Player Matchup

Anubis
Anubis
TheNubis
Anubis
Level 31
God Stats
1W - 5L
1,519 SR
Queue Stats
4W - 15L
1,243 Elo+
Party 1
Olorun
Olorun
TrikeMe
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,288 Elo+
Party 1
Sol
Sol
matuskala
Sol
Level 26
God Stats
1W - 4L
1,412 SR
Queue Stats
4W - 15L
1,243 Elo+
Party 1
Team Averages
Level 20
1,477 SR
1,258 Elo+

VS

Team Averages
Level 121
1,465 SR
1,481 Elo+
Artemis
Artemis
 
Artemis
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BetaDashX
Sol
Level 102
God Stats
3W - 6L
1,396 SR
Queue Stats
76W - 42L
1,553 Elo+
Solo
Vamana
Vamana
Budgetvirus7
Vamana
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 168L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
TheNubis
Anubis
12
2 / 4 / 2
7,155
716
6,719
8,811
4,576
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Olorun
TrikeMe
Olorun
12
2 / 1 / 1
7,529
753
4,781
6,055
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 4
6,764
676
6,077
10,075
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 1 / 2
8,050
805
6,728
6,690
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 3
8,160
816
7,723
8,783
3,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
13
3 / 3 / 3
7,853
785
6,629
12,011
11,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
4
Kills
7
7
Deaths
4
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
2
3
W
2
0
3
3.5
W
Vamana
3
3
3
1.5
L
Anubis
TheNubis
Anubis
2
4
2
0.75
L
Olorun
TrikeMe
Olorun
2
1
1
2.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,577
Damage
21,080
24,941
Taken
27,484
11,536
Mitigated
17,107
3,637
Healing
6,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,728
2,620
0
670
6,690
2,234
640
4,090
2,600
0
40,269
W
7,723
1,845
0
4,042
8,783
3,113
2,133
6,259
2,524
28,965
2,410
W
Vamana
6,629
3,687
0
2,178
12,011
11,760
329
7,401
4,610
0
24,332
L
Anubis
TheNubis
Anubis
6,719
450
0
1,343
8,811
4,576
0
2,688
6,123
19,636
0
L
Olorun
TrikeMe
Olorun
4,781
2,623
236
587
6,055
2,645
0
2,044
4,011
22,644
0
L
6,077
1,986
0
1,471
10,075
4,315
0
2,788
7,287
20,606
2,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,448
Gold Earned
24,063
106
Minions Killed
135
0
Camps Cleared
0
559,593
Distance Traveled
595,083
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,050
805
58
6
0
186,166
5
W
Sol
8,160
816
57
6
0
208,658
0
W
Vamana
7,853
785
20
2
0
200,259
0
L
Anubis
7,155
716
33
3
0
155,110
0
L
Olorun
7,529
753
42
4
0
190,738
0
L
Sol
6,764
676
31
3
0
213,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role