyr
UnR3alGamer2045
Tyr
Level 148
God Stats
2W - 2L
1,736 SR
Queue Stats
536W - 533L
1,435 Elo+
Solo
Ares
Ares
Valovis
Ares
Level 56
God Stats
2W - 0L
1,757 SR
Queue Stats
46W - 48L
1,406 Elo+
Party 2
Team Averages
Level 88
1,554 SR
1,427 Elo+

VS

Team Averages
Level 84
1,517 SR
1,430 Elo+
Vamana
Vamana
BelieveDat21
Vamana
Level 157
God Stats
10W - 11L
1,539 SR
Queue Stats
121W - 135L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
Honuumon
Cthulhu
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Susano
Susano
NebulaRogue
Susano
Level 38
God Stats
3W - 3L
1,326 SR
Queue Stats
72W - 85L
1,301 Elo+
Solo
Artemis
Artemis
boackbear
Artemis
Level 46
God Stats
1W - 1L
1,689 SR
Queue Stats
144W - 164L
1,399 Elo+
Solo
Danzaburou
Danzaburou
mrgetiton22
Danzaburou
Level 139
God Stats
104W - 112L
1,531 SR
Queue Stats
539W - 548L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
3 / 0 / 4
6,001
600
2,807
6,179
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 1 / 0
6,585
659
3,943
6,569
1,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 3 / 5
5,444
544
3,453
7,066
2,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 0
5,526
553
2,676
5,740
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Valovis
Ares
8
2 / 2 / 2
5,339
534
2,985
6,683
3,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
3 / 3 / 2
5,870
587
3,900
5,469
2,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Honuumon
Cthulhu
2
0 / 1 / 0
3,432
343
114
1,794
655
Susano
8
1 / 4 / 1
4,533
453
4,092
7,673
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Artemis
boackbear
Artemis
10
0 / 1 / 0
5,391
539
3,496
4,240
1,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
mrgetiton22
Danzaburou
9
2 / 2 / 2
5,345
535
4,926
6,890
2,392
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
6
6
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
0
4
5
L
Vamana
3
3
2
1.33
L
Cthulhu
Honuumon
Cthulhu
0
1
0
0
L
Susano
1
4
1
0.38
W
3
1
0
3
W
2
3
5
1.5
W
1
0
0
1
W
Ares
Valovis
Ares
2
2
2
1.5
L
Artemis
boackbear
Artemis
0
1
0
0
L
Danzaburou
mrgetiton22
Danzaburou
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,864
Damage
16,528
32,237
Taken
26,066
14,870
Mitigated
10,036
10,576
Healing
5,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
2,807
615
0
2,826
6,179
3,770
0
54
6,125
28,578
0
L
Vamana
3,900
935
0
550
5,469
2,709
0
1,741
3,728
0
31,536
L
Cthulhu
Honuumon
Cthulhu
114
114
0
0
1,794
655
0
1,320
474
690
0
L
Susano
4,092
850
0
1,950
7,673
2,753
0
4,107
3,566
0
19,932
W
3,943
2,688
0
3,272
6,569
1,723
3,279
60
6,239
41,872
0
W
3,453
2,759
0
1,459
7,066
2,156
21
0
6,920
0
37,818
W
2,676
563
0
2,048
5,740
3,528
0
0
5,740
0
27,398
W
Ares
Valovis
Ares
2,985
353
231
740
6,683
3,693
0
0
6,580
14,044
0
L
Artemis
boackbear
Artemis
3,496
1,956
0
671
4,240
1,527
0
0
4,240
0
31,011
L
Danzaburou
mrgetiton22
Danzaburou
4,926
2,488
89
2,618
6,890
2,392
0
2,567
4,323
0
36,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,895
Gold Earned
24,571
249
Minions Killed
182
0
Camps Cleared
0
914,074
Distance Traveled
767,197
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,001
600
52
5
0
185,136
0
L
Vamana
5,870
587
47
5
0
184,343
0
L
Cthulhu
3,432
343
1
0
0
50,689
0
L
Susano
4,533
453
28
3
0
209,857
2
W
Sol
6,585
659
76
8
0
163,096
4
W
Izanami
5,444
544
62
6
0
190,167
0
W
Tyr
5,526
553
42
4
0
201,423
0
W
Ares
5,339
534
17
2
0
174,252
0
L
Artemis
5,391
539
58
6
0
155,500
0
L
Danzaburou
5,345
535
48
5
0
166,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role