Player Matchup

Kuzenbo
Kuzenbo
MarziaPie
Kuzenbo
Level 88
God Stats
11W - 10L
1,506 SR
Queue Stats
127W - 131L
1,452 Elo+
Party 2
Medusa
Medusa
beechybeach
Medusa
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
147W - 151L
1,457 Elo+
Party 2
Athena
Athena
greecevanheer
Athena
Level 98
God Stats
4W - 1L
1,500 SR
Queue Stats
123W - 122L
1,470 Elo+
Party 2
Team Averages
Level 97
1,502 SR
1,460 Elo+

VS

Team Averages
Level 100
1,591 SR
1,490 Elo+
Bacchus
Bacchus
NickelBackStylE
Bacchus
Level 56
God Stats
0W - 1L
1,792 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
OBSCURESOUL
Izanami
Level 158
God Stats
50W - 47L
1,512 SR
Queue Stats
406W - 411L
1,469 Elo+
Solo
Amaterasu
Amaterasu
Сладострастная
Amaterasu
Level 87
God Stats
0W - 1L
1,468 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MarziaPie
Kuzenbo
12
0 / 0 / 6
7,559
756
3,226
7,343
10,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
12
1 / 1 / 4
6,923
692
7,162
6,126
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 0 / 1
7,720
772
8,625
5,845
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,930
693
3,620
8,504
9,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
OBSCURESOUL
Izanami
12
1 / 1 / 0
7,485
749
4,486
5,106
2,108
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 1
6,609
661
7,057
11,212
9,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
MarziaPie
Kuzenbo
0
0
6
3
L
0
2
1
0.25
L
Izanami
OBSCURESOUL
Izanami
1
1
0
1
W
Medusa
1
1
4
3
W
5
0
1
5.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,013
Damage
15,163
19,314
Taken
24,822
16,357
Mitigated
21,330
3,383
Healing
5,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
MarziaPie
Kuzenbo
3,226
1,366
0
919
7,343
10,742
18
861
6,304
11,284
0
L
3,620
765
0
1,300
8,504
9,979
0
4,084
4,420
6,953
0
L
Izanami
OBSCURESOUL
Izanami
4,486
3,767
0
1,288
5,106
2,108
0
2,938
2,168
0
44,815
W
Medusa
7,162
3,454
0
1,453
6,126
2,336
153
1,815
4,110
0
25,345
W
8,625
2,665
0
1,011
5,845
3,279
0
1,021
4,647
31,606
0
L
7,057
2,611
0
2,600
11,212
9,243
0
4,876
6,336
0
26,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,202
Gold Earned
21,024
115
Minions Killed
146
0
Camps Cleared
0
602,730
Distance Traveled
553,942
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,559
756
15
2
0
192,956
0
L
Bacchus
6,930
693
7
1
0
188,600
0
L
Izanami
7,485
749
95
10
0
166,677
0
W
Medusa
6,923
692
44
4
0
191,155
1
W
Athena
7,720
772
56
6
0
218,619
2
L
Amaterasu
6,609
661
44
4
0
198,665
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role