Player Matchup

Chaac
Chaac
Bronze III
Kcirtapx979
Chaac
Bronze III
Level 89
God Stats
3W - 10L
1,396 SR
Queue Stats
44W - 62L
1,187 MMR
Party 2
Scylla
Scylla
Bronze IV
Tizy972
Scylla
Bronze IV
Level 34
God Stats
1W - 1L
1,369 SR
Queue Stats
7W - 8L
1,213 MMR
Solo
Artemis
Artemis
Bronze III
ib0t x 979
Artemis
Bronze III
Level 67
God Stats
1W - 8L
1,535 SR
Queue Stats
39W - 52L
1,201 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,433 SR
1,200 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 65
1,541 SR
1,103 MMR
Bacchus
Bacchus
Silver II
CostRobin60756
Bacchus
Silver II
Level 64
God Stats
127W - 137L
1,527 SR
Queue Stats
236W - 278L
1,069 MMR
Party 1
Anubis
Anubis
Silver III
TTmcnevin
Anubis
Silver III
Level 46
God Stats
30W - 24L
1,581 SR
Queue Stats
94W - 112L
1,033 MMR
Party 1
Tyr
Tyr
Silver I
kingharman00
Tyr
Silver I
Level 86
God Stats
316W - 367L
1,516 SR
Queue Stats
476W - 559L
1,206 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
8,987
691
9,531
16,396
12,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Tizy972
Scylla
13
2 / 5 / 1
8,960
689
9,236
11,854
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
ib0t x 979
Artemis
11
1 / 6 / 1
7,765
597
5,928
10,974
3,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
DiscordiaGaneshaKuzenboAphroditeBaba Yaga

VS

Bans
VamanaJanusHerculesThothAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
10,512
809
8,409
15,576
19,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
TTmcnevin
Anubis
17
6 / 1 / 6
10,821
832
17,058
13,839
8,923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 8
10,106
777
10,657
14,028
16,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
14
14
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
0
3
2
0.33
W
Anubis
TTmcnevin
Anubis
6
1
6
9
L
Scylla
Tizy972
Scylla
2
5
1
0.5
L
Artemis
ib0t x 979
Artemis
1
6
1
0.25
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,695
Damage
36,124
39,224
Taken
43,443
20,556
Mitigated
44,867
7,081
Healing
21,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,409
448
2,203
6,061
15,576
19,753
316
3,852
11,724
16,210
0
L
9,531
932
257
4,996
16,396
12,976
0
11,259
4,833
0
36,009
W
Anubis
TTmcnevin
Anubis
17,058
203
675
7,988
13,839
8,923
1,580
2,956
10,883
89,132
0
L
Scylla
Tizy972
Scylla
9,236
1,203
0
726
11,854
3,783
0
6,367
5,155
32,318
0
L
Artemis
ib0t x 979
Artemis
5,928
2,205
235
867
10,974
3,797
0
7,857
2,946
0
17,809
W
10,657
831
0
4,263
14,028
16,191
1,144
2,464
11,564
0
29,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,712
Gold Earned
31,439
133
Minions Killed
165
0
Camps Cleared
0
687,821
Distance Traveled
737,548
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,512
809
9
1
0
257,369
0
L
Chaac
8,987
691
43
3
0
262,115
4
W
Anubis
10,821
832
114
9
0
218,322
0
L
Scylla
8,960
689
62
5
0
227,322
0
L
Artemis
7,765
597
28
2
0
198,384
0
W
Tyr
10,106
777
42
3
0
261,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role