Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BubblelllGasp
Chiron
Level 53
God Stats
2W - 5L
1,314 SR
Queue Stats
47W - 59L
1,337 Elo+
Solo
Zhong Kui
Zhong Kui
Iron_Agus
Zhong Kui
Level 106
God Stats
2W - 0L
1,728 SR
Queue Stats
73W - 63L
1,460 Elo+
Party 1
Ao Kuang
Ao Kuang
SomaAngOxAka-47
Ao Kuang
Level 103
God Stats
2W - 4L
1,234 SR
Queue Stats
62W - 58L
1,454 Elo+
Party 1
Anubis
Anubis
fabioferreira23
Anubis
Level 108
God Stats
16W - 24L
1,422 SR
Queue Stats
286W - 283L
1,401 Elo+
Solo
Team Averages
Level 84
1,439 SR
1,431 Elo+

VS

Team Averages
Level 81
1,470 SR
1,392 Elo+
Amaterasu
Amaterasu
Axpyuz
Amaterasu
Level 87
God Stats
0W - 1L
1,264 SR
Queue Stats
38W - 43L
1,306 Elo+
Solo
Izanami
Izanami
Ireneeegtz
Izanami
Level 88
God Stats
8W - 11L
1,464 SR
Queue Stats
114W - 101L
1,416 Elo+
Solo
Discordia
Discordia
Sinkeenjitske
Discordia
Level 84
God Stats
2W - 1L
1,441 SR
Queue Stats
156W - 166L
1,409 Elo+
Solo
Hun Batz
Hun Batz
moskeraflame25
Hun Batz
Level 87
God Stats
3W - 1L
1,736 SR
Queue Stats
87W - 93L
1,383 Elo+
Solo
Terra
Terra
spooky_brackets7
Terra
Level 59
God Stats
14W - 26L
1,444 SR
Queue Stats
235W - 232L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 2 / 6
7,281
520
4,164
9,193
8,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 1 / 2
7,175
513
9,547
7,392
2,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Iron_Agus
Zhong Kui
13
2 / 0 / 1
8,165
583
7,803
9,629
6,552
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
13
4 / 3 / 2
8,290
592
4,426
11,344
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
12 / 0 / 4
9,580
684
14,226
11,312
6,084
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Axpyuz
Amaterasu
12
1 / 3 / 1
7,375
527
6,061
12,061
5,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
Ireneeegtz
Izanami
10
0 / 5 / 2
6,406
458
6,524
10,497
3,572
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
Sinkeenjitske
Discordia
11
0 / 8 / 0
6,282
449
3,057
9,511
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
11
1 / 3 / 3
6,952
497
6,219
12,504
4,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 3 / 0
7,225
516
3,529
13,058
8,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
22
Kills
5
6
Deaths
22
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
6
1.5
L
Amaterasu
Axpyuz
Amaterasu
1
3
1
0.5
W
4
1
2
5
L
Izanami
Ireneeegtz
Izanami
0
5
2
0.2
W
Zhong Kui
Iron_Agus
Zhong Kui
2
0
1
2.5
L
Discordia
Sinkeenjitske
Discordia
0
8
0
0
W
Ao Kuang
4
3
2
1.67
W
12
0
4
14
L
Hun Batz
1
3
3
0.83
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,166
Damage
25,390
48,870
Taken
57,631
27,963
Mitigated
24,585
20,127
Healing
11,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,164
388
0
2,863
9,193
8,145
116
1,611
7,582
13,464
0
L
Amaterasu
Axpyuz
Amaterasu
6,061
1,599
0
2,395
12,061
5,528
130
8,932
3,129
0
45,877
W
9,547
3,414
684
2,177
7,392
2,841
951
1,428
5,964
0
65,142
L
Izanami
Ireneeegtz
Izanami
6,524
3,559
25
1,041
10,497
3,572
598
4,800
5,697
0
50,503
W
Zhong Kui
Iron_Agus
Zhong Kui
7,803
647
0
6,077
9,629
6,552
131
58
9,571
55,065
0
L
Discordia
Sinkeenjitske
Discordia
3,057
385
13
534
9,511
2,478
198
7,104
2,407
38,225
0
W
Ao Kuang
4,426
1,682
0
521
11,344
4,341
615
806
10,538
55,814
0
W
14,226
237
0
7,805
11,312
6,084
0
2,683
8,629
79,533
0
L
Hun Batz
6,219
2,523
0
2,794
12,504
4,256
0
4,130
8,374
0
39,188
L
3,529
400
1,711
2,641
13,058
8,751
0
5,653
7,405
15,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,491
Gold Earned
34,240
418
Minions Killed
315
0
Camps Cleared
0
1,409,678
Distance Traveled
1,358,404
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,281
520
13
1
0
307,562
0
L
Amaterasu
7,375
527
85
6
0
251,105
0
W
Chiron
7,175
513
105
8
0
248,580
0
L
Izanami
6,406
458
74
5
0
241,914
0
W
Zhong Kui
8,165
583
102
7
0
265,383
0
L
Discordia
6,282
449
64
5
0
247,726
0
W
Ao Kuang
8,290
592
88
6
0
287,477
0
W
Anubis
9,580
684
110
8
0
300,676
0
L
Hun Batz
6,952
497
70
5
0
332,313
0
L
Terra
7,225
516
22
2
0
285,346
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role