Player Matchup

Hel
Hel
BillyMfMaize
Hel
Level 82
God Stats
10W - 14L
1,429 SR
Queue Stats
174W - 185L
1,377 Elo+
Party 1
Medusa
Medusa
DatBishBoi
Medusa
Level 86
God Stats
16W - 13L
1,573 SR
Queue Stats
163W - 178L
1,409 Elo+
Party 1
Cu Chulainn
Cu Chulainn
wampaluilli
Cu Chulainn
Level 68
God Stats
1W - 1L
1,510 SR
Queue Stats
3W - 4L
1,114 Elo+
Solo
Team Averages
Level 79
1,504 SR
1,300 Elo+

VS

Team Averages
Level 121
1,529 SR
1,422 Elo+
Nox
Nox
PDeanieX
Nox
Level 115
God Stats
0W - 2L
1,339 SR
Queue Stats
19W - 15L
1,367 Elo+
Party 2
Kumbhakarna
Kumbhakarna
aceer1223
Kumbhakarna
Level 148
God Stats
8W - 5L
1,656 SR
Queue Stats
198W - 204L
1,434 Elo+
Party 2
Hachiman
Hachiman
tositoesss4563
Hachiman
Level 99
God Stats
4W - 3L
1,591 SR
Queue Stats
294W - 293L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
8,222
822
9,911
9,312
4,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
DatBishBoi
Medusa
15
6 / 0 / 5
9,120
912
12,231
6,906
3,708
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
wampaluilli
Cu Chulainn
12
2 / 2 / 6
7,889
789
9,304
13,868
13,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
6,476
648
7,562
10,456
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
aceer1223
Kumbhakarna
11
1 / 3 / 3
7,534
753
5,428
15,445
16,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
12
3 / 4 / 1
7,405
741
6,633
10,824
4,284
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
12
Kills
4
4
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
Medusa
DatBishBoi
Medusa
6
0
5
8.5
L
0
5
4
0.4
L
Kumbhakarna
aceer1223
Kumbhakarna
1
3
3
0.83
L
Hachiman
3
4
1
0.88
W
Cu Chulainn
wampaluilli
Cu Chulainn
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,446
Damage
19,623
30,086
Taken
36,725
21,965
Mitigated
24,800
15,115
Healing
4,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,911
1,653
3,023
5,398
9,312
4,851
458
5,056
4,256
32,697
0
W
Medusa
DatBishBoi
Medusa
12,231
5,418
0
2,847
6,906
3,708
1,765
2,580
4,326
0
50,239
L
7,562
1,139
0
0
10,456
4,369
86
3,435
6,816
19,300
0
L
Kumbhakarna
aceer1223
Kumbhakarna
5,428
208
373
3,468
15,445
16,147
46
3,968
10,897
14,151
0
L
Hachiman
6,633
2,794
0
654
10,824
4,284
126
2,556
8,048
0
23,422
W
Cu Chulainn
wampaluilli
Cu Chulainn
9,304
1,442
0
3,847
13,868
13,406
267
5,610
8,258
0
23,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,231
Gold Earned
21,415
139
Minions Killed
83
0
Camps Cleared
0
585,411
Distance Traveled
493,240
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,222
822
47
5
0
183,503
0
W
Medusa
9,120
912
68
7
0
203,593
2
L
Nox
6,476
648
32
3
0
153,367
0
L
Kumbhakarna
7,534
753
14
1
0
194,798
0
L
Hachiman
7,405
741
37
4
0
145,075
0
W
Cu Chulainn
7,889
789
24
2
0
198,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role