Player Matchup

Charybdis
Charybdis
Ahirmin
Charybdis
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,504 Elo+
Solo
Zhong Kui
Zhong Kui
Dezwell
Zhong Kui
Level 66
God Stats
1W - 2L
1,517 SR
Queue Stats
57W - 85L
1,413 Elo+
Solo
Skadi
Skadi
M0BSTER999
Skadi
Level 121
God Stats
1W - 2L
1,740 SR
Queue Stats
101W - 99L
1,454 Elo+
Solo
Lancelot
Lancelot
Scuba689
Lancelot
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 51L
1,443 Elo+
Solo
Janus
Janus
l Supports l
Janus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 62L
1,280 Elo+
Solo
Team Averages
Level 108
1,551 SR
1,419 Elo+

VS

Team Averages
Level 111
1,521 SR
1,468 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
HarmonyAndF0CUS
Geb
Level 129
God Stats
2W - 0L
1,506 SR
Queue Stats
141W - 161L
1,436 Elo+
Solo
King Arthur
King Arthur
Spyrell
King Arthur
Level 108
God Stats
5W - 4L
1,594 SR
Queue Stats
314W - 259L
1,508 Elo+
Party 1
Zeus
Zeus
ZacAttk1
Zeus
Level 91
God Stats
17W - 17L
1,503 SR
Queue Stats
583W - 565L
1,366 Elo+
Solo
Cernunnos
Cernunnos
sydnellia
Cernunnos
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
257W - 274L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ahirmin
Charybdis
12
0 / 4 / 1
6,084
869
2,223
6,658
2,779
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Dezwell
Zhong Kui
11
1 / 4 / 2
6,278
897
4,269
7,374
4,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
12
2 / 4 / 0
6,557
937
7,293
7,205
3,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Lancelot
Scuba689
Lancelot
9
0 / 3 / 0
5,368
767
1,190
4,870
2,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 3
6,423
918
6,592
5,764
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
4 / 1 / 11
7,085
1,012
4,729
6,929
6,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 15
6,958
994
2,067
12,108
8,069
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Spyrell
King Arthur
13
6 / 2 / 8
7,465
1,066
6,267
7,950
7,747
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
13
5 / 1 / 9
7,583
1,083
9,420
5,700
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
sydnellia
Cernunnos
14
3 / 1 / 10
7,380
1,054
7,748
7,102
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
71
4
Kills
18
18
Deaths
7
6
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
11
9.5
L
Charybdis
Ahirmin
Charybdis
0
4
1
0.13
L
Zhong Kui
Dezwell
Zhong Kui
1
4
2
0.5
W
0
2
15
3.75
L
Skadi
2
4
0
0.5
L
Lancelot
Scuba689
Lancelot
0
3
0
0
W
King Arthur
Spyrell
King Arthur
6
2
8
5
W
Zeus
5
1
9
9.5
L
1
3
3
0.83
W
Cernunnos
sydnellia
Cernunnos
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,567
Damage
30,231
31,871
Taken
39,789
15,644
Mitigated
28,397
5,999
Healing
10,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,729
966
1,115
2,309
6,929
6,282
180
2,943
3,986
11,476
0
L
Charybdis
Ahirmin
Charybdis
2,223
1,371
514
886
6,658
2,779
0
2,281
4,339
0
7,355
L
Zhong Kui
Dezwell
Zhong Kui
4,269
65
862
1,734
7,374
4,702
0
3,463
3,870
7,842
0
W
2,067
103
657
3,461
12,108
8,069
24
1,275
10,833
5,394
0
L
Skadi
7,293
2,319
165
687
7,205
3,063
0
3,903
3,176
0
14,239
L
Lancelot
Scuba689
Lancelot
1,190
200
172
479
4,870
2,512
0
2,347
2,265
0
2,974
W
King Arthur
Spyrell
King Arthur
6,267
101
159
310
7,950
7,747
0
3,421
4,529
41
9,980
W
Zeus
9,420
289
688
726
5,700
2,612
391
2,649
3,051
19,097
0
L
6,592
658
0
500
5,764
2,588
0
3,716
1,964
16,738
0
W
Cernunnos
sydnellia
Cernunnos
7,748
2,476
372
1,066
7,102
3,687
699
573
6,529
0
19,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,710
Gold Earned
36,471
60
Minions Killed
88
0
Camps Cleared
0
527,668
Distance Traveled
704,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,085
1,012
19
3
0
134,408
0
L
Charybdis
6,084
869
9
1
0
95,924
0
L
Zhong Kui
6,278
897
9
1
0
96,626
0
W
Geb
6,958
994
7
1
0
157,916
0
L
Skadi
6,557
937
10
1
0
114,868
0
L
Lancelot
5,368
767
3
0
0
99,510
0
W
King Arthur
7,465
1,066
6
1
0
141,748
0
W
Zeus
7,583
1,083
22
3
0
141,695
0
L
Janus
6,423
918
29
4
0
120,740
0
W
Cernunnos
7,380
1,054
34
5
0
129,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role