Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Bo0mMAN
Neith
Level 65
God Stats
5W - 1L
1,500 SR
Queue Stats
10W - 4L
1,777 Elo+
Solo
Ao Kuang
Ao Kuang
H2OSama
Ao Kuang
Level 145
God Stats
8W - 10L
1,387 SR
Queue Stats
215W - 195L
1,568 Elo+
Party 1
Geb
Geb
JayKayRPG
Geb
Level 152
God Stats
2W - 2L
1,522 SR
Queue Stats
102W - 116L
1,538 Elo+
Party 1
Nu Wa
Nu Wa
PMS Lola Star
Nu Wa
Level 159
God Stats
28W - 25L
1,467 SR
Queue Stats
52W - 61L
1,221 Elo+
Party 1
Team Averages
Level 134
1,475 SR
1,521 Elo+

VS

Team Averages
Level 105
1,517 SR
1,440 Elo+
Anubis
Anubis
 
Anubis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Cescoxonta
Ah Muzen Cab
Level 125
God Stats
4W - 3L
1,527 SR
Queue Stats
32W - 34L
1,467 Elo+
Solo
Bakasura
Bakasura
Duh_Keith
Bakasura
Level 122
God Stats
19W - 19L
1,557 SR
Queue Stats
91W - 107L
1,473 Elo+
Solo
Ao Kuang
Ao Kuang
Jn6x
Ao Kuang
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 177L
1,429 Elo+
Solo
Artio
Artio
temp-414469
Artio
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 60L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 3 / 6
6,937
462
5,974
10,327
9,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Bo0mMAN
Neith
12
1 / 1 / 5
7,648
510
4,969
7,726
2,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ao Kuang
H2OSama
Ao Kuang
16
13 / 0 / 0
9,810
654
13,631
13,687
5,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 0
7,072
471
7,954
11,550
9,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 4
7,384
492
5,673
8,879
2,655
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 1 / 1
7,532
502
7,693
7,931
3,360
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Cescoxonta
Ah Muzen Cab
12
1 / 4 / 0
7,721
515
7,486
11,614
3,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
Duh_Keith
Bakasura
13
4 / 3 / 0
8,058
537
9,551
14,877
5,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
Jn6x
Ao Kuang
13
1 / 1 / 1
7,681
512
5,476
12,404
4,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

6
1 / 7 / 1
5,589
373
2,109
14,084
10,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
15
Kills
8
9
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
3
6
1.33
L
Anubis
 
Anubis
1
1
1
1.5
W
Neith
Bo0mMAN
Neith
1
1
5
3.5
L
Ah Muzen Cab
Cescoxonta
Ah Muzen Cab
1
4
0
0.25
L
Bakasura
Duh_Keith
Bakasura
4
3
0
1.33
W
Ao Kuang
H2OSama
Ao Kuang
13
0
0
13
W
0
1
0
0
L
Ao Kuang
Jn6x
Ao Kuang
1
1
1
1.5
W
0
4
4
0.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,201
Damage
32,315
52,169
Taken
60,910
29,588
Mitigated
28,163
13,626
Healing
18,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,974
2,784
1,226
2,107
10,327
9,157
0
3,821
6,449
0
16,559
L
Anubis
 
Anubis
7,693
564
0
4,318
7,931
3,360
0
4,445
3,396
63,964
0
W
Neith
Bo0mMAN
Neith
4,969
2,014
206
2,222
7,726
2,848
891
329
7,357
0
41,060
L
Ah Muzen Cab
Cescoxonta
Ah Muzen Cab
7,486
3,418
0
902
11,614
3,948
568
2,364
9,154
0
62,664
L
Bakasura
Duh_Keith
Bakasura
9,551
7,204
0
4,819
14,877
5,601
0
7,703
6,885
0
64,770
W
Ao Kuang
H2OSama
Ao Kuang
13,631
3,994
0
4,379
13,687
5,470
0
3,417
10,210
87,186
0
W
7,954
1,423
0
3,190
11,550
9,458
0
4,018
7,452
45,815
0
L
Ao Kuang
Jn6x
Ao Kuang
5,476
1,521
0
6,918
12,404
4,694
0
6,521
4,985
45,677
0
W
5,673
828
58
238
8,879
2,655
502
3,693
5,102
49,480
0
L
2,109
847
348
1,247
14,084
10,560
0
4,754
9,232
13,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,851
Gold Earned
36,581
370
Minions Killed
428
0
Camps Cleared
0
1,370,779
Distance Traveled
1,385,252
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,937
462
20
1
0
291,868
0
L
Anubis
7,532
502
116
8
0
215,988
6
W
Neith
7,648
510
85
6
0
255,259
0
L
Ah Muzen Cab
7,721
515
92
6
0
251,263
0
L
Bakasura
8,058
537
110
7
0
355,134
0
W
Ao Kuang
9,810
654
125
8
0
329,213
0
W
Geb
7,072
471
62
4
0
261,941
1
L
Ao Kuang
7,681
512
92
6
0
244,037
0
W
Nu Wa
7,384
492
78
5
0
232,498
0
L
Artio
5,589
373
18
1
0
318,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role