Player Matchup

Ix Chel
Ix Chel
Armadillo1512
Ix Chel
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
219W - 234L
1,473 Elo+
Party 1
Nemesis
Nemesis
Gokakitsune
Nemesis
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 129L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
OODorminOO
Cthulhu
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 30L
1,467 Elo+
Solo
Team Averages
Level 119
1,500 SR
1,476 Elo+

VS

Team Averages
Level 106
1,616 SR
1,475 Elo+
Xing Tian
Xing Tian
DieguitoNazaret
Xing Tian
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 40L
1,513 Elo+
Solo
Thor
Thor
Thelatitanz1992
Thor
Level 41
God Stats
24W - 26L
1,468 SR
Queue Stats
53W - 71L
1,440 Elo+
Solo
Sol
Sol
ange-mort82
Sol
Level 136
God Stats
8W - 4L
1,881 SR
Queue Stats
252W - 250L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
15
1 / 3 / 1
8,531
711
8,649
9,324
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Gokakitsune
Nemesis
11
1 / 4 / 1
7,853
654
7,568
11,097
5,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
OODorminOO
Cthulhu
12
0 / 0 / 1
7,427
619
10,446
9,331
8,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DieguitoNazaret
Xing Tian
14
0 / 0 / 5
8,653
721
6,340
12,664
10,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 0 / 3
8,874
740
7,243
9,034
3,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 2 / 2
8,732
728
11,630
11,620
4,051
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
7
7
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
1
3
1
0.5
W
Xing Tian
DieguitoNazaret
Xing Tian
0
0
5
2.5
L
Nemesis
Gokakitsune
Nemesis
1
4
1
0.38
L
Cthulhu
OODorminOO
Cthulhu
0
0
1
0.5
W
3
0
3
4.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,663
Damage
25,213
29,752
Taken
33,318
17,698
Mitigated
18,254
5,991
Healing
9,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
8,649
1,669
722
706
9,324
4,021
88
5,967
3,357
42,436
0
W
Xing Tian
DieguitoNazaret
Xing Tian
6,340
540
1,676
3,455
12,664
10,442
46
6,582
5,390
19,096
0
L
Nemesis
Gokakitsune
Nemesis
7,568
2,836
0
2,549
11,097
5,164
66
6,460
4,637
0
34,566
L
Cthulhu
OODorminOO
Cthulhu
10,446
282
382
1,632
9,331
8,513
0
5,617
3,714
20,063
0
W
7,243
320
0
110
9,034
3,761
220
5,981
2,793
0
38,456
W
11,630
2,766
0
4,065
11,620
4,051
306
5,433
5,985
45,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,811
Gold Earned
26,259
164
Minions Killed
159
0
Camps Cleared
0
656,378
Distance Traveled
692,335
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,531
711
85
7
0
207,567
0
W
Xing Tian
8,653
721
23
2
0
242,461
0
L
Nemesis
7,853
654
51
4
0
222,210
0
L
Cthulhu
7,427
619
28
2
0
226,601
0
W
Thor
8,874
740
64
5
0
234,212
0
W
Sol
8,732
728
72
6
0
215,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role