Player Matchup

Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold IV
 
Set
Gold IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
KSJW
Anubis
Silver I
Level 157
God Stats
3W - 4L
1,520 SR
Queue Stats
59W - 85L
1,137 MMR
Party 1
Yemoja
Yemoja
Gold IV
OSlick0
Yemoja
Gold IV
Level 139
God Stats
11W - 8L
1,622 SR
Queue Stats
97W - 104L
1,332 MMR
Party 1
Pele
Pele
Gold V
Zarukock
Pele
Gold V
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
187W - 176L
1,222 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,528 SR
1,338 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,492 SR
1,276 MMR
Kukulkan
Kukulkan
Gold V
 
Kukulkan
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver I
CDJason520
Khepri
Silver I
Level 199
God Stats
2W - 5L
1,469 SR
Queue Stats
377W - 416L
1,162 MMR
Solo
Artemis
Artemis
Silver I
CharlySSJ
Artemis
Silver I
Level 129
God Stats
11W - 7L
1,515 SR
Queue Stats
113W - 124L
1,295 MMR
Solo
Fenrir
Fenrir
Silver V
ThorsThirdLeg
Fenrir
Silver V
Level 116
God Stats
0W - 2L
1,476 SR
Queue Stats
105W - 108L
1,208 MMR
Solo
Ravana
Ravana
Silver I
jrgrtr100
Ravana
Silver I
Level 127
God Stats
8W - 12L
1,499 SR
Queue Stats
214W - 218L
1,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 1 / 1
8,345
642
6,072
8,145
3,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
 
Set
14
1 / 3 / 3
8,332
641
6,944
12,861
8,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
KSJW
Anubis
13
2 / 0 / 4
7,894
607
4,532
5,511
2,688
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
OSlick0
Yemoja
12
1 / 0 / 5
7,196
554
3,407
8,003
4,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
14
10 / 0 / 2
8,597
661
9,804
9,663
3,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
HelBakasuraAtlasVamana

VS

Bans
MartichorasAwilixMercuryChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 3 / 0
6,924
533
2,516
6,131
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Khepri
CDJason520
Khepri
9
0 / 2 / 0
5,991
461
4,477
5,850
3,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
CharlySSJ
Artemis
12
1 / 3 / 0
6,660
512
4,145
8,692
3,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 5 / 1
5,992
461
4,756
11,267
3,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
jrgrtr100
Ravana
12
3 / 4 / 0
7,151
550
7,833
11,533
8,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
17
Kills
4
4
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
1
3.5
W
Set
 
Set
1
3
3
0.83
L
Kukulkan
 
Kukulkan
0
3
0
0
L
Khepri
CDJason520
Khepri
0
2
0
0
L
Artemis
CharlySSJ
Artemis
1
3
0
0.33
W
Anubis
KSJW
Anubis
2
0
4
4
W
Yemoja
OSlick0
Yemoja
1
0
5
3.5
L
0
5
1
0.1
W
Pele
10
0
2
11
L
Ravana
jrgrtr100
Ravana
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,759
Damage
23,727
44,183
Taken
43,473
23,528
Mitigated
21,315
15,011
Healing
9,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,072
2,895
0
2,790
8,145
3,543
606
1,698
6,447
0
67,461
W
Set
 
Set
6,944
4,088
0
1,461
12,861
8,756
0
0
12,861
0
73,326
L
Kukulkan
 
Kukulkan
2,516
479
0
570
6,131
1,793
0
3,723
2,408
59,047
0
L
Khepri
CDJason520
Khepri
4,477
159
160
1,399
5,850
3,164
0
865
4,985
24,345
0
L
Artemis
CharlySSJ
Artemis
4,145
2,344
0
3,354
8,692
3,514
0
825
7,867
0
44,722
W
Anubis
KSJW
Anubis
4,532
0
0
3,571
5,511
2,688
0
1,473
4,038
58,951
0
W
Yemoja
OSlick0
Yemoja
3,407
667
2,767
2,849
8,003
4,998
0
3,072
4,931
16,082
0
L
4,756
792
0
1,047
11,267
3,847
0
523
10,744
0
40,251
W
Pele
9,804
2,421
0
1,573
9,663
3,543
245
750
8,913
0
63,280
L
Ravana
jrgrtr100
Ravana
7,833
2,709
0
2,673
11,533
8,997
0
2,003
9,530
0
54,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,364
Gold Earned
32,718
493
Minions Killed
395
0
Camps Cleared
0
1,339,389
Distance Traveled
1,311,589
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,345
642
127
10
0
238,995
4
W
Set
8,332
641
133
10
0
267,488
0
L
Kukulkan
6,924
533
111
9
0
247,313
3
L
Khepri
5,991
461
33
3
0
283,875
7
L
Artemis
6,660
512
97
7
0
219,876
5
W
Anubis
7,894
607
116
9
0
237,329
4
W
Yemoja
7,196
554
25
2
0
264,096
0
L
Fenrir
5,992
461
59
5
0
309,021
0
W
Pele
8,597
661
92
7
0
331,481
2
L
Ravana
7,151
550
95
7
0
251,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role