Player Matchup

Artemis
Artemis
DonTHC
Artemis
Level 159
God Stats
3W - 0L
1,385 SR
Queue Stats
20W - 20L
1,436 Elo+
Party 1
Nox
Nox
IMightGetGood
Nox
Level 29
God Stats
4W - 4L
1,546 SR
Queue Stats
17W - 17L
1,435 Elo+
Party 1
Bacchus
Bacchus
LuckyLewy
Bacchus
Level 140
God Stats
10W - 18L
1,467 SR
Queue Stats
123W - 134L
1,436 Elo+
Party 1
Team Averages
Level 109
1,466 SR
1,436 Elo+

VS

Team Averages
Level 107
1,534 SR
1,494 Elo+
Sylvanus
Sylvanus
N7Reyez
Sylvanus
Level 144
God Stats
10W - 14L
1,567 SR
Queue Stats
41W - 42L
1,456 Elo+
Solo
Janus
Janus
Smitemelomama
Janus
Level 108
God Stats
1W - 3L
1,454 SR
Queue Stats
5W - 5L
1,496 Elo+
Solo
Rama
Rama
pilots2D
Rama
Level 68
God Stats
26W - 23L
1,581 SR
Queue Stats
319W - 342L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DonTHC
Artemis
15
3 / 2 / 6
9,988
713
14,607
9,120
4,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 1 / 6
10,109
722
11,103
6,007
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
LuckyLewy
Bacchus
16
3 / 1 / 7
10,695
764
7,779
15,282
27,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
N7Reyez
Sylvanus
14
1 / 2 / 3
9,606
686
5,144
17,889
16,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 7 / 1
8,940
639
3,124
10,627
4,857
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Rama
15
1 / 2 / 3
9,262
662
6,091
12,561
7,289
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
11
Kills
3
4
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
DonTHC
Artemis
3
2
6
3
W
5
1
6
8
W
Bacchus
LuckyLewy
Bacchus
3
1
7
6.5
L
Sylvanus
N7Reyez
Sylvanus
1
2
3
1.25
L
1
7
1
0.21
L
Rama
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,489
Damage
14,359
30,409
Taken
41,077
35,131
Mitigated
28,446
5,086
Healing
12,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DonTHC
Artemis
14,607
6,215
0
2,022
9,120
4,698
1,606
2,294
6,826
0
62,378
W
11,103
982
0
207
6,007
3,257
224
2,085
3,922
36,277
0
W
Bacchus
LuckyLewy
Bacchus
7,779
546
0
2,857
15,282
27,176
180
3,915
11,367
21,491
0
L
Sylvanus
N7Reyez
Sylvanus
5,144
494
5,615
5,510
17,889
16,300
126
6,911
10,978
16,156
0
L
3,124
340
0
0
10,627
4,857
87
6,046
4,581
30,519
0
L
Rama
6,091
5,084
0
1,863
12,561
7,289
653
6,013
6,548
0
34,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,792
Gold Earned
27,808
181
Minions Killed
143
0
Camps Cleared
0
770,864
Distance Traveled
704,514
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,988
713
97
7
0
224,238
0
W
Nox
10,109
722
59
4
0
257,043
0
W
Bacchus
10,695
764
25
2
0
289,583
0
L
Sylvanus
9,606
686
21
2
0
237,762
0
L
Janus
8,940
639
63
5
0
212,270
0
L
Rama
9,262
662
59
4
0
254,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role