Player Matchup

Cerberus
Cerberus
DésoIé
Cerberus
Level 164
God Stats
14W - 2L
2,073 SR
Queue Stats
1,110W - 307L
1,938 Elo+
Party 1
Hou Yi
Hou Yi
ToрG
Hou Yi
Level 158
God Stats
17W - 3L
1,812 SR
Queue Stats
808W - 223L
1,936 Elo+
Party 1
Guan Yu
Guan Yu
ÄkenoØppaîLσv3r
Guan Yu
Level 37
God Stats
23W - 2L
1,983 SR
Queue Stats
535W - 186L
1,936 Elo+
Party 1
Team Averages
Level 120
1,956 SR
1,937 Elo+

VS

Team Averages
Level 69
1,445 SR
1,519 Elo+
Danzaburou
Danzaburou
Chacs0923
Danzaburou
Level 36
God Stats
43W - 38L
1,492 SR
Queue Stats
43W - 41L
1,413 Elo+
Solo
Vulcan
Vulcan
SrMartixWP
Vulcan
Level 132
God Stats
0W - 1L
1,475 SR
Queue Stats
24W - 25L
1,550 Elo+
Solo
Fenrir
Fenrir
Tuckster69
Fenrir
Level 40
God Stats
0W - 2L
1,368 SR
Queue Stats
22W - 35L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DésoIé
Cerberus
14
5 / 2 / 6
8,696
791
10,316
11,350
8,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
ToрG
Hou Yi
14
5 / 2 / 7
9,194
836
11,339
8,424
3,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 1 / 8
9,043
822
10,050
15,001
17,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chacs0923
Danzaburou
13
2 / 4 / 2
8,207
746
7,809
10,205
3,228
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vulcan
SrMartixWP
Vulcan
13
1 / 3 / 4
7,822
711
10,275
8,820
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Tuckster69
Fenrir
10
2 / 7 / 3
7,190
654
7,117
17,361
15,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
5
5
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chacs0923
Danzaburou
2
4
2
0.75
W
Cerberus
DésoIé
Cerberus
5
2
6
4
L
Vulcan
SrMartixWP
Vulcan
1
3
4
1
W
Hou Yi
ToрG
Hou Yi
5
2
7
4.25
L
Fenrir
Tuckster69
Fenrir
2
7
3
0.5
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,705
Damage
25,201
34,775
Taken
36,386
29,227
Mitigated
22,324
12,802
Healing
3,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chacs0923
Danzaburou
7,809
2,992
0
1,323
10,205
3,228
363
4,544
5,331
0
27,162
W
Cerberus
DésoIé
Cerberus
10,316
308
0
1,295
11,350
8,353
237
4,643
6,707
28,366
492
L
Vulcan
SrMartixWP
Vulcan
10,275
4,367
0
540
8,820
3,113
31
1,694
6,836
40,056
0
W
Hou Yi
ToрG
Hou Yi
11,339
6,156
0
3,915
8,424
3,522
2,395
2,420
6,004
0
52,267
L
Fenrir
Tuckster69
Fenrir
7,117
1,938
0
1,722
17,361
15,983
0
3,034
13,396
1,155
14,461
W
10,050
1,457
1,023
6,569
15,001
17,352
182
3,771
11,230
0
35,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,933
Gold Earned
23,219
197
Minions Killed
121
0
Camps Cleared
0
642,097
Distance Traveled
592,077
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,207
746
31
3
0
179,497
0
W
Cerberus
8,696
791
52
5
0
215,783
0
L
Vulcan
7,822
711
78
7
0
197,829
1
W
Hou Yi
9,194
836
92
8
0
192,553
0
L
Fenrir
7,190
654
12
1
0
214,751
2
W
Guan Yu
9,043
822
53
5
0
233,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role