Player Matchup

Hachiman
Hachiman
LlamaSamurai
Hachiman
Level 157
God Stats
1W - 2L
1,846 SR
Queue Stats
115W - 113L
1,498 Elo+
Party 2
Janus
Janus
MisterPinnolone
Janus
Level 149
God Stats
1W - 6L
1,544 SR
Queue Stats
380W - 369L
1,508 Elo+
Party 2
Terra
Terra
volpepalla
Terra
Level 131
God Stats
3W - 3L
1,405 SR
Queue Stats
176W - 169L
1,524 Elo+
Party 2
Team Averages
Level 146
1,598 SR
1,510 Elo+

VS

Team Averages
Level 117
1,538 SR
1,516 Elo+
Surtr
Surtr
 
Surtr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
GameFirst
Izanami
Level 126
God Stats
3W - 1L
1,329 SR
Queue Stats
4W - 2L
1,410 Elo+
Party 1
He Bo
He Bo
zingeljig
He Bo
Level 69
God Stats
2W - 1L
1,784 SR
Queue Stats
98W - 68L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LlamaSamurai
Hachiman
13
0 / 4 / 5
9,106
650
9,574
14,420
6,958
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 4 / 1
10,383
742
12,777
12,063
5,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Terra
14
1 / 3 / 5
9,815
701
7,410
18,378
26,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
1 / 2 / 8
9,780
699
10,476
13,110
14,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Izanami
GameFirst
Izanami
17
5 / 0 / 6
11,307
808
17,855
9,050
4,861
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
zingeljig
He Bo
17
5 / 4 / 5
11,044
789
8,816
14,576
6,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
6
Kills
11
11
Deaths
6
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
2
8
2.5
W
Izanami
GameFirst
Izanami
5
0
6
8
L
Hachiman
LlamaSamurai
Hachiman
0
4
5
0.63
L
5
4
1
1.38
L
Terra
1
3
5
1.17
W
He Bo
zingeljig
He Bo
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,761
Damage
37,147
44,861
Taken
36,736
38,853
Mitigated
26,422
10,200
Healing
7,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
10,476
2,434
0
2,773
13,110
14,974
74
6,747
6,363
1,168
27,205
W
Izanami
GameFirst
Izanami
17,855
13,395
0
1,088
9,050
4,861
2,101
4,543
4,507
0
76,473
L
Hachiman
LlamaSamurai
Hachiman
9,574
5,204
0
2,349
14,420
6,958
2,390
3,100
10,992
0
41,514
L
12,777
773
0
1,314
12,063
5,524
110
2,804
8,901
50,168
0
L
Terra
7,410
469
2,330
4,207
18,378
26,371
162
3,932
13,973
22,502
0
W
He Bo
zingeljig
He Bo
8,816
716
0
3,268
14,576
6,587
1,237
8,931
5,645
41,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,304
Gold Earned
32,131
184
Minions Killed
215
0
Camps Cleared
0
816,413
Distance Traveled
845,263
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,780
699
28
2
0
300,252
3
W
Izanami
11,307
808
114
8
0
281,229
4
L
Hachiman
9,106
650
68
5
0
254,136
4
L
Janus
10,383
742
95
7
0
269,679
1
L
Terra
9,815
701
21
2
0
292,598
1
W
He Bo
11,044
789
73
5
0
263,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role