Player Matchup

Ishtar
Ishtar
Fear Dyl
Ishtar
Level 145
God Stats
6W - 4L
1,599 SR
Queue Stats
119W - 112L
1,483 Elo+
Solo
Discordia
Discordia
Figue255128
Discordia
Level 69
God Stats
16W - 9L
1,586 SR
Queue Stats
152W - 140L
1,568 Elo+
Solo
Atlas
Atlas
H0megrown Jones
Atlas
Level 124
God Stats
2W - 2L
1,574 SR
Queue Stats
63W - 70L
1,523 Elo+
Solo
Nox
Nox
MistakenYair
Nox
Level 163
God Stats
10W - 3L
1,722 SR
Queue Stats
417W - 407L
1,535 Elo+
Solo
Zhong Kui
Zhong Kui
Zesttard
Zhong Kui
Level 141
God Stats
9W - 4L
1,659 SR
Queue Stats
144W - 133L
1,551 Elo+
Solo
Team Averages
Level 128
1,628 SR
1,532 Elo+

VS

Team Averages
Level 158
1,422 SR
1,510 Elo+
Loki
Loki
JACKCH0MBY04
Loki
Level 157
God Stats
12W - 8L
1,441 SR
Queue Stats
124W - 128L
1,514 Elo+
Solo
Agni
Agni
Kazmii 1
Agni
Level 141
God Stats
0W - 1L
1,299 SR
Queue Stats
36W - 45L
1,485 Elo+
Solo
Hercules
Hercules
ScoutXzero
Hercules
Level 166
God Stats
0W - 3L
1,313 SR
Queue Stats
370W - 405L
1,537 Elo+
Solo
He Bo
He Bo
TheFool61
He Bo
Level 129
God Stats
14W - 13L
1,558 SR
Queue Stats
329W - 331L
1,488 Elo+
Solo
Hachiman
Hachiman
V8 Silverado
Hachiman
Level 196
God Stats
0W - 2L
1,500 SR
Queue Stats
253W - 261L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Fear Dyl
Ishtar
12
1 / 0 / 11
6,448
1,290
5,265
4,041
1,713
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Figue255128
Discordia
11
2 / 0 / 9
6,408
1,282
4,706
2,471
1,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 6
6,062
1,212
4,190
8,248
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 8
6,978
1,396
3,835
5,656
3,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
Zesttard
Zhong Kui
12
4 / 0 / 6
7,201
1,440
7,071
5,176
4,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

393

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,132
1,026
226
1,032
370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Agni
10
0 / 0 / 1
5,781
1,156
4,983
3,508
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ScoutXzero
Hercules
10
0 / 6 / 1
5,628
1,126
6,082
9,799
7,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
TheFool61
He Bo
11
0 / 3 / 1
5,882
1,176
3,310
6,335
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
V8 Silverado
Hachiman
10
1 / 3 / 0
5,930
1,186
7,906
7,265
2,977
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
13
Kills
1
1
Deaths
13
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Fear Dyl
Ishtar
1
0
11
6.5
W
Discordia
Figue255128
Discordia
2
0
9
6.5
W
2
1
6
5
L
0
1
0
0
L
Agni
0
0
1
0.5
W
4
0
8
8
L
Hercules
ScoutXzero
Hercules
0
6
1
0.08
L
He Bo
TheFool61
He Bo
0
3
1
0.17
L
Hachiman
V8 Silverado
Hachiman
1
3
0
0.33
W
Zhong Kui
Zesttard
Zhong Kui
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,067
Damage
22,507
25,592
Taken
27,939
17,346
Mitigated
15,082
3,117
Healing
1,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Fear Dyl
Ishtar
5,265
3,894
0
1,580
4,041
1,713
0
1,220
2,712
0
12,048
W
Discordia
Figue255128
Discordia
4,706
334
0
0
2,471
1,055
0
377
2,050
14,866
0
W
4,190
1,378
0
360
8,248
6,432
0
2,328
5,591
11,446
0
L
226
0
0
0
1,032
370
0
737
295
0
446
L
Agni
4,983
326
0
0
3,508
1,466
0
2,345
1,163
19,718
0
W
3,835
826
0
445
5,656
3,841
0
1,589
3,849
10,501
0
L
Hercules
ScoutXzero
Hercules
6,082
1,561
0
1,350
9,799
7,790
0
7,671
2,128
0
7,994
L
He Bo
TheFool61
He Bo
3,310
102
0
300
6,335
2,479
0
4,148
2,187
15,669
0
L
Hachiman
V8 Silverado
Hachiman
7,906
4,614
0
0
7,265
2,977
0
4,472
2,793
0
19,666
W
Zhong Kui
Zesttard
Zhong Kui
7,071
1,986
0
732
5,176
4,305
0
2,417
2,560
15,082
2,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,097
Gold Earned
28,353
83
Minions Killed
91
7
Camps Cleared
4
531,518
Distance Traveled
404,401
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,448
1,290
22
4
2
100,161
0
W
Discordia
6,408
1,282
20
4
0
104,621
0
W
Atlas
6,062
1,212
7
1
0
110,502
0
L
Loki
5,132
1,026
2
0
0
10,735
0
L
Agni
5,781
1,156
37
7
2
103,805
0
W
Nox
6,978
1,396
15
3
2
117,945
0
L
Hercules
5,628
1,126
9
2
0
92,169
0
L
He Bo
5,882
1,176
27
5
1
100,280
0
L
Hachiman
5,930
1,186
16
3
1
97,412
0
W
Zhong Kui
7,201
1,440
19
4
3
98,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role